War Effort - Operation Cockpit [1.12.12 - Checksum a266]

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PDXKatten

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Hello Generals!

Operation Cockpit has arrived! With an additional change to the Anschluss focus in Germany and a message from our Game Designer C0rax explaining the intent behind recent balancing! Below that, as usual, you will find a set of patch notes that is now live. Feel free to give us feedback on these planned changes in this thread, or in our Discord!


The Intent Behind it
The initial intent of hitprofile changes in the naval rebalance started with 1.12.0 was to reduce the effect of speed, this is now complete with the halving of the effect of speed on the calculation.

- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less

The final calculation is (visibility*100) / (speed*0.5 +20) with this final piece in place destroyers are roughly being hit at the same rate as pre 1.12.0 but the effect of slower speed ships such as capital ships is much lower resulting in greatly reduced hit rates.

1.12.12 hit profiles
unnamed (2).png

1.11.X hit profiles
unnamed (1).png

For a long time air accidents have been of minimal consequence thus reliability of planes was less valuable than wanted and air accident advisors were of low value. Accidents have now been doubled in occurrence and the amount of aircraft lost per incident is also doubled. This means that reliability modifiers for planes are even more useful and taking that air accident reduction spirit or advisors might be a good idea if you need to conserve your aircraft stocks. Additionally when training as before you get a 1.5x multiplier to accident occurrence when training so keep an eye when training airwings you may have to lose a few aircraft to keep those wings ready for war. Obviously losing more aircraft to accidents reduces your wings experience so we have also increased this so that you can still train your wings in good time despite the increased losses.

- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005
- Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match
- increased supply per transport plane to 0.01 from 0.002


##################################
# Balance
##################################

- Canadian Focuses 'National Steel Car' and 'Send in the Zombies' are no longer mutually exclusive. If Great Depression has already been removed, the focus on "War Fuelled Economy" and "Reactivate the Farmers Unity League" will grant a significant temporary construction speed boost.
- Canadian focuses regarding the repatriation of Newfoundland are now available to the recently added Communist path
- Divisional Commanders: XP requirements for level thresholds and for gaining an aptitude trait have been reduced across the board by 20-50%
- Divisional Commanders: XP gain from combat increased by 33%
- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less
- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005
- Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match
- increased supply per transport plane to 0.01 from 0.002

##################################
# UI
##################################

- Now the discord and the Instagram tooltips will have correct localization.
- Added link to Instagram and Discord to the in-game menu.

##################################
# Bugfix
##################################

- Fixed the Portuguese Great War tank not appearing in the tech tree without NSB.
- Re-introduced many tank icons for most countries that were screwed by No Step Back. Tank icons in the non-NSB generic tree will now appear in the Tank Designer with NSB.
- Improved the way country-specific tank icons appear in the tank designer, based on tech.
- Turkey will no longer be able to ask again for investment to a country until the country has accepted the portfolio and finishes the decision to invest in Turkey.
- Fixed issues with equipment bonuses to Carriers provided by Italian focus Refit Civilian Ships.
- Fixed issue with Italian focuses Standardization and Specialization so that they provide bonuses to aircraft as promised.
- Fixed issue in which Australian designer Cockatoo Docks and Engineer was not providing any real bonuses to Heavy Cruisers.
- Super Heavy Battleship armour now reduces Torpedo critical chance instead of increasing it
- Fix for Flying Tigers without BBA
- Remove duplicated delimiter in focus-tree tooltips
- Fixed wrong positioning of British focus "Embargo The Soviet Union" when hiding obsolete branches and Global Defense focus has been taken.
- Fixed disappearing icons in the division designer when NATO symbols are used
- Names in trade views are now updated when the country changes ideology
- Soviet Marti Class cruiser will now have the minelayer role.
- The Linguist trait should now work
- Fixed wrong naming of peace conference after load game during the peace conference.
- Fixed issues with misplaced focus branches in UK and USA focus trees when the Hide Obsolete Branches custom rule was set as "Show".
- Fixed a few Czech Designers having their icons broken when Death or Dishonor DLC was not active.
- Fixed a Dutch Designer having its icon broken when Man the Guns DLC was not active.
- removed erroneous leader trait XP stats from the engineering school's army spirit. It now grants a global initiative factor
- Fixed issues with dynamic textures on DX11 with older drivers / Windows releases
- Fixed handling of X1R5G5B5 and A1R5G5B5 textures on DX11 when not supported by graphics drivers or older Windows versions
- Added Black Sea cores missing from the Polish Fascist branch after selecting the national focus "Decide Post-War Borders".
- Added checks to Hungarian focus "Renew the Rome Protocols" to make sure Austria and Italy exist and are independent.
- Made it harder to do the Anschluss swap exploit.
- Anschluss fix v2. You now need >40k inf eq in the standing army to do it
- Fixed localization for poland.26 event.
- Series of bug fixes focused on Interface and Localization.


