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Developer Diary | Switzerland #1

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Hey everyone! You probably don’t know me, but I’m Carlo, the Content Designer in charge of Switzerland for BBA. I’m very excited to present to you all, the Swiss Focus Tree, our first circular focus tree, allowing Switzerland to go back and forth between the Make Fondue and Stay Neutral focuses. Through the power of Fondue and Chill, plus all that Nazi gold, Switzerland will prevail over its rivals by completely staying out of the war in absolute comfort and safety.​
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[Record Scratch Sound] If that’s how you imagine Swiss life during World War II, I got news for you buddy, that is far from how it went.

Yes, Switzerland is not a country most people associate with World War II games, but that doesn’t mean it doesn’t have a place in HoI, and in this Dev Diary I hope to bring you to my side of the Alps and show you how interesting and unique Switzerland can be in Hearts of Iron IV.

First, it’s always a good idea to have a bit of historical context. Switzerland was founded in the late Middle Ages and from the start, it was a loose confederation of small territories near the alps (3 at this point). They pledged to help each other militarily and economically. This oath, or Eidgenossenschaft as it’s lovingly abbreviated, kept growing while always maintaining a decentralized government centered on the cantons, and with a strong military reputation (Despite their current neutrality). Then Napoleon forced Switzerland into a centralized ‘Helvetic Republic’, which didn’t last long. Swiss Neutrality was established after the fall of Napoleon and of this Helvetic Republic, and then finally, in 1848 they became the Switzerland we know and love after adopting the 1848 Constitution following a short revolution (Revolutions were all the rage that year).

So what’s the Switzerland we know and love? A country with 4 different populations living as one in a period of rising ethno-nationalism. The oldest continuous democracy in Europe, second in the world only to the United States, and arguably, the most direct democracy in our times, and even more so in the 1930s. Each canton and the confederation itself decide most of their laws through referendums and a limited representative body. If you’ve ever wondered why the Country Leader of Switzerland is a building, that’s not because it gained sentience, but because there is no Swiss President/Dictator/Regent as other countries have; The Swiss confederation is led by the bi-cameral Federal Assembly and a Federal Council of 7, with a mostly ceremonial ‘First among equals’ Presidential role; only the whole Federal Council can act as the Head of State, not a single member.

Switzerland in 1936 is a country gripped by the fear of war breaking out. Thanks to Germany going through Belgium during The Great War, they know that their status as a neutral country is not sacred, and when their two biggest neighbors, the Third Reich and France inevitably clash, there’s a real possibility one of them will stomp through Switzerland to avoid the other's defenses. How to avoid this, while keeping Swiss Democracy alive, and being ready in case it actually happens are the main pillars of playing Historical Switzerland in Hearts of Iron IV.

So what does the Swiss Focus Tree look like? Well like this:​
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Because this one’s more of a focus mountain than a focus tree, you always start at the peak, with the center being the historical path, and the sides the two planned alt-history branches, but it always starts with the Swiss Guiding Principles focus. This will initiate the Balance of Power system for Switzerland and trigger an event where you can choose the general direction Switzerland will take. Let’s stop to talk a bit about the Swiss version of the Balance of power:

If you don’t know what the Balance of power is, make sure to read Mano de Zombi’s amazing and gargantuan Dev Diary.
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Switzerland’s path through the Hearts of Iron period will depend heavily on where the power lays. Is the power mostly on the cantons? That means it will go the way it went historically, with local citizen militias and limited council power, which made it hard for the country to ally with a foreign power, but at the same time, prevented a central government from being intimidated into capitulation. If instead, the Balance of Power is in the council, you’ll be locked out of part of the Historical Path in the middle, but when the BoP closes a door, it opens a window into the two alt-history paths. That’s a topic for my next dev diary though.​
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Each side and segment has its advantages too, the more cantonal power, the cheaper assigning advisors will be, and moving it to the council will grant you War Support. Some of the decisions in the other systems will depend on it, and others will affect it, so keeping an eye on it will be vital to your survival.

Now let’s keep going down the slope. These two focuses will kickstart the rearmament of Switzerland, giving you a National Spirit that will be helpful for you no matter which path you choose and can be upgraded later.​
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Switzerland had committed to defending their country both physically and spiritually in 1935; we saw the beginning on the physical part with the rearmament focuses, and now it’s time to recommit to the spiritual bit. This will unlock the Spirit of Helvetia National Spirit, in its passive mode.​
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As you progress through the Historical path, it will change to a defensive stance, an aggressive stance if you go alt-history or it might just stay in the passive stance. Each one also has an “at war” variation, and different modifiers for the six of them.
This is fine…
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In case you’re wondering who this Helvetia person is, I must take you back to the Helvetic History Hole(tm): Back in Roman Empire times, a tribe called the Helvetii lived in what we now know as the Swiss Plateau, so people since have used the adjective “helvetic” to define confederations, republics and organizations in and around this area, specially after Napoleon created the “Helvetic Republic''. Due to the multilingual nature of Switzerland, its official name in Latin is Confoederatio Helvetica (Yes, that’s where the font name comes from) and its internet domain is “.CH”. From this root, in the 17th century Helvetia is popularized, the personification of Switzerland and the Swiss people, featured in coins, statues, stamps and World War II Grand Strategy games. That’s who Helvetia is.

