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OliverThulin

Corporal
6 Badges
Dec 9, 2019
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  • BATTLETECH
  • Surviving Mars
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal

Hey Survivors!​

We’re very happy to finally bring this update to our Switch players. Thank you so much for your extended patience!

EDIT: We accidentally published an outdated changelog for this patch. The version below is now correct.

Gameplay​

  • Improved the performance of the Tech Tree panel.
  • Added support for the game to remember used specialists even after saving and loading the game.
    • Previously you could get the same specialist you had before if the game had been saved and loaded since losing that specialist.
  • Updated the intro video.
  • Various optimization fixes to improve the stability.
    • Optimized save data screenshot memory usage so that the game is less likely to crash during saving.
    • Optimized colony exploration save memory usage.
    • Optimized terrain memory usage.
    • Optimized the UIText performance to ensure better performance when any panels with text are opened in the game.
    • Optimized translation bank memory usage to ensure the game shows the text in the game faster instead of showing blank spaces.
    • Optimized building shader performance to ensure buildings look better in the game.
  • Fixed an input issue when upgrading buildings.
  • Fixed an issue that caused the Botanical Garden and Public House buildings to not show their water work areas.
  • Removed the feedback button from the controller layouts in the game as it is not in use.
  • Fixed issues with the Help Menu texts that would show them in English despite the selected language.

Graphics​

  • Increased the resolution of road texture and decals to make the game visually a bit sharper.
  • Fixed an issue that caused the snow to not work properly with buildings and trees.
  • Increased the resolution of some atlas textures to increase the level of details in certain graphics.
  • Updated event images.
  • Fixed an issue with the building cloth wind animation that would cause them to jitter.
    • This can be seen best with buildings such as the Food Storage.
  • Reduced the error with the terrain pixels.
    • This error would cause the lakes and other shapes in the colony ground to change their shape when zoomed in or out.
 
Last edited by a moderator:
The version number for this patch should have been 1.21.2.94. We are working on further fixes and will soon be releasing a new patch with more content and more importantly fixes to the stability of the game. It won't be perfect but there should be less crashes in the new patch.

Sorry for the late reply and of course, thank you for playing!
 
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