Thank you all for assisting us with your bug reports during this Open beta! And here is the updated map of the War Effort!

Operations-Roadmap-April.png


/Katten
 
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Reserved for Developer Replies!

Alexander 'The Grape' said:
Thanks for the patch!

Just taking a look at the naval hit chance tables, there might be a couple of errors - the SuperHeavy BB armor grants +10 visibility, so the visibility should be 30 not 20.

Not sure if this is intentional - I did notice that SHBBs were significantly underperforming vs regular BBs (whose armor does not grant a vis penalty) in the latest patch.


The other slight error is that the speed on the table is not showing as increasing past 1936 tech on CLs and DDs. This may be due to not accounting for more advanced engines?
C0RAX replied; Good spot with the SHBB armour, should be easy to get in the next patch.

As for speeds in the tables they are just representative values that I use as real world equivalences for my standard values. the speed penalties and increases are designed that they mostly keep destroyers and cruisers around the same speeds if you don't go for minimum or low tech modules. its a spreadsheet so testing other values are easy enough when i want to see extremes but this is just my standard data set.


MatRopert replied; I'd like to emphasize that with those 2 fixes we have likely tackled most of the issues you guys encountered with DX11, especially on Windows 7.
If you have had issues with DX11 before and reverted to DX9, I'd recommend you give it another go now ;)

PDXKatten said:
- Fixed issues with dynamic textures on DX11 with older drivers / Windows releases
- Fixed handling of X1R5G5B5 and A1R5G5B5 textures on DX11 when not supported by graphics drivers or older Windows versions
 
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- Fixed issues with misplaced focus branches in UK and USA focus trees when the Hide Obsolete Branches custom rule was set as "Show".
- Series of bug fixes focused on Interface and Localization.
Very, very nice. Thanks!

Hopefully Turkish focus checks and formable bugs/rework would definitely be for Alpha.
 
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Wait, so we're still yet to have
  1. Operation Alpha
  2. Operation Pol...
  3. Operation something obscured to the right?
Those are a lot of very welcome patches. Are you sure HoI4 doesn't already have a Custodians team?
 
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Love the changes to Canada's focus tree. Hopefully some other TfV countries receive touch ups.
I know the Raj got a couple of new focuses recent too.
 
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Good job! Just a suggestion: it would be nice if the new things were underlined or written in bold/italic, as it's easy to lose them among all the stuff from the previous patch note ;)
 
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Thanks for the patch!

Just taking a look at the naval hit chance tables, there might be a couple of errors - the SuperHeavy BB armor grants +10 visibility, so the visibility should be 30 not 20.

Not sure if this is intentional - I did notice that SHBBs were significantly underperforming vs regular BBs (whose armor does not grant a vis penalty) in the latest patch.


The other slight error is that the speed on the table is not showing as increasing past 1936 tech on CLs and DDs. This may be due to not accounting for more advanced engines?
 
Last edited:
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Thanks for the patch!

Just taking a look at the naval hit chance tables, there might be a couple of errors - the SuperHeavy BB armor grants +10 visibility, so the visibility should be 30 not 20.

Not sure if this is intentional - I did notice that SHBBs were significantly underperforming vs regular BBs (whose armor does not grant a vis penalty) in the latest patch.


The other slight error is that the speed on the table is not showing as increasing past 1936 tech on CLs and DDs. This may be due to not accounting for more advanced engines?
Good spot with the SHBB armour, should be easy to get in the next patch.

