Greetings Generals!
Another day another update! Today we're bringing you a minor patch aimed at a few balance changes as well as resolving some more stability and performance issues! For the full patchnotes, check the spoiler tag below!
Another day another update! Today we're bringing you a minor patch aimed at a few balance changes as well as resolving some more stability and performance issues! For the full patchnotes, check the spoiler tag below!
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######## Patch 1.11.6 "Barbarossa" #########
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# Balance
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- Flattened tank chassis IC cost, raising earlier chassis by 10-20%, up to no change at later chassis.
- Transport planes now cost fuel to run.
- Reduced truck damage from logistics strike mission by approx 30%, reduced train damage from logistics strike mission by approx 15%
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# Modding
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- Fixed dynamic modifiers not returning localized keys when supplied
- set_nationality effect will no longer check if the character is 'available' in the target country before transferring them
- set_nationality on characters will no longer cause their owning country to reset to their original country on loading savegame. This addresses several CTDs and some unexpected behaviour
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# Stability & Performance
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- Fixed OOS and other subtle issues caused by bad ordering of logistics stockpile in deployment logic
- Fixed CTD with mods that fire leaders without giving AI a proper 7 days notice period
- Liberal use of diplomatic_relation in script will not longer slowly corrupt memory, triggering random CTD and OOS
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# Bugfix
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- Fixed CTD when clicking on provinces with no owner (mods only)
######## Patch 1.11.6 "Barbarossa" #########
#############################################
# Balance
##################################
- Flattened tank chassis IC cost, raising earlier chassis by 10-20%, up to no change at later chassis.
- Transport planes now cost fuel to run.
- Reduced truck damage from logistics strike mission by approx 30%, reduced train damage from logistics strike mission by approx 15%
##################################
# Modding
##################################
- Fixed dynamic modifiers not returning localized keys when supplied
- set_nationality effect will no longer check if the character is 'available' in the target country before transferring them
- set_nationality on characters will no longer cause their owning country to reset to their original country on loading savegame. This addresses several CTDs and some unexpected behaviour
.##################################
# Stability & Performance
##################################
- Fixed OOS and other subtle issues caused by bad ordering of logistics stockpile in deployment logic
- Fixed CTD with mods that fire leaders without giving AI a proper 7 days notice period
- Liberal use of diplomatic_relation in script will not longer slowly corrupt memory, triggering random CTD and OOS
##################################
# Bugfix
##################################
- Fixed CTD when clicking on provinces with no owner (mods only)