Ok, so far, I haven’t given you much of a chance to deviate from history, and that’s because up to this point, this is a nation very committed to Democracy, Neutrality and Grassroots Defense, and even the alt-history paths will stem from the desire to keep these. Here is where the slope starts to open up:​
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Historically, Switzerland fortified their borders with its three biggest neighbors, and the three countries it shares languages with, and with good reason, they all wanted to walk through Switzerland towards their enemy, and thought their shared language would serve as an excuse to annex it, or a possible door to friendly relations and taking them from neutrals to allies. Naturally though, fortifying against a country can be seen as suspicious, and that’s why this triggers the start of a very important system: Absolute Neutrality.​
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As a small neutral nation, you want to keep a balance between all countries around you so none of them feel like you’re favoring one over the other, otherwise, they could use it as a way to argue that you’ve broken your neutrality, and prompt them to invade. This system keeps track of your biggest neighbors’ opinion of you, and allows you to appease them or antagonize them; most actions will have repercussions to the other countries' perception of you. If one of the countries considers you in grave violation of your neutrality, and has a very negative opinion of you, it’ll trigger a timer, at the end of which they’ll get a wargoal against you and likely invade Switzerland, so you better scramble and do anything in your power to calm them, or it’s game over.​
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This system is pretty flexible and can keep track of up to 4 majors around Switzerland, and even adjusts if one or more are in a faction. Also, many focuses will have negative and positive effects on this system, and others will require you to reach a certain opinion of them before starting them, so it’s integrated into how you play as Switzerland.​
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After Ban the Swiss Nazi Party (Which does what it says on the tin, plus some negative opinion modifiers), we have the Armed Neutrality branch. This is the central defensive branch of the Swiss tree, and unlocks another system we need to talk about: The Swiss Citizen Militias.
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Going back to the Helvetic History Hole now. Because of Switzerland’s political system, there’s no centralized government powerful enough to conscript a large standing army, but on account of where Switzerland is located, it needs to have the ability to defend itself, or at least deter other countries from invading. This is why historically, the Swiss Army relied on training their population and giving them the required equipment to keep at home, so when needed, they would take up arms and form local militias. This means that they could have up to 20% of their population ready to be deployed in as quickly as 24 hours to stand up to any invaders. This is why Historical Switzerland’s military needed its own system.​
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Switzerland will start with a unique Recruitment Law giving it 10% recruitable population, and no negative effects, that’s because the enlisted population is still participating in the economy. The downside is that you cannot train regular troops, only some mountaineers, to represent their small professional army, whose purpose was holding out for 24 hours until the civilian militias were ready.​
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To make up the bulk of the army, you can train Militias (Italy’s DD also explains this new battalion type). There is a cap to how many divisions you can train, it’s a locked template and on top of that, the Dormant Citizen Militias National Spirit makes them very weak, but that’s ok, you can deal with these issues by earning, and spending Military Readiness.​
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You can find this system in the Decisions panel, and it lets you use Political Power, Command Power and other resources to gain Military Readiness, and then you can spend it to improve the Militias Template, increase the amount you can train, expand the Military Readiness cap, even increase your military production; but most importantly deploying your Citizen Militias, which removes Dormant Citizen Militia and adds Active Citizen Militia, allowing them to perform at their true level, but giving your economy some penalties, which grow the longer you keep them active.​
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Back to the Focus tree, under Armed Neutrality you’ll find three branches; The Promote Guisan Branch, the Frontier Defense Plan Branch and a shared one in between. The Frontier Defense Plan was Switzerland’s old strategy of fortifying the borders, and not giving any ground to the enemy, so this sub-branch focuses on improving divisions, and fortifying the borders. Historically, this plan was abandoned when Guisan was promoted to General and Commander-In-Chief.​
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Another of the many quirks of the Swiss military and political systems, is that their military ranks only go up to Corps Commander, and there can only be a single General (Who also acts as Commander-In-Chief) when the country is at risk of, or at war. Only 4 people have been assigned this role, and the last was our guy Henri Guisan in 1939, who brought the strategy the Promote Henri Guisan sub-branch focuses on. Broadly speaking, the Réduit National approach consisted in letting the enemy advance through the Swiss Plateau and systematically retreat the armed forces to well fortyfied and supplied forts along the alps. Once there, they could maintain their extremely favorable positions and wreak havoc on the enemy, stuck on the exposed Swiss Plateau. The expectation was not necessarily to liberate the rest of the country, but to make it clear taking Switzerland wouldn’t be easy, and thus deterring any invaders. This is why this sub-branch focuses on making it easier for you to hold out in the mountains for as long as possible, and even adds the Gotthard Pass victory point, which becomes the capital once Bern is lost.​
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Ok, that’s the Armed Neutrality branch done, now on to the rest!

Switzerland’s neutrality and proximity to the conflict made it a prime stage for espionage, for both the Allies and Axis, so of course, the Swiss government also needed to keep up with it, often collaborating with the Allies, and, sometimes unknowingly, with the Soviet Union through the Lucy Spy ring. On the historical part of this focus tree, you have two ways of getting a free Intelligence Agency:

Federal Police Intelligence establishes the agency of the same name, an extension of the existing Federal Police, and gives you a National Spirit with a bonus to counter intelligence, and opens the door SpAb to further counteract foreign intelligence efforts, and other fun militaristic alt-history stuff I won’t talk about today.​
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On the other side we have Buero Ha, which focuses on building spy networks in other countries and opens up a bunch of defensive, cultural and resistance oriented focuses. Ha History Hole: The Swiss government couldn’t risk other countries finding out they were gathering intelligence on them, so to keep it under wraps and have a measure of deniability, they established a covert pseudo-independent intelligence office; Hans Hausamann’s Büro Ha (The “Ha” part comes from his name). It was an office in a hotel in Teufen with a couple of desks, and they gathered and reported on intelligence from different sources, including the Lucy Spy Ring, which deserves its own historical rabbit hole but not today.​
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And that, in very broad strokes, is the Swiss Focus Tree, but there’s still some important things to talk about.

