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Paradoksalny Kierownik

Corporal
Paradox Staff
Moderator
Feb 20, 2023
27
1.567
Hello everyone!

After releasing the patch 1.9.2, today we're releasing the Hotfix 1.9.2.1.

The changelog is as follows:


###################
Fixed an issue that prevented characters from hosting more than one Grand Wedding
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What has been changed in 1.9.2?

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# Balance
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- Reduced aggressiveness of House Feud AI family members starting schemes against rival house

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# Interface
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- Accolade Attribute tooltip now shows first & last rank for better insight
- Accolade Rank progress bar now splits out modifiers by attribute name
- Accolade attributes now shows which Men-at-Arms type it will (eventually) unlock
- Accolade creation now shows which un-knighted court members, or visiting guests are available, and allows you to hire them on the spot
- Added Accolade Attribute list when hiring for an accolade
- Characters with long names will no longer push the Accolade 'Reinstate' or 'Destroy' buttons away. No Jimmy Drop Tables-ing.
- Activity Intent selection now offers a standard selection of search / sorting filters
- Fixed a bug where the current situation button would disappear after closing the barbershop
- The interface now jumps to the newly created Accolade after creation
- Warning added for using Men-At-Arms Accolade attribute as a secondary attribute
- You can now swap Accolade attributes in-place when creating an accolade
- Added tournament backgrounds to character view of characters attending tournaments

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# User Modding
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- You can now choose to ignore interaction recipient cooldowns for players.

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# Bugfixes
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- AI marriage suggestions no longer block players from matchmaking between their own courtiers.
- Changed Coat of Arms will now properly get their new texture applied
- Characters will no longer inherit the cooldown for designating diarchs
- Display achievement availability correctly in the ruler designer.
- Empire sub-kingdom capital point of interest tooltip now shows the appropriate kingdom name in the tooltip
- Fix OOS where macOS (and possibly Linux) clients AI were missing the white peace interaction.
- Fix crash that sometimes occurs when viewing activity intent success GUI
- Fixed Harm event target rules not applying as expected
- Fixed Hunt event A Beautiful Specimen not creating a hare artifact if you don't have the Royal Court DLC
- Fixed a crash that can happen when expanding the dynasty tree
- Fixed an issue that could break certain interfaces after the player dies
- Fixed being blocked from starting activities forever if you joined a war while meditating
- Fixed crash when characters with no current valid location try to travel out of their locational limbo.
- Fixed droves of occult botanists using Playdates as recruitment centers for witches
- Fixed event pools for Swell Armies and Promote Authority regent mandates being swapped
- Fixed events which added Contest score even if you weren't competing, and removed general health requirements for Contests in favor of explicit trait checks based on type
- Fixed hunt murder event firing when you don't have the murder intent
- Fixed loc and portrait issues in Premature Death hunt invalidation event
- Fixed option for withdrawing from contests in For Family event not actually withdrawing you from the contests
- Fixed options for not competing allowing you to still compete in tournaments
- Fixed rare crash when loading into title screen if a particularly large coat of arms exists in one or more save games
- Fixed the name of the PLAYER_ACTIVITY_INVITE_GRACE_TIME define so that the game properly utilizes it
- Fixed your gamekeepers refusing to let you set out to hunt the Legendary animals you have heard rumours of
- Imprisoned, landed characters who get their last title revoked will no longer change their location away from their place of imprisonment
- Made Accolade bonuses from Marshal council tasks much less rare
- Mass ransom button will no longer generously not demand Hooks if prisoners have no money
- Physicians brought forward by the Search decision should now generally have more Aptitude
- You can no longer assign any guest as a special guest when going through the Other Guests button when planning an activitiy
- Fixed "Tent Camp: Stealing a Moment" event that could not trigger during a tournament
- Fixed African Swords being used for african sword in the court but not in duels
- Fixed Court Physician not being able to help you in "Travel Danger: Under the weather" even though they were travelling with you
- Fixed cannibal feast being possible without any cannibal guests
- Fixed missing descriptions of effects in activity log entries for French, German, Korean, Russian, Simplified Chinese and Spanish versions of the game
- The Body Guard court position selection will no longer display safety and speed since it affects neither
- The activity pulse action for donating gold at a pilgrimage site will no longer give you more gold instead of taking it away
- Travel Danger event "Flawed Fare" will now correctly account for if you have good traits for surviving in the terrain you are trying to forage food from. These checks existed but did not modify the actual outcome prior
- Tweaked Travel Danger event "Flawed Fare" to have a lower risk for a catastrophic outcome and to use the highest learning character in the entourage for the learning challenge. The overall danger in this event is now also more dependent on what terrain you are in
- Befriending people during a hunt event makes them friends not lovers
- Fixed opinion gains in A Foreign Treat
- Fixed broken loc in A Memorable Performance
- The Feral Child won't be hanging around instead of going back to nature anymore
- Fixed the bug that prevented custom faiths from getting a Head of Faith
- Fixed a pilgrimage event potentially giving adult wards
- Only Muslims can now make use of the Mosque of Imam Ali
- Catharism can now be reformed to keep Reincarnation
- Characters who joined your travel through Travel Options now leave your court when the travel is done
- Fully localized Sorcerous Metallurgy
- Coastal Warriors are finally safer in Coastal Sea travel
- Suspicion Opinion now stacks
- No more double dread for A Chance to Start Over
- Fixed certain millennials refusing to wear anything but filthy rags


