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Dev Diary #112 - Year in Review

Greetings!

The wintery season is upon us, and soon most of us will be joining our friends & family (or friends & foes?) for the holidays - this is an excellent time to reflect on the year that has gone by, and look at all that we’ve done. I also wish to leave you with a small teaser of things to come (nothing major though, as mentioned before that communication will begin sometime in Q1 next year!)

Early in the year, we released Royal Court, the first major expansion for CK3. With kings squabbling over who has the grandest court, impressive artifacts being crafted and displayed, court position holders scheming, and cultures diverging, hybridizing, and shifting - to name only a few things that were in the update - it’s safe to say that the game got a shakeup with lots of new things to do. We also drew a lot of good learnings from it, both from the process (which was undoubtedly troubled, seeing the state of the world at the time) and the reception. Good lessons that we’ll bring with us in the future.

The Fate of Iberia followed and breathed new life into the Iberian peninsula. With content such as bonds of friendship stronger than iron, titles changing hands over a game of chess, and the revival of lost faiths (if you’re observant enough…) The Struggle, a central mechanical core surrounded by flavor, struck a balance that was enjoyed by many - a winning formula that we’re more than likely to follow in the future.

Friends & Foes was an experiment that played to the strengths of the game - by adding dramatic content, and proved how it’s always a nice thing to have more of it! Not only did it seem to be an appreciated format, but it was very motivating for us to make. For more news on this, stay tuned early next year…

And to round the year off we released the Robe update, which focused on adding graphical variety and fixing issues. It revamped the bookmark screen, added a full set of art for tenets, and made custom rulers saveable, in addition to balance and AI fixes. We will always strive to make sure the game is in a good, healthy state.

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Now, some of you know the above already, and want to see something new! As we won’t be back with Dev Diaries for a while (they’ll start back up sometime in January) I want to leave you with something that can be discussed for a while. We’ve seen a lot of discussions regarding Nicknames, or rather the lack of them, and have taken your feedback to heart!

In an upcoming update, we’ll be adding in a new system for gaining nicknames passively, not too unlike the system in CK2, but vastly improved (in CK2, it was just a highly obfuscated system with little-to-no fanfare at all). These nicknames can be earned at any point during the game, and will reflect your character’s status as well as they can. They can be bad or good, with most (if not all) being overwritable by more prestigious nicknames should you do something extraordinary (such as uniting the Spanish Thrones, or Uniting Africa, etc). Gaining a nickname comes with a small boon or penalty to prestige and opinion, just enough to make it matter.

nickname_event_1.png

A positive nickname, celebrated by a good friend.

nickname_event_2.png

A negative nickname, gained while in prison, with the news delivered by someone who’s not exactly a fan of yours.

This system focuses on nicknames that aren’t particularly active, it won’t give you ‘the Conqueror’ for example. It will, however, pick one of 200+ appropriate passive nicknames. These are in part existing nicknames in the database that didn’t exist outside of historical characters (‘the Fat’, ‘the Poet’, ‘the Brave’, ‘the Tyrant’, etc.), nicknames adopted from CK2 (‘the Zealot’, ‘the Lucky’, ‘the Resilient’, ‘the Strange’, etc.), historical nicknames that were never used before (‘the Desired’, ‘the Idle’, ‘the Wrathful’, ‘Longsword’, etc.), and community suggestions (‘the Navigator’, ‘the Berserker’, etc.). All of these nicknames have triggers so that they only appear where logical, for example; you can only gain ‘the Tyrant’ if you have a certain amount of tyranny opinion, and you can only gain ‘the Fat’ if your character is of the heavier persuasion. A lot of these also take your prestige or piety levels into account, so having a high prestige level can ‘protect’ you from gaining poor nicknames. There’s also a game rule that controls the frequency.
nickname_snapshot.png

Some examples of nicknames you can get through this system.

We aspire to keep most nicknames in line with history, or what would be plausible. That said, feel free to suggest more nicknames! Who knows, perhaps you’ll suggest something that’ll make it in… just remember that they shouldn’t be too ‘active’, so no ‘the Conqueror’ or ‘the Destroyer’.