I’ve babbled on about Switzerland’s unique political system in real life, but now it’s time to explain how it’s being represented in HoI4: Switzerland will start with 3 assigned political advisors, and these represent the ‘leading’ Federal Councilors (Out of the 7 on the real council), plus a President of the Confederation. Each advisor has one of the new traits unique to Switzerland, most of which correspond to the advisor’s role and/or political position during the period. Each year, starting from 1937, you’ll get an event prompting you to elect a new president from your active advisors, this advisor will be removed, and retired forever, but for the next year you’ll get a powerful decision based on the trait they had when they were advisors. After that you better assign a new advisor quickly, or you’ll suffer the consequences of an empty seat. In total there will be at least 25 Political Advisors to choose from with at least 10 different traits, that I hope will make for an engaging and unique system, and a key to the Alternate paths through its interactions with the Balance of Power. More about that on my next Dev Diary.​
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At this point you’ve probably noticed that the map has changed a bit in and around the Alps, let me explain what we’ve done: The most important change is that we reshuffled the states in Switzerland, it now has five states: The Swiss Plateau, Western Swiss Alps, Eastern Swiss Alps, Ticino and Jura Mountains (Fun fact, this is where the term Jurassic comes from), there’s also some new Victory Points. On top of that, Austria did get something after all, Voralberg, a new state I might talk about in the next Dev Diary.​
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The other change you might’ve noticed is that a lot of the provinces along the alps now have impassable borders, helping represent how much of an obstacle the alps were in moving troops and attacking (Unless you happen to have elephants), and showcasing one of Switzerland’s bargaining chips during this period: the Saint Gotthard Pass. This route was vital as a fast passage between Germany and Italy, and the possibility of its destruction was a major deterrent against Invasion. HoI4’s Switzerland now has 2 out of the 3 connections through the alps, making it a more tempting prize for anyone playing one of its neighbors; German command even considered invading Switzerland as a way of retreating from Italy in the late stages of the war.
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And that’s about it. If these 2800+ words didn’t at least pique your interest in the Swiss Focus tree, well… We do have one extra card up our sleeve:

Switzerland will feature the first dog in a Focus Icon, also featured as a National Spirit: Brandy the St Bernard. The focus Spirit of Saint Bernard will give bonuses for Field Hospitals, slightly ahistorical, but worth it.​
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Hope this Dev Diary helped you understand all the ways the real Switzerland was and continues to be fascinating, and how it serves as a great base for unique gameplay for Hearts of Iron IV, or at the very least provided some mild entertainment and a nice dog picture.

And if you won’t have to wait too long for another super interesting country, because next week, it’s Ethiopia time! A country that has always been pivotal to World War II, now gets to have its moment to shine in Hearts of Iron IV.​
 

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Reactions:
Developer Replies Here:

DanVegas27 said:
Will it be possible to increase the professional army of Switzerland in historical focuses or will that be left to the alt history routes? Will it be possible at all?
Yes, you can improve the mountaineers in both Historical and Alt-Historical paths, but they won't be the focus, I think.

LeSingeAffame said:
Looks rather neat, the Citizen Militias seem quite interesting
I suppose the whole focus tree is locked behind the expansion, as will Ethiopia's?
Yes, Switzerland is all paid, both Historical and Alt

MrMcQue said:
1. Can you show some Generals or are they not ready yet?

2. Does the focus 'Case North' lead to a war with Germany? If yes i'd propose making another mutually exclusive focus that is truly neutral, so that the AI doesn't accidentally take it. We had the same issue with Portugal in MtG but thankfully the developer there added the focus 'Proudly alone' so that Portugal was not forced into the war if not under player control.
Case North just gives you a decision you can take for defensive and offensive bonuses, so it doesn't lead to war but it can help you if you find yourself in one!

DeadHeat16 said:
How come your showing parts of the Swiss focus tree instead of finishing talking about the Italian focus tree?
Different designers doing each, so I'm writing this while the designers doing Italy prepare the next one, and make the content that will be featured in it.

MrMcQue said:
1. Can you show some Generals or are they not ready yet?

2. Does the focus 'Case North' lead to a war with Germany? If yes i'd propose making another mutually exclusive focus that is truly neutral, so that the AI doesn't accidentally take it. We had the same issue with Portugal in MtG but thankfully the developer there added the focus 'Proudly alone' so that Portugal was not forced into the war if not under player control.

3. How does the Swiss AI generally deal with the new mechanics? Are the outcomes on historical most of the time the same or does it often get declared on?
Also, yes, General portraits are not ready so no point on showing them.

Dusty_dutchman said:
So does Switzerland actually have a separate industrial/anything mountain or is it hidden in the main focus tree’s flowing hills?
Switzerland is a single mountain that has industrial parts, the idea is that Military, Industrial and Political aspects of the country are tied together.

vegomania said:
Impassable terrain is cool and all but can AI finally stop try to walk through them?
Yep! That's fixed. Not sure if it was in a patch or it will come with the BBA patch though.

lele48 said:
A small suggestion, concerning an italian translation, instead of "fortezza ticino" should be something along the lines of "rinforza il ticino", cause the former simply means that you have an actuall fortress simply called ticino, which i don't think it's the case here ^^;
Yeah I went back and forth with this name, it's not final, but the intention was a translation of "Fortress Ticino" which is a form maybe more used in English but not so much in Italian.

Ecoste said:
Would love to see new swiss flags, since they're very bland in vanilla.
Yeah, if they're done by the alt history DD I'll show a couple!