The list of Known Issues has been updated - you can find it HERE.

############################################################################

Speaking of the Accolade improvements, let's take a look at some details:
  • Sorting knights/accolade types will now be at the top of lists instead of at the bottom
  • The ranks bar of an accolade will now be shown while you are creating one, so you know what you'll get
  • Different accolade types will now show which ones provide Men At Arms as well as when an accolade type as secondary would void Men At Arms



image (8).png
image (9).png
image (10).png
image (12).png



But that's not all!

  • Tooltip improved to show last/first of ranks improved to provide a 'quick' insight to what an accolade type does
  • Secondary/primary indicators now added on accolade ranks
  • View will now jump to a just-created accolade after accolade creation
  • It is now possible to swap accolade types while creating an accolade
image (12).png
image (13).png
image (14).png


... and there is more!
 
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Again why cant we as mod makers get a heads up on updates, we mod makers keep this game fresh and alive yet we get no warning ahead.Developers know how demanding players can be they expect everything to work they demand the same thing from mod makers so it be nice to know when an update comes a couple days ahead of time so we can plan time to update our mods.
 
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Accolade Attribute tooltip now shows first & last rank for better insight
- Accolade Rank progress bar now splits out modifiers by attribute name
- Accolade attributes now shows which Men-at-Arms type it will (eventually) unlock
- Accolade creation now shows which un-knighted court members, or visiting guests are available, and allows you to hire them on the spot
- Added Accolade Attribute list when hiring for an accolade
- Characters with long names will no longer push the Accolade 'Reinstate' or 'Destroy' buttons away. No Jimmy Drop Tables-ing.
- Activity Intent selection now offers a standard selection of search / sorting filters
- Fixed a bug where the current situation button would disappear after closing the barbershop
- The interface now jumps to the newly created Accolade after creation
- Warning added for using Men-At-Arms Accolade attribute as a secondary attribute
- You can now swap Accolade attributes in-place when creating an accolade
- Added tournament backgrounds to character view of characters attending tournaments
thank you so much for the accolade improvements ^^
 
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Is it compatible with 1.9.1 save data?
will mostly be, maybe some bugs could occur, its always best to start a new save, and if a bug occurs test with a fresh new save if there is the same bug to confirm
 
