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Developer Diary | Historical Denmark

Velkommen til Danmarks historiske Dev Diary! As you might have so astutely observed, today’s Dev Diary is all about Historical Denmark (and if you didn’t catch that, it’s ok; no one understands Danish anyways, so you’re not alone). Denmark has had the great misfortune to be designed by a Swede, namely me - and why would that be such a terrible thing you might ask yourself? Well, let me shed some light on that and give you a bit of context dear reader. Denmark and Sweden have fought the most wars between them than any other countries, so there’s some old blood and rivalry here. Which is thrilling to me; I now have the chance to make them as underpowered as I want - muahahahaha!

Before we go any further, do keep in mind that everything is still a work in progress and might change before releasing in- oooopsie! Spoilers ;) But every bit of feedback and correction is welcome! Do you think I missed something? Do let me know! Did I misspell something in Danish? Don’t even bother - I’ll never get it right anyways ;)

Denmark is famous for surrendering after merely 2 hours when Germany invaded, so this Dev Diary will be similarly short and sweet. Let’s jump straight into it, shall we?
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And there you have it folks, that’s all from-

….

….

So, this is awkward…. I’ve been told that this won’t do and that Denmark needs at least 2 more focuses. I might be able to throw something together. But before we get there we have other things we gotta talk about.

Historical Context
Let’s start with some historical context because it’s crucial to understand Denmark’s situation leading up to the war and why they surrendered so quickly. Denmark’s entire foreign policy was based around their perceived biggest threat, which prior to WW2 was Germany (and thereafter the Soviet). This way of viewing the world was shaped by their disastrous war with Prussia and subsequent defeat by them in 1864. From this date onward they pursued a policy of neutrality and did all it could not to anger Germany, lowering military spending and eventually focusing on what would become the welfare state.

One of the reasons why they kept this strict neutrality and disarmament was because they were unable to obtain security guarantees from the UK or from a Nordic Alliance once the war was looming on the horizon. The UK was in no position to offer any meaningful support to the Danes (and told them so in no uncertain terms) while the rest of the Nordic nations had widely different security concerns and couldn’t unify behind a common policy. The Danes realized that they had no hope to withstand a potential German invasion and didn’t, therefore, bother with military spending except to keep a symbolic force to emphasize their sovereignty.

Map Changes
Before we delve into what changes are coming to Denmark, let’s first look at some maps! My suggestion to simply bundle up all of Denmark into one state and rename it Southern Sweden was sadly downvoted (but just barely!). Instead, Denmark gets a whole bunch of new states (so that any Swedes - and Norwegians too! - can really savor the sweet, sweet sensation of conquering all of Denmark, bit by bit). As you can see, Germany is getting an additional state as well, and the Kiel channel has moved to a more accurate position. In total, Denmark starts out with 7 states now.
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Besides that, the Danish Belts have gotten a makeup too
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At The Game's Start

With that one out of the way, let's take a look at Denmark's starting position in 1936
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The more observant of you might notice that Denmark now starts out as a Disarmed Nation to better reflect their unpreparedness and policy of disarmament. Secondly, you might also have noticed that there’s an upcoming election in April of 1936 - which isn’t at all the usual 4 years cycle other nations have. Denmark actually has this little quirk where an election has to be held within the next 4 years from the last one, meaning an election can be held after 2 years, or 3 years, or whatnot. In-game, this is represented by Denmark holding elections every 3 years (this will be a great opportunity for you to switch the ruling party - but more on that later), but I digress! Other things some of you might have picked up on is that the non-aligned party is now called Bondepartiet and not Venstre. I would say that this is a more accurate reflection of the political landscape in Denmark during the 1930s, but it also fits better with how elections and politics at large has been reworked for Denmark with
Arms Against Tyranny.

What’s also noticeable is that the Danes are starting out with 3 new National Spirits, 2 of them are quite bad and the third one is in bad shape.

Neglected Military is a reflection of the poor state that the Danish military was in when WW2 broke out, but by completing certain focuses you can improve this spirit and remove it entirely.
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The Great Depression hit Denmark slightly later than other places, but it did have a great effect on the country. It led to businesses going bankrupt, farmers foreclosing and skyhigh unemployment. All of this spurred the growth of extremist movements on the political fringes. This is all represented by
Economic Crisis, which the player can use to their advantage if they wanna boost Bondepartiet, for example. But like with Neglected Military, you can improve and even remove this spirit through focuses.
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The last of the 3 starting spirits is Danish Industrial Capabilities, which also can be improved through focuses, but as you can see is in a pretty rough spot at the start of the game. Oh, that
Consumer Goods Factories factor might look quite high, and I know that a few of you are wondering about that. We know this seems high but don't worry it's a new modifier which we will be explaining in a future dev diary.
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Balance of Power