As for speeds in the tables they are just representative values that I use as real world equivalences for my standard values. the speed penalties and increases are designed that they mostly keep destroyers and cruisers around the same speeds if you don't go for minimum or low tech modules. its a spreadsheet so testing other values are easy enough when i want to see extremes but this is just my standard data set.
 
  • 5
  • 3Like
Reactions:
I'd like to emphasize that with those 2 fixes we have likely tackled most of the issues you guys encountered with DX11, especially on Windows 7.
If you have had issues with DX11 before and reverted to DX9, I'd recommend you give it another go now ;)

- Fixed issues with dynamic textures on DX11 with older drivers / Windows releases
- Fixed handling of X1R5G5B5 and A1R5G5B5 textures on DX11 when not supported by graphics drivers or older Windows versions
 
  • 6
  • 3Like
  • 1Love
Reactions:
Hello Generals!

Operation Cockpit has arrived! With an additional change to the Anschluss focus in Germany and a message from our Game Designer C0rax explaining the intent behind recent balancing! Below that, as usual, you will find a set of patch notes that is now live. Feel free to give us feedback on these planned changes in this thread, or in our Discord!


The Intent Behind it
The initial intent of hitprofile changes in the naval rebalance started with 1.12.0 was to reduce the effect of speed, this is now complete with the halving of the effect of speed on the calculation.

- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less

The final calculation is (visibility*100) / (speed*0.5 +20) with this final piece in place destroyers are roughly being hit at the same rate as pre 1.12.0 but the effect of slower speed ships such as capital ships is much lower resulting in greatly reduced hit rates.

1.12.12 hit profiles View attachment 966701

1.11.X hit profiles View attachment 966700

For a long time air accidents have been of minimal consequence thus reliability of planes was less valuable than wanted and air accident advisors were of low value. Accidents have now been doubled in occurrence and the amount of aircraft lost per incident is also doubled. This means that reliability modifiers for planes are even more useful and taking that air accident reduction spirit or advisors might be a good idea if you need to conserve your aircraft stocks. Additionally when training as before you get a 1.5x multiplier to accident occurrence when training so keep an eye when training airwings you may have to lose a few aircraft to keep those wings ready for war. Obviously losing more aircraft to accidents reduces your wings experience so we have also increased this so that you can still train your wings in good time despite the increased losses.

- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005
- Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match
- increased supply per transport plane to 0.01 from 0.002


##################################
# Balance
##################################

- Canadian Focuses 'National Steel Car' and 'Send in the Zombies' are no longer mutually exclusive. If Great Depression has already been removed, the focus on "War Fuelled Economy" and "Reactivate the Farmers Unity League" will grant a significant temporary construction speed boost.
- Canadian focuses regarding the repatriation of Newfoundland are now available to the recently added Communist path
- Divisional Commanders: XP requirements for level thresholds and for gaining an aptitude trait have been reduced across the board by 20-50%
- Divisional Commanders: XP gain from combat increased by 33%
- decreased HIT_PROFILE_SPEED_FACTOR from 2 to 0.5 this will make ships speed affect hit profiles less
- Air accident base chance increased from 0.05 to 0.1, accident chance multiplier increased from 0.5 to 1, accident effect multiplier increased from 0.005 to 0.01 ace death chance increased from 0.003 to 0.005
- Air wing XP game from training per day increased from 3 to 7 since Air accidents are more common, air exercises xp adjusted to match
- increased supply per transport plane to 0.01 from 0.002

##################################
# UI
##################################

- Now the discord and the Instagram tooltips will have correct localization.
- Added link to Instagram and Discord to the in-game menu.