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Again why cant we as mod makers get a heads up on updates, we mod makers keep this game fresh and alive yet we get no warning ahead.Developers know how demanding players can be they expect everything to work they demand the same thing from mod makers so it be nice to know when an update comes a couple days ahead of time so we can plan time to update our mods.
@Devs

we know sometimes you can't say an exact date, but if you could share some information we would be very thankful
atleast a range when it gets live or if something is planned if you're allowed to make a statement about it
 
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Again why cant we as mod makers get a heads up on updates, we mod makers keep this game fresh and alive yet we get no warning ahead.Developers know how demanding players can be they expect everything to work they demand the same thing from mod makers so it be nice to know when an update comes a couple days ahead of time so we can plan time to update our mods.
The issue, as I see it, is that by giving y'all a heads up Paradox commits to a release time for said update. Thereby making it difficult to push the release by a day to get in last minute changes. And yes, the information will leak, even if they only tell modders.
I fully sympathize with your frustrations, but I don't think it can be solved without generating more issues all around.
 
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Reduced aggressiveness of House Feud AI family members starting schemes against rival house
Just... why?

There are already so few murder schemes that target players, especially successful ones...

Also, I see neither Accolades or Buildings have been nerfed, shame.
 
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https://forum.paradoxplaza.com/foru...ver-select-intent-other-than-default.1589630/

Please consider fixing this bug, thanks! I don't know if it's allowed to promote your bug reports in this thread, but I will do it anyway, because bugs like this really kill my enjoyment in this game.

Also regent becoming vassals vassal bug is not fixed as well (https://forum.paradoxplaza.com/forum/threads/regent-is-not-direct-vassal-cant-see-scales-of-power.1588154/).

Sad, because it's probably the last patch before release of w&w dlc :(
 
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Just... why?

There are already so few murder schemes that target players, especially successful ones...

Also, I see neither Accolades or Buildings have been nerfed, shame.
I guess because it could end in a fast gameover when you have a feud early in the game with a custom character, I read multiple times that most if not all kids got murdered of the player, since the AI can only make 1 scheme against the player it will target the rest of the family.
maybe they will make this also a gamerule like the harm/death events
 
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A lot of good fixes, but was/is the Accolade succession fixed or not?
I think neither accolade kinght to succsessor accolade is fixed
and neither is when your heir already has accolades that your accolades gets "phantomized" away
 
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I guess because it could end in a fast gameover when you have a feud early in the game with a custom character, I read multiple times that most if not all kids got murdered of the player, since the AI can only make 1 scheme against the player it will target the rest of the family.
maybe they will make this also a gamerule like the harm/death events
I guess, but wouldn't the easier way to fix this issue just be to disable Feuds targeting player Dynasty for the, I don't know, first 50 years?

Also, I've had plenty of Feuds, I've never been killed by one, nor have my heirs. I think once one of my daughters got killed, but otherwise it was mostly distant family, more accurately, family not in my court.
 
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Also, I've had plenty of Feuds, I've never been killed by one, nor have my heirs. I think once one of my daughters got killed, but otherwise it was mostly distant family, more accurately, family not in my court.
Maybe it depends if the house which you have a feud with is powerful and how many members it has
I guess, but wouldn't the easier way to fix this issue just be to disable Feuds targeting player Dynasty for the, I don't know, first 50 years?
or reduce the aggressiveness only for the first 50 years, a slightly curve or so
 
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Fixed the bug that prevented custom faiths from getting a Head of Faith
Does that also fix already existing custom faiths, or does it only prevent new ones from getting the Dismantled Priesthood doctrine?
 
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Does that also fix already existing custom faiths, or does it only prevent new ones from getting the Dismantled Priesthood doctrine?
new ones

there is a mod in steam ws which adds a decision to remove the trait from your faith, worked for me
 
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new ones

there is a mod in steam ws which adds a decision to remove the trait from your faith, worked for me
You're probably talking about my mod, which is why I was wondering that :p
I'll check after work, but thanks for confirming!
 
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