Zezima900 said:
Pretty nice, but I have a side question. I was wondering if we will get any extra Reichskommissariats for Germany?
I'm gonna have to leave that as a cliffhanger ;)

SinimRocky said:
Small nitpick, but the Gotthard Pass would actually be in the province to the right to the one you picked.
Also are you gonna implement the Gotthardtunnel going through the impassable terrain in some way?
Thanks for the info! Regarding making it impassable, as far as I know I can't make it actually impassable without a ton of code support but there is meant to be a state modifier for making it very slow if you choose to.

Sweat BoyX8 said:
Really interesting stuff! Can I just ask, what sources and references were used to come up with ideas for making this tree?
The Swiss History Dictionary was a major source, also Target Switzerland, other books here and there and of course Wikipedia as long as could found a backing source. At least for the historical bits.

Duke_Dave said:
It would be neat if Italy, France, Germany/Austria would get benefits to occupation in the respective regions or even the ability to core them once a certain level of compliance has been reached.
I thought of something like this but ended up not splitting Switzerland by language (Except for Ticino) so this would be a bit harder. I think a form of this could be explored though.

Liquid Ghost said:
Huh. Is Austria getting a focus tree?
No, sorry if it sounded that way! :) Austria will not get a focus tree on BBA

Skykiller said:
This focus tree is very interesting. As a Swiss, I’m happy to see some content for this country.

I would only have a minor complaint about the map changes. The Gotthard pass VP should be on the north east of where it is in the image as the current province is more the Simplon pass. Normally the Gotthard railway would go North-South from Zurich to Lugano and not through the Simplon pass. I know the path chosen is more coherent with the impassable terrain added but it makes less sense from a geographical perspective.
Thanks for the info! this is definitely a Work in Progress and this is one of those things that are relatively easy to change but will depend on gameplay aspects as well so we'll see where we end up but always appreciate input like this!

Arischer Stratege said:
Historically the Swiss banned the "Nationale Front" (biggest nazi party) in 1943 which makes me wonder why the Historical Focus "Ban the Swiss nazi parties" is almost at the start of the focus tree. I suggest renaming it to Anti-Nazi efforts which add a passive decline of facism.
Yeah you're right that's wrongly named! Thank you.

IndigoRage said:
I know it's random and the borders don't really work for it perfectly, but it would be neat if Graubünden were releasable as a goof since it has a slightly different history with the confederation and none of the other loose allies of the confederacy that were annexed in the early 1800s really have the borders to fit.
I can at least consider it if I have time! So many things I want to do!! :D

NorwegianLion said:
Will Switzerland have a communist branch?
That will have to be a cliffhanger unfortunately!
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LolloBlue96 said:
"Unless you have elephants"
I mean, all but one of Hannibal's elephants (that one being his own) died crossing the Alps, and they were more of a hindrance than help in the crossing.
On top of that, while the Gotthard Pass was important it was far from the only important mountain pass in the Alps, although you kinda blocked off almost all the other major passes and didn't make Mont Blanc impassable. (The railway in South Tyrol goes too far East, it should be where I pointed to the Brenner Pass)
Any chance this will be addressed?

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Well the elephant thing was a joke! I will address as many of your points as I can but some are gameplay considerations too, at the end of the day HoI is a game and sometimes we have to abstract some things and ignore or change others for the sake of a more fun experience.

leviathan_13 said:
- I'm not a big fan of these locked templates (for Italy too), tbh... does that mean that Switzerland cannot make any custom template at least in the beginning? Or did I read it wrong? Can I suggest that maybe, instead of a limited amount of locked templates, you can use a limited amount of militia battalions, but you can change/make your own templates? (effectively something similar to special forces).
- I remember reading that SWI rigged with explosives every major bridge in the country to deter invasion. I think a cool way to represent this could be a modifier that increases attrition for any invasion force in the core states.

Otherwise, this looks interesting! In the political part, it seems much focus is (rightfully) given to the diplomacy with the neighbors powers, but I think it would be cool if there was a decisions system to support/influence the war secretly (like sending supplies, giving bonuses, or access to factories or other things like that) though that would be more fitting for an alt-history branch.
Right now you cannot make or edit any templates until you go ahistorical, but you can improve the Militia template and increase the cap through decisions. Militias for Switzerland are a handicap for having such a high recruitable population, so it's assumed that if you wanna go on the offensive with better, custom templates you'll go ahistorical which will allow you to do just that.
Yeah, some of those focuses give modifiers to do something like that.
I agree on the last point ;)

MrMcQue said:
Btw. how does the AI behave in your playtests? Does it manage to deal with the new mechanics and stay out of the war/not being attacked in historical?
My dream is to make the AI work perfectly with the Neutrality system but for the moment I just have it so if you're AI in historical, the Hostile towards you mission doesn't trigger. Right now there are other things I'd rather be working on, and it might now be worth all the hassle, when all we want is for Switzerland to not join the war we playing historical.

Orli433 said:
This looks super interesting. Looking forward to the alt history part. Just curious about how the Intelligence focuses will work if you dont own La Resistance.
To be honest I'm making this tree assuming you own La Resistance, which will give you the best experience, but they will give you stuff if you don't

Saurid said:
Wouldnt it be possible to have an event for different scenarios (aka if germany attacks they get a decision to split siwtzerland between them and their allies and everyone gets a buff to the provinces they get and can core them with enough compliance), the western parts would be French, the southern italian and the rest german, it wouldnt be perfect but I think close enough for a game that doenst focus on this sort of stuff.
Maaaybe, we'll see. For now my focus is making it fun to play as Switzerland, if I get time I'll make more interactions for other countries to annex Switzerland in different ways.

