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Console Edition Development Diary #39 - Introduction to Intel

Hello Console Community!

Today we’re here to give you all a brief introduction to Intel. Rather than mince words here, I’d rather quote grekulf directly on the inspiration and background of the Intel rework:

“It always felt like there was so much missing potential when it came to learning more about alien civilizations in the game. We didn’t like that you had so much information as soon as you established communication with an alien empire – all of their borders would be revealed, and the diplomatic window would reveal most of the other information. We aim to change a lot of that.

We want alien civilizations to feel more mysterious and unknown. We want the experience of learning more about alien empires to be an equally important and fun aspect of exploration.”

-grekulf


limited intel.png

Fog of war

After establishing communications with another empire, your empire will now only have a limited amount of Intel about them: their government, military, borders, and non-capital planets.

hidden civics.png

Intel

Intel is raised through Diplomatic agreements, or by building a Spy Network in the target Empire.

discovered civics.png

Spy Networks

In order to gather Intel, a Spy Network needs an Envoy. It will then gradually collect Intel up to a certain level as Infiltration. Once Infiltration gets high enough, you’ll be able to run a Gather Information mission to gather even more Intel on the target empire.

espionage mission list.png

Espionage Missions will perform rolls similar to Archaeology Sites. Random events can be triggered throughout the stages.

espionage event.png

After a number of rolls, Espionage Missions will end in pass or fail.

Mission accomplished.png




Stale Intel

Removing the Envoy on a Spy Network will cause your Infiltration level to drop, and previously known information will become (Stale), and will not update if the information changes.

stale info.png


That’s it for this week, keep an eye on our social media next week, there’s some exciting news coming and it’s gonna start soon!

Bye everyone!


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I really do hope you plan to do a next gen update of some sort. Bigger galaxy size at least... or a native Series X and PS5 app that brings better parity to PC. It's your move though.
 
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So will Gestalts be able to engage in espionage? I wouldn't imagine so. Preferably I would say that Xenophobe/DS/FP/DA/DE empires should have no information on an empire beyond what they see when they attack, not even their capital planet. What happens to the Sentry Array in all this?
 
So will Gestalts be able to engage in espionage? I wouldn't imagine so. Preferably I would say that Xenophobe/DS/FP/DA/DE empires should have no information on an empire beyond what they see when they attack, not even their capital planet. What happens to the Sentry Array in all this?
The array will reveal all that it normally does.
 
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Hello Console Community!

Today we’re here to give you all a brief introduction to Intel. Rather than mince words here, I’d rather quote grekulf directly on the inspiration and background of the Intel rework:

“It always felt like there was so much missing potential when it came to learning more about alien civilizations in the game. We didn’t like that you had so much information as soon as you established communication with an alien empire – all of their borders would be revealed, and the diplomatic window would reveal most of the other information. We aim to change a lot of that.

We want alien civilizations to feel more mysterious and unknown. We want the experience of learning more about alien empires to be an equally important and fun aspect of exploration.”

-grekulf


Fog of war

After establishing communications with another empire, your empire will now only have a limited amount of Intel about them: their government, military, borders, and non-capital planets.

Intel

Intel is raised through Diplomatic agreements, or by building a Spy Network in the target Empire.

Spy Networks

In order to gather Intel, a Spy Network needs an Envoy. It will then gradually collect Intel up to a certain level as Infiltration. Once Infiltration gets high enough, you’ll be able to run a Gather Information mission to gather even more Intel on the target empire.

Espionage Missions will perform rolls similar to Archaeology Sites. Random events can be triggered throughout the stages.

After a number of rolls, Espionage Missions will end in pass or fail.





Stale Intel

Removing the Envoy on a Spy Network will cause your Infiltration level to drop, and previously known information will become (Stale), and will not update if the information changes.


That’s it for this week, keep an eye on our social media next week, there’s some exciting news coming and it’s gonna start soon!

Bye everyone!


Hello Console Community!

Today we’re here to give you all a brief introduction to Intel. Rather than mince words here, I’d rather quote grekulf directly on the inspiration and background of the Intel rework:

“It always felt like there was so much missing potential when it came to learning more about alien civilizations in the game. We didn’t like that you had so much information as soon as you established communication with an alien empire – all of their borders would be revealed, and the diplomatic window would reveal most of the other information. We aim to change a lot of that.

We want alien civilizations to feel more mysterious and unknown. We want the experience of learning more about alien empires to be an equally important and fun aspect of exploration.”

-grekulf


Fog of war

After establishing communications with another empire, your empire will now only have a limited amount of Intel about them: their government, military, borders, and non-capital planets.

Intel

Intel is raised through Diplomatic agreements, or by building a Spy Network in the target Empire.

Spy Networks

In order to gather Intel, a Spy Network needs an Envoy. It will then gradually collect Intel up to a certain level as Infiltration. Once Infiltration gets high enough, you’ll be able to run a Gather Information mission to gather even more Intel on the target empire.

Espionage Missions will perform rolls similar to Archaeology Sites. Random events can be triggered throughout the stages.

After a number of rolls, Espionage Missions will end in pass or fail.





Stale Intel

Removing the Envoy on a Spy Network will cause your Infiltration level to drop, and previously known information will become (Stale), and will not update if the information changes.


That’s it for this week, keep an eye on our social media next week, there’s some exciting news coming and it’s gonna start soon!

Bye everyone!

 

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Not a console player here, but I wanted to drop by and say that the fog of war feature is one of the greatest additions to Stellaris. With it the universe stays big and mysterious, even if you manage to meet most empires.

It's a real game changer, for the better.
 
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So will Gestalts be able to engage in espionage? I wouldn't imagine so. Preferably I would say that Xenophobe/DS/FP/DA/DE empires should have no information on an empire beyond what they see when they attack, not even their capital planet. What happens to the Sentry Array in all this?
Gestalts can and have some buffs actually. I'm pretty sure hive minds have a bonus to the thing that prevents other empires from performing espionage (I think it's called encryption)
 
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I'm guessing with that question in the last picture that nemesis will either be announced on the 26th or 30th and the expansion will be releasesd in may
4 + 26 = 5
4 could mean april so that why it might be announced on the 26 and the = 5 would suggest its releases in may
but if we add 4 + 26 we get 30 so it could be on the 30tho_O
 
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My guess for the mysterious code is that Expansion 5 will be announced on 4/26, i.e. 4 + 26 = Expansion 5. Perhaps to be released in May, which could also be the meaning behind = 5.
 
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Of all the recent Dev diaries, this one leaves me feeling the most lukewarm...

While it makes sense that we might have to spy on a hostile empire with closed borders, having to spy on friendly, open empire, feels wrong and unnecessary - would we even have to spy on allies?!

Again, for hostile empires it sounds great, but not for every empire :) .
 
Of all the recent Dev diaries, this one leaves me feeling the most lukewarm...

While it makes sense that we might have to spy on a hostile empire with closed borders, having to spy on friendly, open empire, feels wrong and unnecessary - would we even have to spy on allies?!

Again, for hostile empires it sounds great, but not for every empire :) .
Allies in the real world spy on each other constantly.
 
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