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- Removed the wrong stress penalties - copy/pasted from a previous option - given by one of the options of the event "Religious Misgivings"
- Added stress penalties based on other logical traits given by one of the options of the event "Religious Misgivings"
- Reduced the penalties possibly suffered by picking a couple of options in the event "Crisis in [COUNTY]"
- Reduced the penalties possibly suffered by picking a couple of options in the event "Trouble is Brewing in [COUNTY]"
- Improved game performance by reviewing on actions (moved plenty of events from 1 to 5 year pulses)
(cont)
- Splitted the two event groups in on_actions into 4 event groups to add variety to the events received
- Implemented a new Game Rule to allow the player to decide on a Grace Period for particular challenging events(*)
- Fixed the costs of an Emperor to recruit a specialist
- Fixed the description of the decision to hire a specialist
- Coded the chance of the Specialist to have a level 5 education
- Fixed the lifestyle traits a specialist Court Chaplain might get at generation (it was being generated with intrigue lifestyle traits)
- Increased the probabilities of finding a Specialist if the character has remarkable Prestige and/or Piety
(cont)
- Eccentrics now can also find a way out in the event "A Matter of Renown"
- Fixed the success event in "A Matter of Renown" to give the right amount of renown and to provide a lower Prestige bonus
- Fixed the failure event in "A Matter of Renown" to provide a lower Prestige penalty
- Fixed Pure Blooded characters gaining at birth certain genetic traits
- Fixed a typo in the event "The Infamous Silver Spikes"
- Tonned down the Prestige penalty in the last option of the event "The Infamous [THIEVES' NAME]"
- Tonned down several diseases severity as compounded with the new plagues decimate NPC ranks
- Compatched with Unofficial patch
- Corrected grammar in the text of the event "The Annals of History"
(cont)
- Fixed the incorrect province scope (it should be Domain) in all the low Diplomacy events
- Fixed the incorrect province scope (it should be Domain) in all the low Martial events
- Fixed the incorrect province scope (it should be Domain) in all the low Stewardship events
- Fixed the incorrect province scope (it should be Domain) in all the low Intrigue events
- Fixed the incorrect province scope (it should be Domain) in all the low Learning events
- Rephrased better the text of the event "The Industrious Local Council"
- The AI couples will experience less sickly children
- Now at birth a baby, besides all the other special traits, can also be born blind
- Changed the effects of event "Scrapping the Barrel" to cost less Prestige and Piety in one option and to increase Stress for some traits in the other
- Changed the effects of event "Dynastic Gamble" to be more logical in giving Stress in one of the options
(cont)
- Reduced the value of Renown loss as a possible consequence of picking the same option of the event "Dynastic Gamble"
- Added an opinion malus to another option of the event "Dynastic Gamble" where the jailed councillor feels enraged for being jailed
- Reduced the effect of turning more probable murder events due to more than one rivals or nemesis
- Balanced better the effects of the event "Religious Plead for [COUNTY]"
- Removed an opinion modifier mistakenly added from one of the options of the event "Religious Plead for [COUNTY]"
- Fixed a bug where some character graphic assets were not showing
(*) - Now you can select the time, from the start of the game, that several dozen of particular challenging events (murder events not included) will not happen. You can pick between 5, 10, 15, 20, 25 or 0 years as a grace period. Default is at 10 years.
Can't see anything wrong with the reported bug regarding remove_character_flag and Dark Ages doesn't have any event or resource called on_action_namespace.8.
Thank you for the bug report. Will be fixed for tomorrow's release
@MDR1986
Dark Ages reduces the number of travel events in general. I don't know exactly what you refer as "travel xp events". Most probably a conflict between some mods you are using.
@Night
Probably not compatible then.
@XoXo
It's very ok, thank you for the compliment on the mod.
I never had issues loading game files and my last CTD is reported being experienced in past October.
it was a new game. the issue reoccurs sometimes, but its not consistent so it doesnt really seem to corrupt savegames but instead makes the game crash sometimes when loading (which was never in issue in vanilla for me). probably a resource thing even though i dont have a weak station. it doesnt stop me from enjoying the mod though.
ill add a detailed feedback as discussion. thank you for the mod in case i havent said that yet <3