Saurid said:
I really like thsi dev diary, I would however love to hear how this focus tree interacts with their neigbhours, like what if germany goes democratic and swiss stays democratic, is there a focus to "deepen ties with our gemran brothers" or something similar giving them a small economic boost, or a focus for a return of a Napoleon in France like "The Bonapartes are back" leading to a bonus againgst the French or some decisions to ask for german or italian gurantees if they aren*t fascist?
Well, because I'm the only one working on Switzerland and its scope is somewhat limited, I'm tryong to make the focus tree and the systems as flexible as possible, so I am adding custom things whenever possible, but a lot of the content I'm making looks for "The biggest fascist around" or "The biggest democracy" etc, with preferences for the historical ones such as France and Germany. Some of those things you suggested are possible, though, thanks!

magriboy0750 said:
Good afternoon,a great dd as usual,however,question:
Will the new circular focus tree system for "Stay Neutral" and "Make Fondue" be available for modders for creating their own circular focus tree as well?
Thanks for any replies about this.
The circular focus tree functionality for modders will be sold separately on our next expansion, Heart of Iron 4: Round and Round $$$ (NOT)

leviathan_13 said:
Thanks, I assume that templates will unlock if you are attacked though? A big part of this neutral historical path is avoiding war, but if war indeed breaks out it would make sense that I should gain the ability to edit my templates. Or is neutral historical Switzerland stuck forever with militias? That would be very unfortunate, I think.

I also wanted to take this opportunity to ask for some QoL improvements with battle plan interactions with unpassable terrains and other geographical choke points, given the new terrain changes. It is very frustrating how battle plans break and divisions reshuffle against these kinds of barriers. I'm not even sure if it is something that can be fixed, but I'm sure everyone will welcome any improvements to that.
Yeah, historical Switzerland will be stuck forever with Militias, I think it's part of the challenge and the reason why you would want to avoid war at all costs. However, for now, there is nothing preventing you from completing the historical path and then going ahistorical, with some effort. Hopefully that makes up for that!

Faeelin said:
As a serious suggestion, what about focuses to represent Switzerland’s role as a bank for Germany?
Yeah there's some of that, and in the Neutrality system, didn't show them because I'm working on them

Zer00 said:
Looks reasonably well-researched but I'm not sure if I'd call it "fun" given that it's a war game and, unless your neighbors invade you, there won't be that much to do in the historical path. But that's fine, I assume that the real meat of the focus tree are the alternative branches and that the neutrality branch is there more for the sake of the AI. I'll be looking forward to seeing more and hope there'll be interesting mechanics or possibilities open to players.
Well I like a good challenge and my goal was to make the neutral path fun, but yeah I expect a lot of people will go ahistorical for the combat.

IndigoRage said:
I wonder if it could relate to decisions and events in later diaries?
Yeah, hopefully by then I can talk about them!

sprites said:
I wonder on how the alt historical paths will be... alpine federation with Austria?
I can confirm there will be alpine content

leviathan_13 said:
Oh, that sucks... I strongly suggest to reconsider it. And to be clear in order to avoid misunderstanding, I'm fine with being stuck to having only militia and mountaineers battalions (and not being able to recruit regular troops). It's just that having templates being permanently locked really takes out the fun of being invested in the divisions that you designed. I just want to be able to make new militia division with maybe some support companies or something like that if I'm at war. Though I suppose mountaineers are not locked now that I think about it?

But I guess if I can get out of the historical path and break free of the locked templates, it will achieve the same thing. Hopefully, I won't need to change ideology.
Yeah I totally understand! Nothing is set in stone so that could change in the future, mountaineers are locked at the moment but I think I agree with you so I'll unlock them.
And you won't have to change ideology to get rid of the militia system

Áurum said:
Have you fixed the AI units not knowing how to act around impassable province borders and constantly trying to cross them?
Yep! We made some fixes for units around impassable borders. Not sure if it's already patch or will be included in the BBA patch though

Skykiller said:
Maybe this will be explained in the next DD but (how) will party politics be modelled in the DLC ?

Historically the Federal council was made up of the Bourgeois Bloc, a coalition of three parties (the radicals, the agrarians and the catholic-conservatives) who worked together (despite having sometimes competing interests). On the other hand, the Socialist Party (which was the biggest party in the Federal assembly) was not included in the coalition because the Bourgeois Bloc considered the socialists as too radical. In the end, the socialists were included in the coalition in 1943 (mainly because of their victory in the last elections but also as a show of good will to the allies).
Nowhere near as detailed as that I'm afraid! Each advisor will have a trait that roughly represents their politics and you can choose which ones you want as leading councilors, and depending on that trait they get one of the special initiatives.

Áurum said:
Well, if you take the easternmost province of the Jura Mountains state and transfer it to the Swiss Plateau state (and modify a bit the next province), you have basically the border of the French language zone of Switzerland.
We'll see what I can do, thanks for the suggestion though!!

