EU4: 1.32.2 Opt-in Beta Patch now Available on Steam!

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Greetings!

We are currently working on the 1.32.2 patch and we'd like to invite you all to help us test it before releasing it. This patch is targeting the crash occurring with games using Random New World. Unfortunately despite our best attempts - saves loaded in 1.32.1 and crashing will be corrupted and not possible to retrieve. We apologize for this inconvenience.

Please note that beta patches are only available through Steam.

How to opt-in to 1.32.2:
1. Right click Europa Universalis IV in Steam and go to Properties
2. Go to the BETAS menu and pick 1.32.2-Beta in the dropdown list
3. Close the window and let the game update in Steam

Please report any problems with 1.32.2 in the Bug Report forum! Make sure you put what version of the game you are playing in the thread title (ex [1.32.1] or [1.32.2]) to help us organize the reports - thank you!

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######################## 1.32.2.0 ###########################
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# Script
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# Achievements
- The achievement "Knights of the Caribbean" will now ask for the entirety of Sardinia.
- The achievement "One nation to rule them all" now correctly checks if your subjects are vassals.
- Fixed a script issue regarding the global unrest for the achievement "This is Fine".
- Fixed an issue which made the achievement "Fugger Banking" impossible.
- The achievement "Prestor John" can now be completed even after forming Aksum as Ethiopia.

# Decisions
- The decision "Build the Third Temple" will be now hidden if you have the event "The Third Temple" open.
- The Mamluks can no longer form Israel.
- Reforming Bulgaria will now update the mission tree.
- Forming Kurland now allows you to be Anglican or Hussite too.
- The "Form Italian Nation" decision will no longer tell you twice that you leave the HRE when you form Italy.
- Forming Somalia will now colonize the provinces Dawa and Ewaso Ngiro.

# Events
- Re-added the Institution message event. This changes everything...
- Added a goto button for the event "Growth of the business of <Province Name>".
- Added a goto button for the event "Stagnation and Drought in <Province Name>".
- Added a goto button for the event "Mysore Revolts!".
- Fixed issues related to the event "Where the Legend Begins".
- Fixed event target issues for the event "Pirate Stronghold in Angoche".
- The event "The Great Mosque of Djenné" now has a goto option.
- The event which end the "Decline of Mali" disaster now gives +100 ADM, +100 DIP and +100 MIL as the +1 Stability was most of the time not needed at this point anymore.
- The event "Isabella of Castille" now has a mean time to happen of 200 months instead of 1000 months.
- The explorer from the event "Unexpected Explorer" is now always a female explorer with 10 Tradition.
- Reformed events will now properly check that the country has the Reformed religion too, and not only the Fervor mechanic.
- Muslim School events will now properly check that the country has a Muslim religion too, and not only the School mechanic.
- Orthodox events will now properly check that the country has the Orthodox religion too, and not only the Patriach Authority mechanic.

# Ideas
- The Plains Native Ideas no longer conflict with the Southeastern Woodlands Ideas.

# Missions
- The mission "Gideon's Revolt" now checks if you actually own the provinces of Semien.
- The mission "Destroy Majapahit" now highlights the Surabaya area even if Majapahit is already dead.
- The Songhain mission "Develop Salt and Cloth" no longer has the awkward custom tooltip in the triggers.
- The modifier "Expansion into the Cape" from the mission "Expand Kilwa" now has a duration of 50 years instead of 30 years.
- The Kilwan mission "Expand Kilwa" can now be completed if the monument in Kilwa has tier 3 too.
- The Songhain mission "Reform the Army" no longer requests you to be ahead in military tech compared to all other countries in the western tech group.
- The Kongolese mission "Unite the Congo Tribes" now counts provinces owned by your subjects too and does no longer request you to have cores on them. This means creating colonies will no longer make the mission impossible.
- The progress for the mission "Temples of Stone" no longer gets reset if you switch your tag.
- The Dithmarscher mission "The Peasants' War" will now properly check for the victory of the Peasants' War.
- The Papal mission "New St. Peter's Basilica" now gives +2 Base Tax to Rome if the monument is already on Tier 3.

