Greetings Mod lovers far and wide, previously we've covered heavy hitters like Europa Expanded and Ante Bellum, (with more biggies on the way) but we want to give the smaller mods their well-deserved time in the sun too.
Personally, I would encourage anyone with even a minor interest in modding to give it a shot, whether it's a tiny change here or there or an ambitious mega project. "Amateur" modding should not just be shown off but also encouraged! In the spirit of this, today we showcase some work in progress for a much smaller mod by an amateur with no public works... yet. We hope you enjoy this change in pace
I'll let @Gouda_boy introduce themselves and their work!
Introducing Dirinas
Hello fellow EU Modders and Mod Lovers!
My name is Gouda_boy, and with the help of my Partner Kretoma, who was onboarded later in this process to help with research, we have been working on a very special project of mine for the past year, slowly, but surely.
I have posted to the forums and other sites on occasion showing some of the work we have done and the progress we have made, but this will be the most in-depth dive into our work so far, in the hopes of garnering support from this community to get this mod released into Beta ASAP!
Both Kretoma and I are both amateur modders, but over the course of our time working on this mod, I have been able to learn so much about the ins and outs of modding, and part of what makes it so fun to do and be a part of for me is watching as your work culminates into something amazing. The scope of this Mod started out rather small as I originally planned to only make map changes, but it has only grown more and more with time, and eventually, we will have more to offer in this mod than I could have thought!
Our WIP mod, named *Dirinas* (we will workshop it), currently overhauls the provinces of all of Europe, parts of the Middle East, as well as North and West Africa, the latter two being the main focus for our first release to give unique missions, events, flavor, and more, as I felt this region could be so much more vibrant than it currently is in Vanilla.
North Africa
The Arab peoples of North Africa have been separated from their Amazigh counterparts, a unique cultural and ethnic group that has maintained their identity for centuries and have long been suppressed by their elite Arab overlords. Libyan culture has been created and taken over Tunisian and Egyptian along the Libyan Coast, and Berber has been split into several new groups.
West Africa
One of the most interesting regions to study, @Srminibagel provided a lot of help in figuring out ways to create a unique experience in Ghana, as this region has an incredible history, that we as players have rarely been able to learn or see in game.
Unite the Asante peoples of Ghana and create a strong new Regional Empire, Prevent Mali or Wolof from chaos and save them from their internal struggles, or aid in their collapse as the growing power of Songhai!
Regain your lost lands as the Kingdom of Bornu, to be reunified as the great Kanem Empire, or play as one of the new Hausa Kingdoms or legitimize yourself as one of the “Banza Bakwai”. Perhaps even start as the Fulo and make your way over to conquer the Hausa and establish the Sokoto Caliphate!
Europe/Anatolia
Take the opportunity to explore the plethora of new Tags on the continent, with many having unique paths to take and discover. Whether it be Austria or Poland, Denmark or Bohemia, Hesse or the mess that is the Palatinate, there is plenty new for all
Russian Region
Begin as the newly added cultures of the Mari or Mordvin peoples, caught in the sights of Muscovite imperialism and resist the rising threat. Or play a more revitalized Muscovy, Novgorod, or Ryazan and achieve new levels of Russian ambition!
Trade Goods with Kretoma
Hello people. I am @Kretoma (also known as [Canidae] Kretoma or Letan somewhere on the internets), the German biologist and “trade guy” of the mod. I am evaluating the economic background of provinces (currently focusing on trade goods, but development and others are also on the roadmap for a later time).
My background isn’t solely historiography, but also the natural sciences. I am a biology master’s student, but have done my Bachelor’s thesis in anthropology about animal rights of the middle ages and modern times, so quite an unusual one at that. The fascinating part of EU4 is how the world economy slowly starts to shift from a renewable solar-powered mostly subsistence system towards non-renewable consumption.
The vast majority of materials in EU4 are outright organic or use large quantities of organic material in their creation. So I think my biological approach towards province values seems justified. What do I mean by this? From my perspective modern society tends to smash all production into the categories of “energy and capital”, but, this is inaccurate, in a pre-industrial setting it is even more wrong. Converting one energy source into another is already really inefficient and it wasn’t even attempted in 1444.
Diversity is one of the leading principles of our mod (more of everything to enable better representation) so naturally, I was splitting the already existing trade goods. We already tend to use resources from other creators like the sadly outdated trade goods expanded, but of course, this wasn’t enough for me. Say goodbye to grain and hello to wheat, rye, barley, millet, rice, potatoes, and maize! This will also enable more organic events (pest species are really specific towards their host plants for example) in the future.
The trade goods could have been divided up even further, but... I had to be called back of course before it went out way too far. For the sake of mod completion time I was convinced this might not be the time. I hope for this mod to be released in the near future even if it's fairly limited at first release. So if anyone wants to help us to speed up the process that would be much appreciated.
Thank you for reading!
We both want to thank everyone for taking the time to look through our mod and hope you have enjoyed the progress we have made thus far. As well as the few Mod creators for their work that we have graciously Been able to use, and incorporate some of their assets into our mod, it truly made it just a little easier to keep doing our work!
Back as @Ryagi now. You can tell a lot of thought and effort was put into this project! Since this mod isn't released publicly quite yet we don't have any links to share this time around, but we do encourage you to reach out to @Gouda_boy if you are interested in any details about the mod!
We also hope you give some feedback for them here.
