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CK Console DD #2: Discovery in the Crusader Kings Experience

Howdy all! Another week, another Developer Diary

One of the most engaging features of the Crusader Kings franchise is the path of discovery that the user is taken on as they immerse themselves in the unique CK3 gameplay. This is a grand strategy game with an RPG twist as the underlying sandbox nature of the game allows gamers to define their own goals and objectives rather than following a linear path. It’s all about the success of your Dynasty rather than a specific ruler. Dying is not failure... nor is losing wars... the most important aspect is the continuation of a Dynasty through the ages. This can be achieved in many ways, allowing you to carve their own path to power over generations through the use of military expansion, strengthening bloodlines and alliances through marriage, or through the dark arts of subterfuge.

Exercising power during the Medieval period was a complex business and this is reflected in the core gameplay of CK3. Many actions within CK3 require experimentation in order to discover the most successful strategies that suit the user defined goals. For example – starting a war against a perceived enemy requires a number of steps to be completed before war can be declared. This may often involve the acquisition of a Casus Belli (Legal Cause for War), which may require the fabrication of a claim through your head of faith. These steps and other methods of political maneuvering towards are part of the rich gameplay tapestry of Crusader Kings and the route to discovery is a core component of gameplay that should be celebrated and enjoyed when playing the game.

Onboarding for a game with CK3’s level of complexity and depth is a challenge. The PC tutorial has been integrated into the console game with adjustments for the target platform, which will help if you are new to console gameplay coming into the game. The balance is always between giving the community enough information to allow them to play the game vs overloading the user with too much detail. The nature of this title demands that there will need to be some experimentation and discovery along the way, and that’s one of the features of the game that should be celebrated. After all, as stated earlier, having a ruler die or losing a war is not the end of the game... it’s the beginning. Securing your Dynasty over time is the main objective, but there is also the flexibility for the user to define their own objectives and paths through gameplay.
 
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I'm not a Console player, but if I was, this developer diary doesn't seem particularly useful to me. It isn't really giving any new information that isn't obvious from the PC version.

Maybe it would be better to just pause these until there's more to share?
 
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Will we get a general DD today? :)
The next few weeks, until Console release on March 29, will be dedicated to the consoles.
More details to the gameplay, the controllers and other options to follow shortly.

For PC, we are working on an Update for 1.5.1 at the moment. As soon as we can share details about this, we will let you know :)
 
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Are we talking this week, or 'the next few weeks' for the update?
Sadly, I don't have more information to share about the next PC Update at the moment. Many issues reported have been logged, tested, confirmed.
Regarding the Train Commanders issue: We have identified the issue and are currently working on a fix.
Also, characters animation freezing: this issue is known to us and our team is working on fixing it.

We are also working on an update to the Known Issues.

Hopefully, the earliest possible. As soon as we can, we'll let the community knows.
 
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Sadly, I don't have more information to share about the next PC Update at the moment. Many issues reported have been logged, tested, confirmed.
Regarding the Train Commanders issue: We have identified the issue and are currently working on a fix.
Also, characters animation freezing: this issue is known to us and our team is working on fixing it.

We are also working on an update to the Known Issues.

Hopefully, the earliest possible. As soon as we can, we'll let the community knows.
Thank you.

Please, please please find and fix the random coat of arms changing bugs - they are absolutely infuriating and I don't want to play the game until they're fixed. These are consistently reproducible and a lot of people have reported the issue. It's only something that has started happening with 1.5.1.
 
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Thank you.

Please, please please find and fix the random coat of arms changing bugs - they are absolutely infuriating and I don't want to play the game until they're fixed. These are consistently reproducible and a lot of people have reported the issue. It's only something that has started happening with 1.5.1.
This has been spotted & reported too o7
 
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Maybe it would be better to just pause these until there's more to share?
It comes out in 2 weeks so not much time to pause before release. I’m mainly only concerned about the PC version, but it would be interesting to see a UI dev diary for the console version since that’s going to be one of the biggest differences in the game compared to PC.
 
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I don't really understand.... Most of people on this forum or on the CK Para website are already familiar with CK3, so why posting a really generic and vague description of CK concept (which is not particularly engaging or clear to newcomers to be honest)?

The only info here is that you adapted the tutorial for console, which was (really) expected and you didn't explain how it was adapted.

I'm a PC player, but I love CK and could have one day a reason to buy on console (because my PS4 is more powerful than my laptop or because I would like to play CK3 while comuting thanks to the Switch), but for that I need to know how it play, and need info on that. How do you click, what are the buttons etc...
 
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They said PC dev diaries are on hold, not development of PC CK3.

In fact, they literally said "we are working on an Update for 1.5.1 at the moment".
Yes, but the question of why still remains. Writing a dev diary isn't something that should need to be placed on hold while working on the console version. And as others have mentioned, this console DD is pointless anyhow. It gives a very generic and basic and limited explanation of what CK is. It doesn't give any information specifically related to consoles other than that the tutorial is implemented, which is useless information. If this is supposed to come in so soon, why no screenshots? Why no information on controls and gamepad usage? Why no information on what differences to expect (if any) relating to graphics?

If they want to say they aren't doing PC DDs until there is patch information available, that's one thing. If they are saying the aren't doing PC DDs until the console version is released, then that's entirely different and makes no sense.
 
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The next few weeks, until Console release on March 29, will be dedicated to the consoles.
More details to the gameplay, the controllers and other options to follow shortly.

For PC, we are working on an Update for 1.5.1 at the moment. As soon as we can share details about this, we will let you know :)
So had to ask if you can't answer I perfectly under but alot of us future console players have had one burning question. Will the console versions have command cheats like PC. Incase any future rulers get stuck in a bind lol
 
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I'm not a Console player, but if I was, this developer diary doesn't seem particularly useful to me. It isn't really giving any new information that isn't obvious from the PC version.

Maybe it would be better to just pause these until there's more to share?
I was thinking the same thing.
 
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