# Setup
- The province Zacatecas is now guaranteed to have gold.
- Bunyoro now starts with the Acholi culture as an accepted culture.
- The primary culture of Darfur is now Tunjur.
- Ogaadeen now has cores on the provinces Degehabur and Werder.
- The provinces Korofan, Medwa and Kobbe have now the Tunjur culture.
- The country Geledi has now cores on the Ajuuraan provinces Afgooye, Bardera and Gedo.
- Changed the name of the province Kosti to Waylula.

# Modifiers
- The modifier "The Third Temple is built" now gives normal missionary strength instead of missionary strength against Heretics.
- The modifier "Expansion into the Cape" from Kilwa's mission tree now also increases Global Settler Increase by +25.
- The modifier "Adalan-Ethiopian War" now gives +0.1 Monthly Piety instead +1. Also fixed the tooltip issue with it, showing the wrong number.
- The modifier "Prime Herding Rights" from the privilege now gives +25% Local Manpower Modifier instead of 100%.
- The modifier "Authority Asserted" now increases max absolutism instead of reducing it.
- Fixed an issue where the modifier "Hegemon of Southern Africa" affected the West African culture group instead of the Southern African culture group.
- The modifier "Hegemon of Southern Africa" now gives +33% Sailor Modifier instead of 0.33 Sailors.

# Other
- Added missing dynamic, Greek names for a few provinces.
- Removed the Razing Power Gain modifier from the Buryat Band merc company.
- The estates have now learned to check if you can build manufactories in the first place before giving you the task to build manufactories.
- The estate privilege "Embrace Singular Cult" will no longer add a stability when the regency dies.
- The Malbork Castle Monument now has its garrison size modifier in the correct global modifiers scope.
- The Great Walls of China Monument now has its garrison size modifier in the correct global modifiers scope.
- The Heddal Stave Church Monument now requires the owner to be Christian too in order to have access to its modifiers.
- The estate privilege "Religious Society" now also affects syncretic and harmonized religions.

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# AI
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# Economy
- Improved AI powerspending priorities to primarily encourage lowering inflation and prioritize ideas higher.

# War
- Improved AI for considering terrain for threat evaluation.
- Fixed so AI is less afraid or rebels and more afraid of non-rebels.
- The Ethopian AI will no longer move its capital while being at war.

###################
# Bugfixes
###################
- Fixed a CTD related to tooltip of core creation.
- Fixed a CTD related to mercenaries when using random new world.
- Fixed a CTD related to removing lifted FoW.
- Fixed a CTD related to increasing great project tier.
- Fixed exploit of concentrating development with the game paused.
- Fixed a bug where condottieri would not deal morale damage.
- Fixed issues with displaying the monthly piety modifier.
- Fixed a few wrong localizations for the provinces "Wadai", "Mayika", "Sulaimaniyah" as well as a localization issue with the country name "Karabakh".
- The opinion modifier of the Torah Aspect "Abrahamic Roots" no longer gets removed and re-applied periodically.
- Fixed a bug where [Trigger.name] freezes the game, if used inside a sub section (e.g. OR).
- Fixed issue with federation names when federation countries form federations.
- Culture and religion of colony changed correctly in TC region.
- Fixed bug where stated territorial cores would cost less governing capacity than unstated territorial cores.
- Fixed OOS related to variable_arithmetic_trigger.
- Fixed OOS related to army exploration mission.
- Fixed issue with navy size trigger not displaying properly.
- Forming a nation with different estates now removes the old estates' privilege modifiers from provinces.
- No longer possible to colonize provinces cut off from the capital instead of it being reported as a 20,000+ days travel time for the colonist.
- Fixed an issue being unable to recall a working merchant, also can now right click him on the outliner to cancel.
 
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- The event "Isabella of Castille" now has a mean time to happen of 200 months instead of 1000 months.
- The Great Walls of China Monument now has its garrison size modifier in the correct global modifiers scope.
Cool stuff!
 
