We've extended the close of feedback to Monday, February 7th. We will leave the open beta available for those of you who are enjoying playing on the open beta until release.
Be sure to read this post in its entirety before responding to this feedback thread. Posts that do not follow the rules will be removed.
Only give feedback on games played entirely on the new version of the 3.3 Open Beta [b02d] and without mods.
Hello Community!
Thank you for your feedback! We are completely overwhelmed by the amount of constructive feedback offered by the Community. As a thank you, and to gather as much feedback as possible on the new Unity mechanics in the time we have available, we've UPDATED THE OPEN BETA! I know, we said we wouldn't. We lied. This new 3.3 Open Beta should be available now. You can read the additional fixes and balance adjustments below, and as always you can report bugs found in the open beta on the bug report forums.
We are mainly collecting feedback on the balance and the overall feeling of how the unity and influence rework plays. To this end, please only offer feedback from games played entirely on the UPDATED 3.3 open beta branch, and without mods.
You can get all the details about the Unity rework in DD#237 and DD#238, and read the old patch notes here.
The updated open beta version will be available until at least February 3rd, and will likely not be updated (for real this time).
Once again, we are looking for directed, constructive feedback on the influence/unity rework as it stands in 3.3 [b02d] Unity Open Beta without mods.
There is a thread for open discussion here.
If you encounter a bug in the 3.3 Open Beta, please do not post it in this thread. Bug reports should be made on the bug report forums, and flag for the 3.3 Open Beta. Due to the changes and the in-development nature of 3.3, the updated 3.3 Unity Open Beta is not guaranteed to be save-game compatible. We recommend a new save for feedback purposes.
What we are looking for:
Not Useful replies
Please only reply to this thread once, with your feedback on the 3.3 Unity Open Beta, any other discussion should happen in the discussion thread.
Thank you in advance for your interest and feedback!
Be sure to read this post in its entirety before responding to this feedback thread. Posts that do not follow the rules will be removed.
Only give feedback on games played entirely on the new version of the 3.3 Open Beta [b02d] and without mods.
Hello Community!
Thank you for your feedback! We are completely overwhelmed by the amount of constructive feedback offered by the Community. As a thank you, and to gather as much feedback as possible on the new Unity mechanics in the time we have available, we've UPDATED THE OPEN BETA! I know, we said we wouldn't. We lied. This new 3.3 Open Beta should be available now. You can read the additional fixes and balance adjustments below, and as always you can report bugs found in the open beta on the bug report forums.
We are mainly collecting feedback on the balance and the overall feeling of how the unity and influence rework plays. To this end, please only offer feedback from games played entirely on the UPDATED 3.3 open beta branch, and without mods.
You can get all the details about the Unity rework in DD#237 and DD#238, and read the old patch notes here.
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# Feature
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# Balance
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# AI
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# UI
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# Bugfix
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# Modding
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# Feature
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- Unity Ambitions and Campaigns now function like Toggled Edicts and last until cancelled with upkeep rather than costs.
- Planetary ascension now also reduces the effects of empire sprawl from that planet
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# Balance
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- Empire Sprawl has no effects (except for edict costs) under 100 rather than 50.
- Removed Machine Intelligence increased size penalties, replaced with -15% size from pops and +50% size from colonies.
- Megastructures no longer have a unity upkeep.
- Increased Unity production of Bio-Trophies from 1 to 3.
- Reduced the costs of higher tier edicts and campaigns.
- Leaders have a base cost of 100 unity and cost 50 additional unity for every owned leader, this value starts increasing once you own more than 6 leaders.
- Reverted Citizen Service, it now provides unity just like it used to.
- Distinguished Admiralty now gain +2 starting level to their Admirals and Generals.
- Zombies are now less likely to seek jobs that produce resources.
- Servile pops should no longer retain the trait if they become zombies.
- Spiritualists are no longer allowed to take Byzantine Bureaucracy since they don't have Bureaucrats.
- Trade value is now affected by AI difficulty bonus. This will make non hive mind empires more competitive on higher difficulty settings compared to hive mind AI empires.
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# AI
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- AI can now create more specialized planets by switching place of buildings on two different planets with each other
- AI is now much more likely to pick cheaper research options when all else equals
- AI will now favor the trade policy which generates consumer goods over the default wealth creation policy
- Fixed a bug where the AI would sometimes try to replace one lost science ship with an excessively high number thereof.
- Fixed an issue where repeatable tech were getting an extra chance to be researched as if they were rare techs
- Fixed several issues where AI would get stuck and not build any modules or upgrade any starbases when there were open module slots which were unable to be filled according to the AI's starbase template
- Improved AI construction ship behaviour, construction ships will now prioritize tasks that are close to them and avoid going to another system that already has a construction ship in it. Heavily increased priority of building starbases in systems with planets.
- Reduces AI willingness to take a lot of planets with very low habitability
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# UI
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- Added a textbox for Cost in Edicts UI. Also rearranged neighboring elements to align better.
- Added column for upkeep (entry as well as sort button) in Leader recruitment UI.
- Hid Empire Sprawl impact from top of Edicts UI. Put Edict Fund in its place to keep neat alignment.
