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CK Console DD #4: Tech Optimization & PS Exclusive Features

Howdy all!

Today is the day for our Crusader Kings III release on Next-Gen Consoles! We are very excited and hope you are as well. Once again, our friends over at Lab42 have brought us some wisdom and insight into the process of how the game was created to reflect the performance standards for Xbox Series X|S and Playstation 5.

Our team in Stockholm is hard at work on the next steps of the PC version and with gathering and taking action on the feedback we have received thus far. Hopefully we will have more information on that side of things for the near future! In the meantime, this Dev Diary is for Console news.

Today, our Dev Diary will cover technical optimizations as well as console specific features for the Playstation 5. Hopefully this provides some useful information and brings further excitement to your day!

Without further ado:

Technical Optimization and PS Exclusive Features:

The adaptation to console brings some natural technical optimisation that comes directly from the features of the current gen consoles. This includes quick loading, which is a welcome feature for Crusader Kings on console. Despite the latest consoles being powerful we still had to be wary of performance so our game held up and was an example of how things should be. As your kingdom grows you end up with a lot of “widgets” in play, so we made sure to focus on optimizing performance and UI flow to keep the game, and the gameplay, running as smoothly as possible. To get certified on consoles is definitely a challenge: quality is very important to our Partners and they are very exacting!

Game Help & Activities have been utilized on Playstation 5 to assist with on-boarding and signposting for users in game. CK3 is not a linear mission based game, so the inclusion of Activities was not a straightforward implementation but something that was considered to be beneficial for the overall user experience. The use of Haptic feedback from the PS5 DualSense™ controller was implemented to add immersion to the game experience. Major in-game events were given apt haptic feedback and local controller audio, such as major Stress or Death. The longer term aim is to expand on this feature over time to further engage the user and add to the ambience and CK3 setting. The DualSense™ touchpad has also been used to allow the user to pause and un-pause game time as well as increasing and decreasing Game Speed.

New achievements have been added to the console experience which are designed to add signposting to the game as well as new console specific game challenges. These new achievements are in addition to the wide variety of PC achievements that have been ported to the console game – and certainly provide a challenge for you in the Community to complete over the long term.

In addition to the features described above, we’ve introduced some quality-of-life functionality that has been specifically designed for the console experience. The Quick Access Bar was introduced to enable seamless access to any active process. This includes fluid interaction with active wars, raised armies, building construction and upgrades, and schemes in progress. We’ve also added an Automated Warfare option which gives army control to the AI. This enables players who do not wish to manage wars manually to select the Automated option, allowing them to focus on alternate strategies like Dynasty building and Intrigue. Alerts and Suggestions are easily accessible through the Hints Menu that can be invoked through a single button press. For those players that want to dig down into the detail of the game, you can use the Auto Tooltips or Advanced Tooltip Mode to improve your knowledge of the CK3 world and refine your strategy and approach to gameplay.


 
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Will automated warfare be coming to PC?
 
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Does the Automated Warfare perform as well or better than normal AI during wars?
I would expect it to perform exactly as well.
 
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Will automated warfare be coming to PC?
I want to. I so want to, if only to open the game even more. And... other... reasons I won't disclose... Not entirely my call (I am your new AI overmaster for PC working out of Stockholm), though. We'll have to cross our fingers that we can do this.
( 人・ω・)

Does the Automated Warfare perform as well or better than normal AI during wars?
Disclaimer before potential foot shotgun: I haven't worked on the console version. With the disclaimer out of the way: I reckon it'll use the exact same system as the AI. That is to say the War Coordinator system.
 
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We’ve also added an Automated Warfare option which gives army control to the AI. This enables players who do not wish to manage wars manually to select the Automated option, allowing them to focus on alternate strategies like Dynasty building and Intrigue.

This is a major gamechanger. 95% of Stellaris on console works great, but warfare is a drag sometimes due to the amount of micromanagement involved.

Being able to let the AI fight my wars is a massive QoL change I never thought I needed. Great job.
 
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Automated Warfare perform?...Incoming AIs proceed to raise ALL of my troops at my capital instead of the border and waste like 200 of my golds before the actual war even start.
 
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Still hoping for console players to get some sort of access to the cheats even if its done through a menu or something, hopefully it can be added a lot of us use them for role playing
 
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I want to. I so want to, if only to open the game even more. And... other... reasons I won't disclose... Not entirely my call (I am your new AI overmaster for PC working out of Stockholm), though. We'll have to cross our fingers that we can do this.
( 人・ω・)


Disclaimer before potential foot shotgun: I haven't worked on the console version. With the disclaimer out of the way: I reckon it'll use the exact same system as the AI. That is to say the War Coordinator system.
I hope you can make it happen, cause if you do that's even more reason to improve the War Coordinator system. ;)
 
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I want to. I so want to, if only to open the game even more. And... other... reasons I won't disclose... Not entirely my call (I am your new AI overmaster for PC working out of Stockholm), though. We'll have to cross our fingers that we can do this.
( 人・ω・)
Totally off-topic, but I would really love to read about CK3 AI development one day. What are the main challenges, how does the system's high-level design answers them, what metrics are being used to monitor its performance, how have they changed throughout the CK3 version history, how much do the AI limitations influence the DLC features design, what were the funniest bugs you found in the unreleased builds, etc. - all that stuff. We had similar diaries about art, 3D rendering, and gameplay. An in-depth dive into the AI territory would be an awesome journey.
 
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Would Automated warfare be a game rule or just another button in game (I guess question for both console and potential PC move)?

Without seeing the console version I could see some use case for it on console, as I imagine micro to be challenging with a controller. But my initial thoughts are that don't love the idea of removing on of the few semi-strategic elements from a GSG and would like to be able to blanket disable that option, especially for things like multi-player.

While Vic3 is removing micro'ing and changing to fronts, there is still some player involvement. The described mechanic here, where you click a button and let the AI do things without interaction or directing sounds very boring (I'm still coming to terms that I'm in the minority of people who want more from CK3 than incest-GOT larping).
 
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Totally off-topic, but I would really love to read about CK3 AI development one day.
This is a topic I would love to cover, and will at some time in the future. I'm still settling into this role within the team, so I cannot give a timeline for when I can do it.
 
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Thanks for bringing this to console.I’ve been waiting for a great strategy game to hit console for years and it’s finally here.Looking forward to hoping on later!
 
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I think the automated war idea is likely to cause a lot of complaints and a lot of bad reviews. Probably not the best thing to add to console until you can get the AI actually doing a decent job. Better to focus on what works than toss in something new that you already know is going to be a massive problem. Maybe consider adding that after the game is out for a little bit so you can get people to like the game first and then add it so you don't end up with an average 1.6 star review for the game on console (estimated). I know it is optional, but I also know a lot of people are going to try using it and be very upset about how messed up it makes things for the player.
 
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Will the console/controller style interface come to PC? It looks great!

As someone who works on a PC all day, it would be nice to play CK3 using a controller to chill on the couch instead of the mouse and keyboard.
 
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