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Portable Grump

♛ Duchess of the CK3 Forums ♛
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Feb 17, 2020
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Game version: 1008298

Gameplay Improvements​

  • Elevator colonist cap has been increased to 250
  • New warning notifications when trying to launch a lander with colonists while not having a ‘habitat’ on the asteroid or when the habitat does not have enough resident slots

Bug Fixes​

  • Fixed ‘no disasters’ rule not working
  • Fixed ‘no terraforming’ rule not working
  • Fixed disabling ‘no Below and Beyond content’ rule awarding ‘Space Explorers’ achievement
  • Fixed a crash on starting a new game on macOS
  • Fixed a crash when sending a planetary expedition that requires an RC vehicle
  • Fixed a crash when a lander rocket returns to mars with cargo containing a transporter that carries resources
  • Fixed a crash when requesting colonists from an asteroid
  • Fixed a crash after the event ‘rough touchdown’ when drones unload the payload
  • Fixed a rounding error on resources prevent the lander rocket from launching
  • Fixed a Waste Rock value being incorrect during landscaping
  • Fixed event anomalies spawning under resource deposits
  • Fixed the amount of surface polymers being very high
  • Fixed ‘The last War’ event preventing the loading of cargo onto asteroid landers
  • Fixed not being able to send multiple drones through the elevator by right clicking
  • Fixed the lander rocket request payload tooltip showing the ready status for prefabs that the player does not have
  • Fixed the issue where the number of requested colonists gets reset to 0 in the lander rocket cargo menu
  • Fixed where one drone gets transported through the elevator when assigning multiple drones to the elevator as drone controller
  • Fixed maintenance getting stuck on certain buildings (fusion reactor and electronics factory)
  • Fixed where drones were active in drone hub extender range while the extender wasn’t powered
  • Fixed the effect ranges remaining visible after refabbing a building
  • Fixed rovers leaving the lander rocket twice
  • Fixed the issue where multiple capital cities could be built after terraforming (Old saves will continue to contain multiple capital cities, but the option to build more is now restricted)
  • Fixed the RC explorer continuing to scan queued surface anomalies while the RC explorer has been transported to the underground
  • Fixed incorrect landing angle of the supply pod on a landing pad
  • Fixed the asteroid banner not working without the Space Race DLC
  • Fixed the issue where landscape cursor does not show
  • Fixed the colony being automatically renamed to ‘missing text’ in the planetary view
  • Fixed the concrete extractor not being able to build underground at specific coordinates
  • Fixed domes not being built underground because drones stop delivering resources
 
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The Asteroid lander is still not landing after returning from an asteroid
 
The change of the angle on supply pods hasn't actually fixed the issue. The supply pod should be landing on the circle... not the centre of the pad. Please can you fix this as it was fine before all this above and beyond update happened.
 
Its weird that the expansion was live at all, consider all it broke. They should have waited with it. I was so ready to play when it came out, and now its mostly ruined my whole experience of the game. The right thing to do, would be to roll it back to when it was crisp and wellworking, while they fixed all the expansion issues inhouse. They are still not done, there is still problems preventing me from having an enjoyable time. Gratz to them for the fixes thus far, but offf...
 
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Its weird that the expansion was live at all, consider all it broke. They should have waited with it. I was so ready to play when it came out, and now its mostly ruined my whole experience of the game. The right thing to do, would be to roll it back to when it was crisp and wellworking, while they fixed all the expansion issues inhouse. They are still not done, there is still problems preventing me from having an enjoyable time. Gratz to them for the fixes thus far, but offf...

agreed
 
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Does the rover now benefit from the +15 cargo space? That had been bugged and was not working before and I have not seen it mentioned on a patch note yet.
 
Does the rover now benefit from the +15 cargo space? That had been bugged and was not working before and I have not seen it mentioned on a patch note yet.
was fixed in #3
  • Fixed the “Transport Optimization” tech not adding extra cargo space.
 
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Anyone else notice that a lot of resource nodes have been changed / removed?
I am noticing a lot less rare metal and water deposits.
6S117E used to have 2 rare metal and 1 low water around tile B3 B4 and now there is nothing. Another water was at approcx D4/E4 - again nothing.
There is a new water resource at c0
 
At the danger of repeating myself: I think at this point balance is of higher concern than bugs, at least for the B&B expansion.
Investment costs for the B&B content, both in tech and advanced resources, are way too high for what they give you (raw materials). Two out of the three main selling points (manned asteroid mining and underground domes) are so costly that in-game it makes no sense to ever bother with them, because the game is effectively over before you get to them.
Even unmanned asteroid mining is far less efficient than regular mining -- I tried asteroid mining only last game to test this. This is sort of "balanced" out by the "freebies" from underground and recon center (resources and tech/money events) being really really generous to the point of being OP (5B for one event), but this only gives you an incentive to collect the freebies but never bother with the much more interesting core gameplay elelements.

I think B&B would be in a much better place immediately if tech and resource costs for asteroid mining were roughly cut in half. You also need some incentive to ever bother with manned asteroid mining and underground domes -- tourism bonus, infinite high yield depots, something (see some ideas here, here and here).

"The same as the surface, but far more costly and less rewarding" is a bad place for the B&B core content to remain in.
 
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At the danger of repeating myself: I think at this point balance is of higher concern than bugs, at least for the B&B expansion.
Investment costs for the B&B content, both in tech and advanced resources, are way too high for what they give you (raw materials). Two out of the three main selling points (manned asteroid mining and underground domes) are so costly that in-game it makes no sense to ever bother with them, because the game is effectively over before you get to them.
Even unmanned asteroid mining is far less efficient than regular mining -- I tried asteroid mining only last game to test this. This is sort of "balanced" out by the "freebies" from underground and recon center (resources and tech/money events) being really really generous to the point of being OP (5B for one event), but this only gives you an incentive to collect the freebies but never bother with the much more interesting core gameplay elelements.

I think B&B would be in a much better place immediately if tech and resource costs for asteroid mining were roughly cut in half. You also need some incentive to ever bother with manned asteroid mining and underground domes -- tourism bonus, infinite high yield depots, something (see some ideas here, here and here).

"The same as the surface, but far more costly and less rewarding" is a bad place for the B&B core content to remain in.
I agree with you, I see people being upset how the new mechanics are "unbalanced and ill prepared", but that's the reason I have not yet bought the new DLC
As I never try to buy anything new from the start
But at the same time I want to enjoy the game as it was before the DLC without me trying to somehow downgrade the game

BTW I already saw some mods which are trying to remedy new tech being to end game and not early to mid game
 
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Can I get some clarification on how building a ramp is supposed to work? It used to be the drones would take a lot of time both adding/removing waste rock and also levelling. Now it's almost instant. Is this an intentional design choice or is there still a bug here? Steam version, no B&B, if that matters.
 
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Can I get some clarification on how building a ramp is supposed to work? It used to be the drones would take a lot of time both adding/removing waste rock and also levelling. Now it's almost instant. Is this an intentional design choice or is there still a bug here? Steam version, no B&B, if that matters.
It's a bug, should take much longer
 
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When you dismantle a prefab, you've got some material back. Prefabs used to give nothing back.

I usually buy drone hubs, then dismantle them immediately to keep the drones. With Drone Swarm, it's cheaper than buying drones. Now, I keep the drones and electronics. A bit OP if you ask me.
 
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