##################################
# Bugfix
##################################

- Fixed the Portuguese Great War tank not appearing in the tech tree without NSB.
- Re-introduced many tank icons for most countries that were screwed by No Step Back. Tank icons in the non-NSB generic tree will now appear in the Tank Designer with NSB.
- Improved the way country-specific tank icons appear in the tank designer, based on tech.
- Turkey will no longer be able to ask again for investment to a country until the country has accepted the portfolio and finishes the decision to invest in Turkey.
- Fixed issues with equipment bonuses to Carriers provided by Italian focus Refit Civilian Ships.
- Fixed issue with Italian focuses Standardization and Specialization so that they provide bonuses to aircraft as promised.
- Fixed issue in which Australian designer Cockatoo Docks and Engineer was not providing any real bonuses to Heavy Cruisers.
- Super Heavy Battleship armour now reduces Torpedo critical chance instead of increasing it
- Fix for Flying Tigers without BBA
- Remove duplicated delimiter in focus-tree tooltips
- Fixed wrong positioning of British focus "Embargo The Soviet Union" when hiding obsolete branches and Global Defense focus has been taken.
- Fixed disappearing icons in the division designer when NATO symbols are used
- Names in trade views are now updated when the country changes ideology
- Soviet Marti Class cruiser will now have the minelayer role.
- The Linguist trait should now work
- Fixed wrong naming of peace conference after load game during the peace conference.
- Fixed issues with misplaced focus branches in UK and USA focus trees when the Hide Obsolete Branches custom rule was set as "Show".
- Fixed a few Czech Designers having their icons broken when Death or Dishonor DLC was not active.
- Fixed a Dutch Designer having its icon broken when Man the Guns DLC was not active.
- removed erroneous leader trait XP stats from the engineering school's army spirit. It now grants a global initiative factor
- Fixed issues with dynamic textures on DX11 with older drivers / Windows releases
- Fixed handling of X1R5G5B5 and A1R5G5B5 textures on DX11 when not supported by graphics drivers or older Windows versions
- Added Black Sea cores missing from the Polish Fascist branch after selecting the national focus "Decide Post-War Borders".
- Added checks to Hungarian focus "Renew the Rome Protocols" to make sure Austria and Italy exist and are independent.
- Made it harder to do the Anschluss swap exploit.
- Anschluss fix v2. You now need >40k inf eq in the standing army to do it
- Fixed localization for poland.26 event.
- Series of bug fixes focused on Interface and Localization.


Thank you all for assisting us with your bug reports during this Open beta! And here is the updated map of the War Effort!

View attachment 966859

/Katten
Sad, don't see a fix for the hidden division medals yet.
 
I'd like to emphasize that with those 2 fixes we have likely tackled most of the issues you guys encountered with DX11, especially on Windows 7.
If you have had issues with DX11 before and reverted to DX9, I'd recommend you give it another go now ;)

A lot of credit for supporting a system as ancient as Windows 7. Your team really goes the extra mile!
 
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Really impressed with Windows 7 support. Doesn't affect me but the attitude that it shows does. Thank you.
 
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I'd like to emphasize that with those 2 fixes we have likely tackled most of the issues you guys encountered with DX11, especially on Windows 7.
If you have had issues with DX11 before and reverted to DX9, I'd recommend you give it another go now ;)
I still have the same issues with DX11, which I already reported
 
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I still have the same issues with DX11, which I already reported
Could you please point me out to said report? It's been a while since Avalanche released ;)
 
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"- increased supply per transport plane to 0.01 from 0.002"
I don't see a need to buff the transport planes, especially if it is by x5. They provide local supply in every province in the air region, even if they are out of range. If you have 100 transport planes (and because of recent changes, they only have a production cost of 20, even fighters are most costly), and probably you are going to have a lot more than 100, especially after this buff. If you do the math, it will be 1 supply per province in the region with only 100 planes, the normal supply per province is around 2. When playing with a major nation, you can easily ignore supply by using them. If the air region has 100 provinces, then with 100 planes you are giving 100 supplies in total.

I think transport planes need a rework, but if this isn't possible, then let them be at 0.002; they are still useful, but with this increase, I think they are completely overpowered.

In the unexpected case of a rework, my recommendation is that instead of giving local supply in every province in the air region, they have a total supply of 10 per 100 planes (example). Additionally, maybe add an option so the player can choose which province/s (if you choose more than one, it gets divided, like rebel suppression in eu4) they want to use the supply. Another possibility is simply to prioritize tanks and special forces.
Question: does the higher air accident rate affect transports too?
 
Entire Fleets are now back to being completely stack wiped in a single battle! Was this the intended/desired result? I personally preferred it the way it was, more drawn out.