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PDX_Pariah

Community Manager
Jul 21, 2020
119
4.452
Howdy all!

Today we have released Update 1.7.1 which includes a lot of changes to issues that you have been reporting and a few that we found on our own!

Please note that we are aware of the "Missing Faces" issue that some of our Community are facing and while it is not being addressed with 1.7.1, there is an update HERE!

Without much further ado, here is the changelog:

AI:
  • AI can no longer hire and fire court position in the same decision cycle, this should fix the issue where AIs could end up in massive prestige deficits

Balance:
  • Slightly relaxed requirements for Reviving Taltoism to make it not entirely impossible in 1066
  • Crusade Targeting - Fixed so that Crusades check for current military strength when excluding target kingdoms instead of max military strength
  • Crusade Targeting - Completely rebalanced Crusade Kingdom Selection; while Jerusalem will still be the most attractive target (for Christians), there will now be much more variation in targets and a faith will tend to defend what is assigned to be their Heartlands to a much greater degree
  • Crusade Targeting - Distance is now a much greater factor when determining a crusade target
  • Crusade Targeting - Catholic Crusades are now much less likely to select a kingdom in the African interior, and slightly less likely to pick a north African kingdom (if the Holy Land is taken, we want the crusades to focus on going deeper into the middle east rather than to die from attrition in the Sahara)

Bugfix:
  • Fixed crashes related to loading save files from previous game versions
  • Crusade Targeting - Fixed so that Crusades cannot target an area below 5 counties in size
  • AI House members in Feuds will now be much more likely to start schemes against their enemies
  • Characters will now be more reluctant to allow Feud enemies to raise their children
  • Characters will now be more likely to join schemes against Feud house members
  • Added explanation of score tooltip when ending a Feud
  • Feuds can now only be started against Houses with at least 5 adult members and with Heads within one title tier of your own
  • Added 25 year cooldown between Feuds
  • Reduced frequency of Feud start events
  • Added explanation of Feud reward modifiers to encyclopedia entry
  • Fixed Feuds starting from murders where the murderer is still a secret
  • Fixed an issue where Unpredictable Economical AI's didn't build enough new holdings
  • Handle dead/alive for memories more consistently
  • Fixed an issue where Cautious Economical AI's weren't cautious enough in the early stages of the game
  • Fixed yearly.9110 missing an equals sign, also adjusted down dynasty prestige
  • Fixed a missing equals sign in the Loyalty trait definition
  • Fixed bp1_yearly.5704 missing an is_adult check
  • Fixed pilgrimage.6007 so it does not fire for blind characters
  • Fixed issue where Feud scale tip tooltips would be repeated
  • Added additional missing checks for the A Man in Our Bed event
  • Fixed missing adult and other checks in the A Man in Our Bed event
  • Fixed Guanche Vaulter Infantry leaping across the world as mercenaries
  • Fixed rivals not being less likely to accept alliance proposals
  • Fixed Vengeance event firing alongside At My Mercy for Norse characters who captured a rival in battle
  • Fixed incorrectly displayed/repeating Coat of Arms during longer sessions

Localization:
  • Fixed MAX_RECURSIVE_DEPTH error in Chinese localization
  • Fixed grammar of Ibn Marwan of Badajoz's bookmark character

With that out of the way, keep up the reports, keep checking out our socials for further info, and we will keep working hard on our next updates and news for the future!

-SP
 
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Could you please fix these two bug
1.cant form the archduchy of austria because the requirement is that the emperor isnt of my dynasty and doesnt check out
2.the sliders in the coat if arms detail configuration are a little bit offscreen so i cant make them bigger or mive them to the right
 
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Please review the following topic:

When I use the portrait editor in the debug console, there is a submenu called children. I can generate children of two characters there. The generation itself works fine, but I can't do anything with the characters. I can't edit them or access their DNA string in any way. Before update 1.7 I had this "c" button but then it disappeared Any idea why? I already removed all modifications and reinstalled the game, but I still don't see any button.
 
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  • Fixed rivals not being less likely to accept alliance proposals

Thank you, great to see both Rivalry and Feud modifier for alliances factored in now! Last week it was +30 in this case, now -50, as it should be.

Screenshot 2022-09-15 at 10.39.51 PM.png
 
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I had an event as a child just now where my Flamen asked me to give up my stuffed toy "best friend" and instead spend time with real children and socialize. I had the option of agreeing with my Flamen and taking a negative opinion hit or gaining one of three negative traits. I'd think agreeing to give up my stuffed best friend ought to gain me a positive reaction not a negative one.
 
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> Fixed MAX_RECURSIVE_DEPTH error in Chinese localization

If this works, it will make a big difference to players in Chinese. Here's hoping.
 
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Stupid question: where is feud "current situation "? I ll open this new update later but in the previous one I wasnt able to find it.

I'm happy with crusades support bugfix. Hope to see crusades and religion updates in the entire ck3 life cycle
 
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that feud tier change is probably a really good call. Its so weird when I get pop ups about the insults of some duke in Iberia against my 2nd cousins from a disinherited line of the family when I'm the Emperor of Russia.
 
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What about the bug that is making the game stutter like crazy when you have a large empire? The vassalisation check is bugged, there is a mod that fixes it for now.
Yeah, this is an extremely important bug to fix. I just tested and can say 1.7.1 hasn't fixed it yet. It's strange, because this used to be a bug that was around for a long time and eventually fixed, only to be reintroduced again with 1.7 somehow.
 
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Yeah, this is an extremely important bug to fix. I just tested and can say 1.7.1 hasn't fixed it yet. It's strange, because this used to be a bug that was around for a long time and eventually fixed, only to be reintroduced again with 1.7 somehow.

Hmm, considering this and the CoA bug that they just re-patched out, I wonder if Paradox accidentally copied over outdated code from somewhere.
 
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