In a recent mp game we had to rehost and do a clearae for the english player because when he enforced the pu with france the entire hre entered a coalition against him. Don't know if that is intended but I doubt it is supposed to ruin your game if you manage to win the hundred years war
 
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In a recent mp game we had to rehost and do a clearae for the english player because when he enforced the pu with france the entire hre entered a coalition against him. Don't know if that is intended but I doubt it is supposed to ruin your game if you manage to win the hundred years war
If the entire HRE entered a coalition, the player either got some bad AE impact modifiers or had pre-existing AE(or some other AE calculation was in place due to using version 1.32.0 or mods(e.g. mods which are based on 1.32.0)). Forcing the PU in 1.32.1 only gives 50-65 AE with some of the western HRE members and Austria(because they own Sundgau). A coalition can be prevented by improving relations, getting better AE impact modifiers and allies(which get less AE and prevent weak coalitions).
 
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# AI
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# War
- Fixed so AI is less afraid or rebels and more afraid of non-rebels.

I'm not sure that was necessary considering how coward the AI already is.

The patchnote itself looks good. You reacted pretty quickly with a bunch of reported bugs.
Though, still waiting to be able to form Burma without having to conquer the whole Indochina.
 
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I think Paradox should come up with creative ways to reward Beta Opt-In play with feedback provided.
Maybe an entry system like sweepstakes for providing your feedback, and then - you get a chance to win...a Paradox T-Shirt ;)
 
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  1. If the 1.32 version of the Mamluk can not be established in Israel, then the 1.31 version of the inside of the Phra Nakhon Si Ayutthaya should not be established Lancang, because it can be established to skip PHRA NAKHON SI Ayutthaya mission design original intention, that PHRA NAKHON SI Ayutthaya prematurely founded Siam. Siamese Concept Cavalry 1 is too strong in the early stages. From 100 percent to 25 percent of the people on the Savannah, is his 15 development capacity too strong.
 
Is the update compatible with 1.32.1 saves? I don't really see anything that wouldn't be, but better be safe than sorry :D

Yes, it should be fine
 
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So currently the Ethiopian mission Conquer Adal gives you claims on Somalia with an exception of Werder 2778. Seems a bit weird and maybe an oversight. Are there possible plans to change it? Here's what it looks if you just follow missions:
20211125140642_1.jpg
 
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So currently the Ethiopian mission Conquer Adal gives you claims on Somalia with an exception of Werder 2778. Seems a bit weird and maybe an oversight. Are there possible plans to change it? Here's what it looks if you just follow missions:
View attachment 778002
That's definitely an oversight. It will be covered with the patch following 1.32.2
 
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Any chance we'll get a fix to the bug where calling in allies to a defensive war you have taken over from a subject, doesn't work? You can call them in, it says they'll accept, but they never join. When you check your ally, it'll still say you can still call them in, but the button is grayed out because they are already called to one of your active wars, despite that not being the case.
 
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I hope AI won't be eager to spend admin points to reduce inflation when it has less than 2.00?
BTW, I wonder hoes does monarch point allocation work in AI. I guess it uses some hand-written list of factors and weights, similarly to other places of game.

If I was designing such system, I would probably base it around money equivalent of each kind of monarch point ("the price of power", hehe), i.e. what maximum sum this AI can afford to pay monthly to get one more point. Based on this price, AI would decide if inflation decrease is worth spending 75 admin points, or it's better to keep them for something else. Similarly with war exhaustion reduction, does increased revenue (and economy of admin points on coring, if there is a chance to annex something) worth spending dip points.
 
- Reformed events will now properly check that the country has the Reformed religion too, and not only the Fervor mechanic.
- Muslim School events will now properly check that the country has a Muslim religion too, and not only the School mechanic.
- Orthodox events will now properly check that the country has the Orthodox religion too, and not only the Patriach Authority mechanic.

I always though it was for the sake of the Converter religions, some of which use Fervor or Patriarch Authority.
 
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