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CK3 Dev Diary #09 - Lifestyles

Greetings! Today we’ll be taking a look at a new and exciting feature in CK3 - the Lifestyle system!

Now, to start off, the lifestyles of CK3 have very little in common with those in CK2. The system has been changed and is vastly improved and much more interactive than CK2’s system. In fact, we have proper skill trees now, much like those you would find in an RPG. You will gather experience and unlock perks, which conveys all kinds of bonuses to your character! This allows you to tailor your character to your needs, immerse yourself in their story, and provides a lot of replayability, as it’s not only about what perks you get, but also when you get them.

There are five Lifestyle categories, with each category containing three full skill trees. You first choose the Lifestyle you want, and then you select a focus within it.

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The focuses convey immediate bonuses, much like they did in CK2 - you usually pick the Focus that provides the modifier you most need at the moment. For example, if you desperately need piety you can pick the Theology Focus, while if you have just conquered a large amount of land the Authority Focus might be more appropriate. You can pick any Focus within a Lifestyle to gain experience within it, the Focuses do not correspond to specific trees.

Each Focus also comes with its own unique set of events, connected to the theme of the Focus. If you have the Temptation focus selected you might get events about subtly manipulating your vassals and guests, finding out their secrets or gaining hooks, while if you have the Wealth focus selected it might see you levy extra taxes upon your peasants, among other things. More on this in the next weeks DD.

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After you’ve picked a Focus, you will start gaining experience and can start unlocking perks!

Now, characters will not usually live long enough to unlock every perk. You will have to choose which path to go down, and you will unlock a new perk every few years. Perks are unlocked by spending experience, which is gained both passively (symbolizing that your character dabbles in subjects pertaining to their lifestyle during their free time) and actively (through choices in Lifestyle events, etc).

Perks are wonderful things that unlock all manner of possibilities and opportunities. Going down the right paths will unlock special modifiers, decisions, casus bellis, and even schemes. Some perks will modify existing systems to work differently for your character - for example, going down the Avarice path makes Stress (more on this in a later DD) have some positive effects. There are perks that make your troops fight better, that make factions stay in line, or that fortify your health. Really, you’ll be spoilt for choice - and we’ll go into more detail on what each Lifestyle is capable of in the coming weeks!

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The final Perk in each tree always gives you a trait, which is very powerful (think the Master Seducer trait in CK2), nicely rounding them off. If you live long enough, you’ll see yourself accumulate a few of these.

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Can you guess the traits? 15 of these traits are tied to the Lifestyle trees, the remaining can be gained through special events and activities.

While you won’t start using Lifestyles and unlocking perks before you’re an adult, it really begins during childhood. Depending on the education you get, you will have an affinity for a certain Lifestyle - now this doesn’t mean that you’re stuck with that Lifestyle, of course, you can choose any lifestyle regardless of your education. The education ranks directly correspond to a percentage increase in experience gained, a rank one education will give a 10% bonus, and a rank four one a 40% bonus, and so on.

When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate Lifestyle based on their education (making it even more important to manage your children’s education carefully), and perks based on their personality and traits. Do not worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime - though this will incur a massive amount of Stress (again, more on this in a later DD). Sometimes it’s worth playing the hand you’re dealt - perhaps going along with your lustful heir's seductive tendencies could open up a venue you hadn’t even considered?

In the next few weeks we’ll dive deeper into the various aspects of the Lifestyle system, so stay tuned!
 
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Now, characters will not usually live long enough to unlock every perk.

On a totally unrelated subject: is immortality still in the game? Asking for a friend...
 
Do not worry though, if you’re not satisfied with the hand you’re dealt you can choose to reset all perks (within that Lifestyle) once per lifetime - though this will incur a massive amount of Stress (again, more on this in a later DD). Sometimes it’s worth playing the hand you’re dealt - perhaps going along with your lustful heir's seductive tendencies could open up a venue you hadn’t even considered?
Excellent! I don't think this penalty was mentioned before, but I think it's much better than an entirely free reset of perks upon changing characters. Looking forward to hearing more details on lifestyles and perks!
 
Lifestyles are probably my all-time favourite among CK2 DLCs features, so I'm extremely pleased to see them on steroids in CK3. Great job, looks like this new system will provide plenty of choice and replayability!
 
Awesome News!
 
Interesting dev diary

The only thing I would query is if it makes characters too one dimensional e.g. fantastic diplomat but terrible at the other 4 skills? It would be great if you could still have some solid all rounder characters as well as specialists in one skill
 
Is that Vladamir Putin?

On a more serious note, I think you should be capable of focusing on 2 lifestyles, but the second should be to a lesser extent, many famous expansionist were also good administrators, think Basil II, or Charlemagne, as both managed to both expand and leave a well-administered state, with full treasuries, particularly Basil II, who despite constant waring, left an overflowing treasury, and because of his raining in of the Anatolian aristocracy, the middle classes actually flourished under his rule.
 
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The education ranks directly correspond to a percentage increase in experience gained, a rank one education will give a 10% bonus, and a rank four one a 40% bonus, and so on.
Sounds like education will be more powerful. Will also traits have similar effect on xp gain:)
 
Very interesting. :)
 
I like the system, but also I want to know how moddalbe it will be.
Also, how much influence can we get over the edjucation of our children?
Will there be different influences? (like e.g. the mother of the child tries to teach our young aspiring assasin some real empathy for others?)
 
It also makes it an interesting choice on whether to land your children. If you land them then they will build up experience and perks by the time you take them over BUT they might not pick the lifestyle or perks you want.
 
Will there be different influences? (like e.g. the mother of the child tries to teach our young aspiring assasin some real empathy for others?)
It is a good reason why traits should affect xp gain, a kind character should have a hard time to focus on intrigue but do better at diplomacy while a cruel one should be the opposite.