To make nicknames a bit more… spicy than they are, we’ve also added a small new feature that allows you to see what a nickname actually means! Charles the Bald, for example, wasn’t without hair but rather without a suitable crown for most of his life. By hovering over nicknames, you can now see an explanation.
nickname_reason_charles.png

Charles wasn’t so bald after all, and now you know why.

nickname_description_2.png

Quite self-explanatory, but still informative.

Finally, a word from our community manager Pariah about a QnA session we will be having with some of the devs on our Discord server:

"As the holiday season approaches, we will also be holding a QnA session where you can feel free to ask any burning questions or just anything on your mind about the game. While we can’t give away any company secrets or tell you exactly what we are working on next, it will be a chance to sit down and discuss things with members from most if not all disciplines of the game!

The QnA session will be taking place on our Discord server on Tuesday December 13 from 16:00 - 18:00 CET, which is a terrific place to help supplement these Forums. The Discord is filled with tons of your fellow Crusader Kings community and always a good place to find knowledge and conversation. If you are not already part of our terrific Discord family and would like to get in ahead of the QnA, you can find a link HERE!"


That’s it for this year - we’ll see you in 2023! Have a God Jul and a Gott Nytt År as we say here in the frigid north!
 
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May 2023 be a year of content and consistent updates. We appreciate the work you do, we just want to see more of it.
 
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I like the explanations. It would be neat if this could also show the in-game reason, similar to relationships. Like, "Gained the Accursed nickname after being imprisoned by Lahiltoul"

Another thing I always wished for is the ability to stack nicknames. You know, Mother of Dragons, Breaker of Chains, Eater of Breadsticks.
Perhaps you could choose one primary nickname and have the rest in a tooltip? And occasionally use the whole list in events. That would be fun.
 
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Love the idea of having nicknames back, will it come in a small update early in the year or as part of the free patch of a dlc later down the line ?
 
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Hoping you can balance it in such a way we don't see the same few nicknames super often.

EDIT: Can we get one for eating the pope? It's a giant meme and I imagine realistically if someone actually cannibalized the pope they'd be forever infamous. "The Priest Eater" or something?
 
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I like the explanations. It would be neat if this could also show the in-game reason, similar to relationships. Like, "Gained the Accursed nickname after being imprisoned by Lahiltoul"

Another thing I always wished for is the ability to stack nicknames. You know, Mother of Dragons, Breaker of Chains, Eater of Breadsticks.
Perhaps you could choose one primary nickname and have the rest in a tooltip? And occasionally use the whole list in events. That would be fun.
Oh, same! This will not be in now, but multi nicknames/nickname selections are on the ever-growing improvement pile. :)

Love the idea of having nicknames back, will it come in a small update early in the year or as part of the free patch of a dlc later down the line ?
Undecided, but most likely part of a free update alongside a release.
 
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Suggestion for a new nickname would be something relating to appearance modifying traits (in combination with dread or tyranny).
To resemble the othering of non-conformity in physical appearance that persevered through most of human history. Maybe a bit on the tricky side, since you obviously do not want to continue the othering, but reference it instead. I'd understand not putting it in, too.
  • 'the Abominable', if you have high dread or tyranny and at least one significant physical difference. (Albino, Giant, Hideous, etc.)
  • 'the Chimera' (or something like that), if you have very strong positive AND some "negative" physical difference traits. (Giant+Beautiful, Albino+Herculean, etc.)
    • maybe require it to be at least 3 relevant traits in total
 
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Finally! The one thing simple thing that this game lacked, Nicknames are always fun to get for me, personally, so getting a system for it is sweet!
 
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Happy holidays to all the team and look forward to seeing what you come up with in the new year!

In terms of nickname suggestions, perhaps those given to King John of England:

Softsword’ - Could be used for a character that is craven, has low prowess, or has certain marital problems…

Lackland’ - Not sure if this counts as ‘too active’ a nickname, but for a character that has inherited very little land compared to his brothers.

Also, for the women:

Swan Neck’ or ‘Gentle Swan’- For a woman with an attractiveness or gentle trait, taken from Edith Swan, the mistress of Harold Godwinson.

Plus the usual suspects of the ‘Bold’, the ‘Tall’, the ‘Fox’ etc…

There’s also some very evocative Anglo-Saxon names found in the Domesday Book, from ‘Pennyfather’ (presumably a miser) to ‘Chubbycheeks’ (self-explanatory) to ‘aurei testiculi’ or ‘Golden Balls’ (the mind boggles!)
 