Alberto_woofwoof said:
So do the 5 states represent Switzerland's linguistic regions and the defensive region you spoke about?
No, except for Ticino, this was partly on purpose.

dididiipro said:
Looks really interesting so far! I'm always most curious to see how y'all handle nations that played very minor roles or maintained neutrality as I think it usually offers some of the most interesting opportunities in ahistoric games. But I do have a few questions/comments:

1.) With the opinion system, will the AI always use the wargoal they get against you if you favor one major too much? I worry that if they don't there would be little reason to be invested with it. Moreover in some cases (IE France) it could be seriously detrimental to declare war on you unless some of their negative modifiers are somehow negated with their wargoal. Basically: is the opinion system actually going to lead to war if you mismanage it? And will the majors involved in that war be set to not implode if they do go to war with you early (IE hopefully French Communist civil war doesn't fire because Leon Blum decides to invade Switzerland)

2.) I like the idea of the militia system but I do worry about not having editable templates for the rest of your army. Without editable templates there is little meaning to actually prepping your military industry (IE Why would I ever design or produce tanks/AT/AA since I can't field any units that use them?) I think it might be best to have a sort-of division cap of regular units on historical (IE 6-10 divisions of regulars, be they mountaineers, infantry, tanks, whatever) and this cap can be raised a bit when war were declared through a focus. This would still make the bulk of your army militias but still allow you to have a decently supplied and designed professional army; albeit a small one. I definitely agree with your above decision to make the mountaineers editable but I think you might want to consider taking it a bit further. Without editable templates the entire production element of the gameplay is sort-of decided for you.
1) It will lead to war if you mismanage it. But hopefully it'll be really hard to mismanage unless you really want to go to war. Now that I think about it maybe I should add something to reduce the effect if the angry country is the same ideology as you. But also, hopefully it'll be really hard to mismanage, you also will have Military Readiness options to defuse it.

2) Militias are sort of a punishment, and something you want to get rid of when going alt-history. Maybe it'll be clearer in the next Dev Diary but we'll see.

Stonne75 said:
Amazing work! Just two questions:


1) Will Switzerland get its own 3D models for infantry divisions and planes?

2) Will there be some impassable borders in the Alps between France and Italy (Mont Blanc region for exemple)?
1 -Yes
2 - No plans for anything like that unfortunately.

Fala_777 said:
I realy hope that they will include the "Anbauschlacht" as a national spirit or as a focus.
It's not an explicit focus but some of its influence is embedded in some bits and pieces

Micmicc said:
Will this balance of power be unique to Ethiopia, Italy, and Switzerland or will every country have this is you have BBA?
This is a new feature that will become part of our toolkit, we're using it a lot because it's new but whether we use it in future countries will depend on if it fits or not. My guess is that this is not the last time you see Balance of Power!!!

ObssesedNuker said:
So does it take into consideration potential alterations in the balance of power? Say the Soviet Union overruns Central Europe and puppets all of Germany up to the Rhine. Will it switch to balancing against the USSR or stick on balancing against Germany?
It should balance against the USSR if it goes well. Likewise, if Germany joins the Cominterm, you'll balance against the USSR. When France joins the Allies, you end up balancing the UK instead of France. Same for Italy and Germany. At least for now.

Alex Lorre said:
Will we see some of these new mechanics get added in for the anarchist path in Spain?
No plans for that unfortunately.

TommyScaletta said:
Will there be any other map changes outside of Switzerland/Austria/Italy? Asking from a modding perspective.
I think your question will be answered soon ;)

MrMcQue said:
Is there something like an event or spirit for the Rütlirapport of 1940?
I tried to convey that with the National Reduit focus sub branch and the guisan speech MR decision!

D4n2ss said:
I see your point but the main thing against it being independant would be lag and that it's an useless nation to play, so i think the compromise of having it as a releasable state would be ok
No Lichtenstein sorry! They were kinda "protected" by Switzerland during this period but no plans for them for now, specially not on the map.

Beil said:
I find the mention of a bonus to Field hospitals for the Swiss interesting, Will the bonus actually make them worth using, unlike now. Any chance that Field hospitals could be made to be worth it for everyone or at least in more cases?
That's the idea with Brandy!

ems_telly said:
I will be very angry if there is not a focus or national spirit called "Helvetica Bold" or "Helvetica Standard."
This is perfect :chefskiss:

ltccone said:
How will Germany's Opersation Tannebaum focus react with the Swiss focus tree?
The one where they get a wargoal on Switzerland? No plan yet but might to leave it as it is. That's a risk when playing all ahistorical with Switzerland. At most I could add some AI considerations.

Catharsis27 said:
Very good.

What about the : " untraceable bank accounts ?"

Does nations may trade with others (including current enemies ) via Swiss secret bank accounts (as they do in reality, lot of axis international trading in ww2 happened cause swiss bank hadnt any problem to do so?
I'm hoping to represent this with some abstractions but nothing as detailed or complex as that unfortunately.

WelshStalker said:
I've done some suggestions for this before, but seeing as it might come in handy Ill reply here, I've already made minor changes to provinces which allow for these borders, originally intended for 3 states, Romandie, the Swiss Plateau and Ticino. I'm sure similar 5 state sub-divisions would also be possible.
By having a state more akin to Grisons in real life, the ability for a releasable Romanch state appears.
These states would allow for the national redoubt also if more impassable boundaries representing the Bernese Alps, the Glarus Alps and other areas important to implement. (Last image shows suggested impassables as well as the states).

