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Stellaris Dev Diary #286 - Fear and Archaeotechs in First Contact

Hello everyone! I am PDS_Iggy, and I’m here to tell you all about Fear of the Dark!

This new narrative origin for First Contact focuses on a people divided. After a planet in your solar system blew up, fear and xenophobia spread to such a degree that a large portion of your population decided to flee your homeworld. Their goal? To hide from the rest of the galaxy.


Incoming Transmission:​

You mean, “The sane individuals of our species took the only prudent action possible when being attacked by an alien force capable of destroying planets!
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This split in your population is reflected in the effects of the origin. With a sizable section of your empire living on a neighboring world, your research alternatives and choices for leaders are reduced. Yet, even more inquisitive than a regular empire, you will have no difficulty discovering more anomalies as you explore the void.

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No doubt you’ll return from your galavantings the next time we reach a breakthrough! Our scientific research is one of the few way we can even hope to delay you from dooming us all. Once you lead the aliens back to our home, it will all be over.

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Additionally,Fear of the Dark starts with quite a unique system, one that will have you starting with binary planets - your ‘cousins’ are living just a rocket jump away. (a Sol start will have them placed on Mars).

It will be up to you to make the best of this situation. Your partner planet can be a powerful ally, yet they are also very skittish. Ensure that they don’t torpedo your entrance on the galactic stage.

Perhaps you will stop treating the alien threat so lightly when our upcoming study of ‘the Divider’ is finished. Just you wait. We won’t be hunted.



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Whatever happens, remember that you are one people and you are stronger together. Oh, and your partner planet has cloaked ships.


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Now off to MrCosmogone and his wondrous archaeo-technologies for this patch's custodian update!



Did you ever think, as you pass by an old laser cannon in a glass case, that not everything belongs in a museum? That perhaps, the Irassian tractor beam could be used for your cause instead of gathering dust?

Well, so do I. And if you own Ancient Relics, I have good news!

Excavated dig sites will now sometimes generate minor artifact deposits that can be exploited by orbital stations, or by colonizing the planet.

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There could always be more trinkets to find!

Your income in minor artifacts can then be put to good use with the new archaeo-technologies that will unlock buildings, starbase modules and ship components, all costing minor artifacts to build.
There are several ways to acquire these archaeo-technologies. Completing the Secrets of the [PRECURSOR] special projects will now give you a research option to unlock some unique archaeo-components:
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The power of a precursor in the palm of your hand.

Several of our dig sites can now grant you access to one of the new technologies. This is a very reliable way of acquiring them.

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Get to work, Oxygal, I want this research on my desk by the end of the week!

All these new technologies are found in the society field, in an all new “Archaeostudies” category which is all about fitting ancient tech into your machines and weapons. Discovering these archaeo-technologies by yourself is a long and hard process, but luckily, you can be assisted by dedicated researchers who share your interest in ancient things.

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They largely just make old things go boom.

Should you decide to pick the Remnants origin that starts you on a relic world, you will now start the game with the Faculty of Archaeostudies unlocked and replacing your starting research lab.

And if this still does not quench your thirst for specialization in archaeo-technologies, if you still want to dig deeper, we even have a new ascension perk for you!

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For all you history lovers!



With increased minor artifact generation, the scale of the existing economy needed to be increased, but we also took this opportunity to now display artifacts in the topbar alongside the other strategic resources.

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Bigger numbers mean better game, right?

And while you still can’t buy them on the market, you can trade them to other empires!

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It belongs in MY museum!

I don’t really have the space here to show you ALL the things, but here, have a tease.

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Archaeotitan go brrrrrrrr

Oh and one last thing before we wrap things up. I might have made a Devolving Beam for colossi, to return those pesky humans from the UNE back to their origins:

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Return to Monke!

8rA6Cq62fXkJkMccZdGfylOhAhq4l0nX32rI_9cwX0vKVEqAAOUdct0_K4LlI7f4PN_nh695KKAzuHd7n2ek6iGXswUu9Bl-dZWll9tSXAD-pFuiFRuf9u2AkYC-AJwJ6eoKyqjhO5ruMoSOQhRAuaI

They’ll make good pets.
 
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Spoilers for On the Shoulders of Giants:
Will discovering the Benefactors give you any boni to researching the Devolution beam? I feel the process should have enough similarities to the regression of the empires involved.
 
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While i'm slightly disappointed with the "Fear of the Dark" Origin because i thought this would be a cloaking based origin (where you're species hide from the rest of the galaxy), the more impressed i'm with all the changes made to minor artifacts!

With the rubricator as the only reliable source until now it was i bit weird somtimes. But those deposits and especially the archeo technology & AP are a huge deal!
 
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Minor artifacts as a new resource is very cool you can now have as many as you want and is not limited to get them only from finishing archaeological sites
 
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Nice, it's always a bit off-putting when you get only a handful minor artifacts and some minor tech from an archeology spot (like the next tier of mining for example)

Also having a separate species on Mars with superior tech could be a fun 40k playthrough, lol
 
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will the precursors only give a single building or will they also give unique components? what does the AP do exactly? are archeotechs locked behind it or do they give unique benefits to them?
 
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Will this mean a change to the Rubricator?
 
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Love to see some attention to the Remnants origin, but are there any plans to give it more flavour. Like some options event when you start game to choose how long your civilization was destroyed.. was it precursors? Was it one of the fallen empires ? And then this would shaped how AI reacts to you. Like fallen empires beeing angry that they see you again or some Enclave happy that they see you again? Or discovering precursor rival of yours is now dead...oh and archeology sites to previously colonised planets would be nice maybe instead of destroyed Remnants of your colonies ?
 
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New ancient techs? What a welcome surprise. Will some of the fallen empire technologies come under this too?

The new icons on ships are interesting too. If I had to guess the science ship one is an anti-cloak scan. No idea what the two ships going by each other are. I'd guess patrol but we already have that.

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Also does the cybrex special mining hub apply a buff to the matter decompresser? Because +100% on that would be lovely :p
 
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So happy to see minor artifacts being a renewable source (aside from rubricator relic), and new stuff on how to further use them are great. Im extremely happy about getting new tech content
A minor note that i will add is gestalt empires are a little bit left out. Normal empires can use selling minor artifacts early-mid game and gain a substantial economical advantage while gestalts can only make use of them by boosting unity-spam planets slightly. Any plans on making us machine/hive only players happier? :, ) I dunno, maybe a similar but unique gestalt exclusive action?
 
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The archeo-stuff looks so fun!
Since minor artifacts were so incredibly limited in use i often completely forgot about them. Having them be a renewable resources for all types of new technologies is a major improvement in that regard.
 
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I am VERY interested in the Baol Organic Plant, I've been running an Agrarian Idyll/Catalytic Processing empire recently because I really enjoy the RP value and this seems like it'll make a wonderful addition.
 
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Inhabitantable Mars?!

The Izchyziosolarsystem is becoming close to reality (only need a Eldritch Abomination Jupiter and 2 Mars)
 

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I am VERY interested in the Baol Organic Plant, I've been running an Agrarian Idyll/Catalytic Processing empire recently because I really enjoy the RP value and this seems like it'll make a wonderful addition.
It might be generally a good way to improve some of the weaker precursors. Makes me wonder how it'll influence some existing stuff. Rubricator. 30 Artifacts on a 10 year CD suddenly seems, very very very weak.
 
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Loving these new tech options, and the reliable way to scrounge together some minor artifacts.

It never felt good when you had too few artifacts to complete the secrets of your Precursor and there was just a tiny chance of getting any more.

Also, I might actually complete a Mega Art Installation soon :eek:
 
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