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Oh, super neat! I like the explanations for the nicknames especially. There’s a lot in CK3 that happens under the hood that sometimes gets mistaken for random, and it’s really nice to see the why of a certain outcome.

I don’t know if it’s worth it or not, but it would be neat to have a way to remove nicknames to roll the dice again. Maybe something like a decision that can only happen every decade or so, and that takes some time to complete (while having a chance to fail)?

Gotta put together Ye Olde Medieval PR Team :p

Where are my manners, though, running up to the preview and asking for more stuff before saying thank you. So thank you for the continued work on the game. It’s a delightful, enjoyable game that has produced some really fun and memorable stories for me.
 
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Having some wild guesses about the historical nicknames:

I guess 'the bald' is also given to the one who sold crowns to the merchants via the Iberia event and spent a long time without them.

Dyre's 'stranger' title could be given to the one who succeeded Varangian adventure CB far from Europe without any Norse nearby.

Bayajidda's 'the Slayer of the Snake' title could be unique. Or maybe it could be given when the character kills a landlord with a snake or dragon in his flag (ex: Lombardy). Like how Thomas Howard got his cool CoT.

1670337116877.png
 
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Happy holidays to the team. Thanks for your hard work.
 
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Patting yourself on the back before releasing 1.8.1 to fix old and new bugs... I'm really sorry, but that has a bitter taste.
 
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One thing I want about the nickname system: Nicknames should be collectible and players should choose one to represent. (Like how your primary title works) Every time when a player gets some cool nickname like Saoshyant, it's always replaced by some meh stuff like 'scholar'

Because of this, nickname events and decisions are something to be avoided rather than something exciting. But when it becomes collectible, it's something to seek out for.
 
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A few more suggestions. Most of them should not be too active, but some of them might be a bit more tricky.
  • 'Heartless', for killing lovers, close family members or children of friends (or allied people) without an execution reason (whether murder or execution)
  • 'Cuckoo', for having more children with other married partners than your own.
  • 'Committed', for only ever having a single soulmate and no other lovers/spouses your entire life (requires soulmate + marriage for several years)
  • 'Atlas', for having multiple traits that improve prowess as well as a prowess over 40
  • 'Fallen', for having had high Level of Devotion, but now being only a Sinner.
  • 'Adversary', for killing the head of a christian faith (or maybe just Catholic/Orthodox) - Don't know if the term is also used in other abrahimic religions
  • 'Bad Example', for having a high level of Prestige, but being a Sinner
  • 'Persistent'/'Insistent', for starting wars over the same claim (title or artifact) multiple times
    • Would also work for repeated attempts to romance/seduce the same person
  • 'Executioner', for having more than 20 executions in the last 5 years.
  • 'Negotiator', for having ransomed more than 20 prisoners in the last 5 years.
  • 'Reincarnated', for having the reincarnated trait. (It's rare enough, after all. Might as well make a big deal out of it)
  • 'Disgraceful', for having a low level of prestige, devotion and accumulated debt, but a very high level of splendor
  • 'Phoenix', for reclaiming your lost primary title (if it had also caused you to lose a tier)
    • 'Rightful Heir', if you reclaim your predecessors lost primary title
  • 'Open-Minded', for having all your friends, lovers and spouses be of different faith and/or culture
  • 'Ender of Lineages', for having killed multiple people of a house/dynasty that no longer exists, but had a level of splendor of 2 or above
  • 'Sage', having a learning stat above 35 and having warded 4 or more children
EDIT: i might start a suggestion thread if there isn't any yet and collect all of mine as well as other people's suggested nicknames.
EDIT2: There is one as @kawamuratc pointed out. It's [ here ]. Added my own suggestions to that now.
 
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AI Seduction
Imperial Functions
Culture promotion
Cultural acceptance
Wandering System
Court Room
Grandchildren and Grandparents
Great-grandchildren and great-grandparents


Why are these not mentioned?????
 
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KNOWING the meaning of a nickname is not enough. Make it slightly influence your piety, prestige, or public opinion please. After all, you can't expect everyone to respect a "frog"
 
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