Original suggestion vs updated for 5 state suggestion:
View attachment 852830
View attachment 852831

Suggested Impassables: (The Gotthard pass would be in the eastern most province of Valais)
View attachment 852849


To make it easier to implement and see for youself, here are the codes to add to the impassables to allow for these boundaries^ (NOTE: These may clash with already set out boundaries shown in the Dev Diary, notably on the southern border.):
SPOILER: ADJACENCIES CODE

9618;9620;impassable;-1;-1;-1;-1;-1;;Swiss Alps
9618;11590;impassable;-1;-1;-1;-1;-1;;Swiss Alps
3612;611;impassable;-1;-1;-1;-1;-1;;Swiss Alps
3612;11570;impassable;-1;-1;-1;-1;-1;;Swiss Alps
9587;11570;impassable;-1;-1;-1;-1;-1;;Swiss Alps
636;6635;impassable;-1;-1;-1;-1;-1;;Swiss Alps
636;9620;impassable;-1;-1;-1;-1;-1;;Swiss Alps
636;11604;impassable;-1;-1;-1;-1;-1;;Swiss Alps
658;3641;impassable;-1;-1;-1;-1;-1;;Swiss Alps
658;661;impassable;-1;-1;-1;-1;-1;;Swiss Alps
658;6661;impassable;-1;-1;-1;-1;-1;;Swiss Alps
3662;6661;impassable;-1;-1;-1;-1;-1;;Swiss Alps
3662;11587;impassable;-1;-1;-1;-1;-1;;Swiss Alps
3660;11587;impassable;-1;-1;-1;-1;-1;;Swiss Alps
3660;6678;impassable;-1;-1;-1;-1;-1;;Swiss Alps
3660;6680;impassable;-1;-1;-1;-1;-1;;Swiss Alps
Overlay the below image onto the provinces map and the provinces and states will be replicable too:
View attachment 852851

I hope any of this helps, loving the look of the update so far!
Thank you! I'll look into this tomorrow but can't make any promises!

Khachdallak said:
CarloPDX here is pretty active compare to other developers. SO many questions he/she answered. Well done ! Thank you
Thank you guys for being nice and respectful! (I use He/Him btw)

Tennō heika banzai said:
Why does the Spiritual Defense spirit weaken your defense lol
It's the passive one, you're meant to replace it with the defensive one or the aggressive one later. You do not want to get caught in a war with it.

Tennō heika banzai said:
"Switzerland will start with a unique Recruitment Law giving it 10% recruitable population, and no negative effects, that’s because the enlisted population is still participating in the economy."

So the Swiss Militias are fighting at the border and working in the factories at the same time? Swiss Übermenschen?
Nah, when you activate the militias they lose the debuffs but the economy gets penalties.

PatrykCXXVIII said:
Big Building in New DLC
Big Buildings are the best, get pie all the time

Le Jones said:
I'm sorry, Paradox but this is not for me - if you're a fellow player reading this thread and are excited about Switzerland then I am pleased for you, and hope that these focus trees and alt-history opportunities make for great gameplay.

I'm allowed to disagree and I fear that I do here. For me, having played all of the HOIs (yes I'm old) and having seen HOI4 go down this route of obsessing over country packs and focus trees, I yearn for the developers' limited resources going into 'getting the basics right': I'm talking about a plausible approach to air combat, sorting out land warfare (it's still not right), sorting out peace conferences (they're awful without the excellent mod) perhaps making command and control a bit more detailed etc. Perhaps something that allows for reservist divisions, that are kept half-manned (or even lower) but fill up as a country mobilises. The UK starting OOB is ridiculous, as you have territorial divisions sat manned, equipped and ready for deployment. That should take weeks, and only after an event like a DoW.

I'd also, if we have to have focus trees, like to see a mechanic that sees the AI react to the decisions of the player: the focus trees as currently developed are far too linear and take place in isolation from other in-game events.

I expect this tree to be something 'different', and that usually implies not appealing to everyone. I understand the reticence, but by building Switzerland, we're not taking attention away from systems reworks such as you describe. In fact as others have pointed out, we've already committed to most of the items you mention in this post.

The one exception would be the latter. I don't disagree that focus trees, while great for linear storytelling, tend to jar against each other and against other game systems. They're also part of the essence of what HoI4 is, and won't be changing. Changing it in a meaningful way would be akin to building an entirely different game, let alone the time investment it would incur.

All this said, I hope the overall content of the pack still interests you. The downside of very focused dev diaries is that one tends to view each thing in a vacuum - there's a lot more being done in BBA :)

Miguelinileugim said:
>Hey everyone! You probably don’t know me, but I’m Carlo, the Content Designer in charge of Switzerland for BBA.

Don't take it the wrong way but immediately after I saw your name my mind read your entire dev diary with a Mario voice.
I do look exactly like Chris Pratt so this makes sense.

Terracos said:
@CarloPDX

Maybe I am a bit late but due to work I could not write earlier. As a Swiss myself I would like to bring some points to mind that hopefully can still be changed:

1. Mapwise, the Gotthardpass-VP is one Province too far West, same for Basel. For the passability of the Alps, all three provinces, the one with the VP of Chur, the one West of it (Gotthardpass) and the one that contains the Gotthardpass at the moment (what would actually be the Simplonpass) are passable from north to south, so the nonpassable terrain in the center of switzerland is somewhat misleading. What would be more interesting and also somewhat more plausible is to close off the east-west axis for passability in the central alpine region. While theoretically passable, the passes from the gotthardpass to the east into grison and the west into wallis are even nowadays up to 6 months unpassable.

So I suggest to move the Gotthardpass VP and change the passability in the alps to have three north-south corridors:

1. Lugano-Chur and further north (follow the railway), which is the san bernardino pass route. Please remove the railway from lugano to chur (there is no railway there, not even now), the railway goes to the northern ticino province and then through the (moved) gotthard VP to Zürich
2. Northern Ticino Province- Most eastern eastern Switzerland province-Zürich (Gotthard route, this needs the most developed railways).
3. The Simplon route (which is at the moment the gotthard VP) to Bern. This one is well implemented but the Traintracks are wrong. The Simplon route goes to Bern (as it does at the moment), but has no direct connection to Zürich. This is probably simulating the Gotthard route but as said it is too far west.