- Improved legibility of approximate job output indicators on districts and buildings, and made those on buildings also show country modifiers
- Optimized elements for leader upkeep and age to fit localization better and avoid UI overlaps.
- Technologies which let you clear blockers now give a tooltip which says how many such blockers are on your colonies
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# Bugfix
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- Ascension Tiers on planets are set to 0 whenever a planet changes owner
- Bio-Trophies now cost Unity to resettle instead of Influence.
- Fixed modifiers for Police State civic
- "Synths Scuttle Starbase" now refers to the starbase orbiting a star, rather than a planet.
- Fixes to grammar and punctuation.
- Added a missing line break in the Take Point button's tooltip
- Added missing description for "Precognitive Interface" and "Psi Jump Drive" components in the Technology menu
- Added missing description for "The Sentinels" planetary feature.
- Added missing galaxy settings tooltips to the galaxy creation screen, both in Multiplayer and in single player.
- Added missing header in the description of "Omega Theory" technology
- Added missing header in tooltip description of "Defense Platform" and "Habitat".
- Added missing information about required DLC for the corporate authority
- Rogue Servitors now have access to the correct Unity producing buildings.
- Clarified the tooltip for automatic development for when you had it turned on or not
- Deluging primitives now removes the observation outpost
- Fixed "Tebri" and "Tebiron" (prescripted empire planet and system names) being untranslated in Chinese
- Fixed Criminal Heritage Galactic Emperors
- Fixed Curators retelling the wrong info when asking again about the Scavenger's origins
- Fixed Memorialists seeing that some techs unlocked buildings they could not build
- Fixed Planetary Unification tech description overflowing the box
- Fixed Sociocultural History tech showing it unlocked the Bounty Sacrifice twice
- Fixed a Galcom resolution tooltip saying that the empire was already supporting the resolution when in fact it was meant to say it was already opposing it
- Fixed a bug where you could end up with multiple Zroni homeworld systems
- Fixed a bunch of issues in various federation law acceptance tooltips (several had missing or hard to interpret and ugly information)
- Fixed a missing species name in event The Dragon has Landed
- Fixed an issue where scientists would only get expertise traits based on the fields they were not actively working on
- Fixed an unlocalised tooltip in non-English versions of the game when hovering over a megastructure's effects
- Fixed incorrect description of traits "Inspired Researcher" and "Inspired Surveyor"
- Fixed leader sorting by cost in the leader view sorting by energy instead of unity
- Fixed some spacing issues in the localisation of the fire event effect in foreign languages
- Fixed species modification planetary trait list sometimes overflowing
- Fixed the tooltip of Integrated Preservation tradition
- Fixed the tooltip of Open Border policies sometimes helpfully telling you that your country was default (in a way that isn't translated to other languages)
- Fixed various living standards incorrectly providing unity instead of a happiness penalty for unemployed pops.
- Fixed wrong color of font used in the Alien Box event in Brazilian Portuguese
- Fixing missing line break for the alert about Necrophyte Shortages in Chinese
- Life-Seeded Permanent Employment Megacorps will no longer all be zombies.
- Posthumous Employment Centers can now be seen even if you can't build them yet.
- Revolts in systems with enclave stations will no longer be granted ownership of the enclave station (it will remain in the hands of the enclave)
- Sacrifices now have a unity cost.
- The Caravaneers will no longer turn Gestalt Rulers psionic.
- The Materialist faction is now happy that you discovered the secrets of the precursors even if those precursors are the Baol or the Zroni.
- The project for reanimating Hrozgar now uses the correct art.
- Void Dwellers no longer start with a broken Posthumous Employment Center.
- Zombies can no longer colonize planets.
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# Modding
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- Added error logging for when a window uses a scroll bar but does not have a background
- Enabled the use of the "distance" trigger in script maths (e.g. export_trigger_value_to_variable)
- Fixed a tooltip crash from firing a nonexistent event
- Renamed election cost modifier country_election_influence_cost_mult to country_election_cost_mult to not reference influence, as it now costs unity.
- You can now use script values in ships' empire_limit
The updated open beta version will be available until at least February 3rd, and will likely not be updated (for real this time).
Once again, we are looking for directed, constructive feedback on the influence/unity rework as it stands in 3.3 [b02d] Unity Open Beta without mods.
There is a thread for open discussion here.
If you encounter a bug in the 3.3 Open Beta, please do not post it in this thread. Bug reports should be made on the bug report forums, and flag for the 3.3 Open Beta. Due to the changes and the in-development nature of 3.3, the updated 3.3 Unity Open Beta is not guaranteed to be save-game compatible. We recommend a new save for feedback purposes.
What we are looking for:
- Feedback on your playthrough from the UPDATED 3.3 “Libra” Open Beta, regarding balance and overall feeling
Not Useful replies
- Do not reply to other users. Reply to other users in the discussion thread here. Encourage them to change their mind and edit their post, in the discussion thread. Be nice with your replies in the discussion thread. Did I mention the discussion thread?
- Your perception of the changes, without actually playing the open beta
- Posts attacking the Stellaris team members
- Off topic/Not applicable posts will be removed.
- Feedback from playthroughs using mods.
Please only reply to this thread once, with your feedback on the 3.3 Unity Open Beta, any other discussion should happen in the discussion thread.
Thank you in advance for your interest and feedback!
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