And as always let us know if you have any suggestions for future mod spotlights. Maybe there is even something you've got cooking up that you'd like us to shout out
Until next time, have a wonderful day o/
Personally, I would encourage anyone with even a minor interest in modding to give it a shot, whether it's a tiny change here or there or an ambitious mega project. "Amateur" modding should not just be shown off but also encouraged! In the spirit of this, today we showcase some work in progress for a much smaller mod by an amateur with no public works... yet. We hope you enjoy this change in pace
I'll let @Gouda_boy introduce themselves and their work!
Introducing Dirinas
Hello fellow EU Modders and Mod Lovers!
My name is Gouda_boy, and with the help of my Partner Kretoma, who was onboarded later in this process to help with research, we have been working on a very special project of mine for the past year, slowly, but surely.
I have posted to the forums and other sites on occasion showing some of the work we have done and the progress we have made, but this will be the most in-depth dive into our work so far, in the hopes of garnering support from this community to get this mod released into Beta ASAP!
Both Kretoma and I are both amateur modders, but over the course of our time working on this mod, I have been able to learn so much about the ins and outs of modding, and part of what makes it so fun to do and be a part of for me is watching as your work culminates into something amazing. The scope of this Mod started out rather small as I originally planned to only make map changes, but it has only grown more and more with time, and eventually, we will have more to offer in this mod than I could have thought!
Our WIP mod, named *Dirinas* (we will workshop it), currently overhauls the provinces of all of Europe, parts of the Middle East, as well as North and West Africa, the latter two being the main focus for our first release to give unique missions, events, flavor, and more, as I felt this region could be so much more vibrant than it currently is in Vanilla.
North Africa
The Arab peoples of North Africa have been separated from their Amazigh counterparts, a unique cultural and ethnic group that has maintained their identity for centuries and have long been suppressed by their elite Arab overlords. Libyan culture has been created and taken over Tunisian and Egyptian along the Libyan Coast, and Berber has been split into several new groups.
West Africa
One of the most interesting regions to study, @Srminibagel provided a lot of help in figuring out ways to create a unique experience in Ghana, as this region has an incredible history, that we as players have rarely been able to learn or see in game.
Unite the Asante peoples of Ghana and create a strong new Regional Empire, Prevent Mali or Wolof from chaos and save them from their internal struggles, or aid in their collapse as the growing power of Songhai!
Regain your lost lands as the Kingdom of Bornu, to be reunified as the great Kanem Empire, or play as one of the new Hausa Kingdoms or legitimize yourself as one of the “Banza Bakwai”. Perhaps even start as the Fulo and make your way over to conquer the Hausa and establish the Sokoto Caliphate!
Europe/Anatolia
Take the opportunity to explore the plethora of new Tags on the continent, with many having unique paths to take and discover. Whether it be Austria or Poland, Denmark or Bohemia, Hesse or the mess that is the Palatinate, there is plenty new for all
Russian Region
Begin as the newly added cultures of the Mari or Mordvin peoples, caught in the sights of Muscovite imperialism and resist the rising threat. Or play a more revitalized Muscovy, Novgorod, or Ryazan and achieve new levels of Russian ambition!
Trade Goods with Kretoma
Hello people. I am @Kretoma (also known as [Canidae] Kretoma or Letan somewhere on the internets), the German biologist and “trade guy” of the mod. I am evaluating the economic background of provinces (currently focusing on trade goods, but development and others are also on the roadmap for a later time).
My background isn’t solely historiography, but also the natural sciences. I am a biology master’s student, but have done my Bachelor’s thesis in anthropology about animal rights of the middle ages and modern times, so quite an unusual one at that. The fascinating part of EU4 is how the world economy slowly starts to shift from a renewable solar-powered mostly subsistence system towards non-renewable consumption.
The vast majority of materials in EU4 are outright organic or use large quantities of organic material in their creation. So I think my biological approach towards province values seems justified. What do I mean by this? From my perspective modern society tends to smash all production into the categories of “energy and capital”, but, this is inaccurate, in a pre-industrial setting it is even more wrong. Converting one energy source into another is already really inefficient and it wasn’t even attempted in 1444.
Diversity is one of the leading principles of our mod (more of everything to enable better representation) so naturally, I was splitting the already existing trade goods. We already tend to use resources from other creators like the sadly outdated trade goods expanded, but of course, this wasn’t enough for me. Say goodbye to grain and hello to wheat, rye, barley, millet, rice, potatoes, and maize! This will also enable more organic events (pest species are really specific towards their host plants for example) in the future.
The trade goods could have been divided up even further, but... I had to be called back of course before it went out way too far. For the sake of mod completion time I was convinced this might not be the time. I hope for this mod to be released in the near future even if it's fairly limited at first release. So if anyone wants to help us to speed up the process that would be much appreciated.
Thank you for reading!
We both want to thank everyone for taking the time to look through our mod and hope you have enjoyed the progress we have made thus far. As well as the few Mod creators for their work that we have graciously Been able to use, and incorporate some of their assets into our mod, it truly made it just a little easier to keep doing our work!
Back as @Ryagi now. You can tell a lot of thought and effort was put into this project! Since this mod isn't released publicly quite yet we don't have any links to share this time around, but we do encourage you to reach out to @Gouda_boy if you are interested in any details about the mod!
We also hope you give some feedback for them here.
And as always let us know if you have any suggestions for future mod spotlights. Maybe there is even something you've got cooking up that you'd like us to shout out
Until next time, have a wonderful day o/
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