One can argue to add the St Berhhard crossing from the northeastern most Italian province into Wallis


2. While the Balance of Power between the Federal Government and the Cantonal Government does make sense (it is still going on), during World War II the Balance of Power between the French and German speaking part was way more important for the future of Switzerland.

Partially a reason why Guisan was elected General was because he was from the French part. The Assembly was worried that if they pick a German-Speaking General the French will feel even more underrepresented. This also behind the background that in 1932 the Swiss Army helped putting down protests (Anti German ones) in Geneva with force (13 people were shot) and the Army hand picked the soldiers from German speaking ones.
This would also makes sense with the background of Alt-History and choosing sides: Guisan itself had secret plans helping the French for example. The Western parts were very inclined to side with France, the German speaking ones with Germany. It would make sense to have this balance deciding wether to stay neutral or pick a side.

3. While I think the Milita system is a brilliant pick and the special representation in the recruitment law is nice, the Swiss army had special divisions and not only one (two with the mountaneers) template. So we can have locked templates but it would be nice to have more than one. There should be at least 4, maybe 5.

1. A simple infantry template (the most available) with line inf and support engineer, field hospital and recon
2. Th Artillery Divisions with line inf and support artillery, engineer and field hospital
3. AT Divisions, line inf, support AT and engineer
4. AA Divisions, line inf and support aa + Engineer
(5. A tank division)

This would somewhat represent the swiss army better.

4. I would like for Switzerland to have some sort of anti bombing spirit (especially for strat-bombing). Most alpine airports were built into mountains, so while the runway was exposed, the aircraft were safe. Same for many other important depots and storages. Switzerland was able to move goods through the mountains.

So logistic Bombing and Strat Bombing should be harder against switzerland.

5. Economically Switzerland traded the gold (or used the gold trade in general) to buy ressources like tungsten, steel and coal. It would be nice to get offmap civs for the trade that can be used to buy important goods from germany and italy (even if they are in closed economy).


So thats my 2 cents, hope you can have a look into it.
Thanks for the info! I'll take a proper look on Monday. About the Balance of Power, I did consider having it be about the different languages, but didn't want to have a conflict of national identities as the center of the content, this is part of the reason why the states are not representative of languages spoken (Except for Ticino)

Axe99 said:
We'll just have to see what Carlo has in store for us :) It may make me work for it, but given it's alt-history, who knows? A Tannu Tuva or Luxembourg Focus Tree DD would probably stretch me ;)

Bonus Oerlikon pic, this time from Navsource - click through the link for a decent description and instructions on how to use :)

View attachment 853246
Shame on me but I forgot to show the designers, well Oerlikon is definitely in there. The traits here are placeholders.
1656178223917.png


MrMcQue said:
You could use actual boats the Swiss "Navy" used, or rather the so called Motorbootdetachements of the Swiss Army, used to patrol Reduit-lakes as some Swiss lakes became strategically important borders if it had come to the activation of the Reduit-plan.


View attachment 853269

The Swiss had ten of these Type 41 boats and during WW2, when the Reduit-plan was active, they have been stationed in:

2 in the Thunersee
1 in the Brienzersee
3 in the Northern and 2 in the Southern Vierwaldstättersee
2 in the Walensee near the Reduit Fortress of Sargans

Even to this day the Boat Detachements exist and a few years ago Switzerland has bought 14 brand new Type 16 Patrouillenboot's from Finnish production:

View attachment 853272
We actually added the manufacturer of those boats as a designer. Doubt you would use it in historical though
1656178505712.png


ptahhotep said:
Are there going to be any restrictions on building up the airforce alongside the restrictions on building non-militia army units?
Airforce will be separate and I don't think it will have any restrictions, at least not right now.
 
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Will it be possible to increase the professional army of Switzerland in historical focuses or will that be left to the alt history routes? Will it be possible at all?
 
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Looks rather neat, the Citizen Militias seem quite interesting
I suppose the whole focus tree is locked behind the expansion, as will Ethiopia's?
 
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The Nazi's at one point entertained the idea of invading Switzerland. Switzerland said they would blow the Alpine tunnels, and virtually every citizen is military trained. You had artillery and AA guns in farmers barns. The topography would be a nightmare for an invasion, so Hitler took a pass.
 
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Will it be possible to increase the professional army of Switzerland in historical focuses or will that be left to the alt history routes? Will it be possible at all?
Yes, you can improve the mountaineers in both Historical and Alt-Historical paths, but they won't be the focus, I think.
 
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It seems a very adequate focus tree! I really like the fact that Ticino is now a region (so italy could claim it) and that you have finally limited the access from south through impassable borders! Very appreciated improvements!!
 
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HOI 5 when?
Spending even 5 minutes for Switzerland in a WW2 setting indicates misdirection in the game.
For sure. Egypt would have been a perfect country to do. Austria in a pinch. Another load of dev investment on what will be one of the least played countries with a mission tree and less than many without.
 
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1. Can you show some Generals or are they not ready yet?

2. Does the focus 'Case North' lead to a war with Germany? If yes i'd propose making another mutually exclusive focus that is truly neutral, so that the AI doesn't accidentally take it. We had the same issue with Portugal in MtG but thankfully the developer there added the focus 'Proudly alone' so that Portugal was not forced into the war if not under player control.

3. How does the Swiss AI generally deal with the new mechanics? Are the outcomes on historical most of the time the same or does it often get declared on?
 
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A small suggestion, concerning an italian translation, instead of "fortezza ticino" should be something along the lines of "rinforza il ticino", cause the former simply means that you have an actuall fortress simply called ticino, which i don't think it's the case here ^^;
 
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