3 Day War Stream - twitch.tv/paradoxinteractive (June 2nd - June 4th)

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BjornB

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Tune in at 19:00 CEST to watch our 4 teams battle in a new type of war!


The French-Iberian Alliance
France - Feedback Gaming
Spain - Mordred Viking
Portugal - Viktor (Dev)

Objectives: Take Florence (Italy) and Bremen (Germany), Have the Largest Navy, No enemy troops in core territory


The Central Powers
Germany - The Prussian Prince
Poland - Traxium
Hungary - Zarine Tharn

Objectives: Take Luleå (Sweden) & Besancon (France), Turkey must not capitulate, China wins AI war


The Mediterranean Madmen
Italy - Jay’s Gaming
Yugoslavia - Robert (Dev)
Greece - GameGabster

Objectives: Take Budapest (Hungary), Control every island and entrance in Mediterranean, Japan to win AI war


The Northern Lights

England - Florryworry
Sweden - Da9L
Finland - OcelotStrategy

Objectives: Take Coimbra (Portugal) and Bremen (Germany), Have the largest navy, No winner in the AI war


The AI War!

An AI war will rage and one faction will get score if one specific side is the winner, and another faction will be bound to the other side of the conflict. A third faction will have as an objective to not have a winner at all.

The player factions are prohibited to directly engage in the AI war, but are left to try and sway the outcome by indirect actions such as lend leases, volunteers and politics. Basically by any mean except joining as an active side in the war.

Day 1:

There is also a big sale going on over at Steam! Check it out here!
 
Massive spam 1 battalion divisions to greatly increase volunteer numbers? ;)
Send heavy supply consuming volunteers to "help" the other side?
 
Maybe putting arguably the strongest nation in the game, Germany, together with two nations that can easily become majors of their own, Poland and Hungary, in the same faction wasnt such a great idea when it came to balance.
 
Spoilers.

- - - -

Having watched the whole thing... It can certainly be argued that this "light sp-art blitzkrieg" is less overpowered that it appeared. In the typical game with a 1939 declaration of war, even the Allies can build medium tanks and fight those light SP-ART head on. France & cie didn't have any sort of piercing in day 2, which hurt a lot. Two factions essentially lost their armies in the collapse, Germany got lots of industry and snowballed from there. The stars aligned, so to speak, as an obviously skilled German player caught his opponents completely off-guard in a war that started earlier than everyone is used to, and they never had the time to catch up.

With all those valid points in mind: are light SP-art supposed to dominate this hard in the early game? It is true that the French couldn't pierce, but later opponents could, and it didn't seem to make much of a difference. The LSPART divisions (1936 tech) reached 1.1k soft attack each in Britain, and could probably have reached >1.5k with planning bonus. Infantry melts in a matter of hours, piercing or not.
Looking at numbers on the wiki, light sp-art are better than tanks: almost 3x more soft attack than tanks (42 vs 16), for only 1 tungsten more and a less hardness (50% vs 80%). In itself, this is not particularly outrageous: 1936 artillery has 25 soft attack for 3.5 production, much better than the LSPART 42 for 9 production. 1939 artillery is even more efficient. But they also have the speed, the overruns and the surrounds, and that makes them an entirely different beast.
Is there a good pre-1939 counter for those super-LARM divisions? The problem doesn't seem to be piercing as much as the speed/soft attack combos they have. Even a large light tank divsion, the most obvious choice, is going to get pounded at 300-400 attacks per tick.
edit: typo.
 
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Is there a good pre-1939 counter for those super-LARM divisions? The problem doesn't seem to be piercing as much as the speed/soft attack combos they have. Even a large light tank divsion, the most obvious choice, is going to get pounded at 300-400 attacks per tick.

The counter is heavy tank early on. to have a high hardness and thus negate the high soft attack. Also this would give penetration. Bad side is that it cost a lot !
If no heavy tanks, 20w Inf with AA/AT can help not sure if enough or if only a 40w could really do the trick (reach higher defense than the soft attack)
 
Ah yes, heavy tanks should work.
We've seen some 20 width with piercing in the stream, it definitely didn't work. 40 width infantry would have the defense if in favorable terrain, but it's not much attack. @Secret Master, if you've seen the stream how would you handle it? Heavy tanks?
 
Ah yes, heavy tanks should work.
We've seen some 20 width with piercing in the stream, it definitely didn't work. 40 width infantry would have the defense if in favorable terrain, but it's not much attack. @Secret Master, if you've seen the stream how would you handle it? Heavy tanks?

I have not seen the stream.

I will only say that if we are talking about a massive war pre-1939, I'm not the expert. I would hazard a guess that LARM divisions are making life miserable due to a combination of speed, cheap hardness, and cheap breakthrough. If there is enough LSPART, then they might have decent soft attack.

As a counter, you could go HARM in space marine formations. But that might be really expensive that early in the game, even if you use Great War era heavies.

On the other hand, nothing stops you from getting at least the breakthrough and hardness yourself by building space marines that have LARM instead. That should help equalize firepower, but it won't neutralize the speed problem.