Before we move on to advisors and the actual Focus Tree, we need to check out Denmark’s Balance of Power since it’s going to be affected by all of these things. This is where all of the political decisions will be happening, and all of them will affect the balance between Welfare and Warfare. Now, what exactly does Welfare and Warfare actually do? Good question, and I’m glad you asked! Let’s take a closer look.
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The more you spend on Welfare, the more you’re pouring into developing your country. This is reflected in population growth, faster research, and the construction of
Infrastructure, Civilian Factories, and Railways. On the other hand, this means that you are pulling resources away from military build-up and construction.
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If you go all out on Military Spending civilian construction will suffer, but you’re going to produce military equipment much faster and deploy troops at a quicker pace.
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Advisors
As I mentioned, Advisors will affect the
Balance of Power - so you better think it through properly when hiring someone. What they will do is push the Balance of Power in either direction - largely based on their historical leanings.
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Politics
Like I previously mentioned, Denmark has a 3-year election cycle now, and the perceptive among you might have noticed a
Balance of Power decision called “Motion of No Confidence”. This all plays into how politics works in Denmark for Arms Against Tyranny. You will be able to select between different democratic parties and leaders now, as well as the Non-aligned, Communist, and Fascist parties.

The “Motion of No Confidence” decision allows you to choose a different country leader based on if their political party meets the right criteria.
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Not only can you change your country's leader, but you can also call for a snap election if other political parties have high enough popularity.
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If you called for a snap election you get the opportunity to boost the popularity of a political party and give them a higher chance of forming a new government. This is also what happens during the regular elections.
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The Focus Tree
Sadly, I wasn’t allowed to only make a 2 focuses long tree - even though I argued it was historically accurate! Anyways, without further ado, here it is

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The Industrial Branch
It’s through the Industrial Branch that you can improve and eventually remove the Economic Crisis spirit, but even before starting out on the Industrial Branch, you have to make a decision that will affect the rest of your game. Will you go for Sign the Kanslergadeforlig or Fortify Our Borders?
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Historically, Denmark signed an agreement called the Kanslergadeforlig which was the very beginning of the modern Welfare State they have to this day. This will also unlock Karl Kristian Steincke as an advisor.
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Moving down this path will provide civilian factories and building slots, as well as a National Spirit called “Danish Produce”.
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If you on the other hand are more concerned with how flat Denmark is and how it’s just perfectly suited for, let’s say tanks, then you might wanna fortify the borders and receive the Defense Minister Alsing Andersen as an advisor.
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This path will yield forts and military factories all over Denmark, as well as the spirit “Improved Logistics
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But no matter what your first choice is, there are plenty of focuses the 2 paths have in common! The first one is Devalue the Krone, which leads to being able to trade with both the UK and Germany. This is actually something Denmark did during WW1 and leading up to WW2
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And with Connect the Islands both paths meet up again and share the same focuses.
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You can also get Niels Bohr as an advisor
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With Expand the Industries you unlock the decision to develop Greenland, the Faroe Islands, and Bornholm.
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You can also improve an Industrial Concern and/or unlock one.
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But you can also extract more minerals from Greenland
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The intention with the Industrial Branch is to make it flexible so that you can really focus on your overarching strategy and have the branch complement that vision. And speaking of which, let’s move on to the military side of things!

Military Branch
I gotta be honest with you all here. I could have put most of this part in the alt-history dev diary since Denmark didn’t do most of these things. As I’ve already mentioned, Denmark was fearful of angering their bigger, southern neighbor, so they spent as little money on the military as possible. But playing like that makes for a boring WW2 war game! Wanna play a little game? Guess how far Denmark got in the branch below ;)
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You’ve made a guess? Ready for the answer? They completed Expand Ubådsvåbnet. To be fair, they were also like 90% through the Foreign Designs in the Airforce path. But that’s it! The rest is me piecing together stuff they did after the war and just finding something to do that kinda makes sense for Denmark. Anyways, I’m digressing again…

Do you remember that Neglected Military spirit I mentioned way back when we started this dev diary (feels like ages to me who’s been writing this dev diary for several days now, but for you, it’s been like… what? 5 minutes? 10?)? Yeah, this is where you work to improve it and completely remove it through various focuses, including Stockpile Oil
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But let’s take a closer look at the Army branch. This is where you receive the Hæren spirit and improve it throughout the branch. You will also be able to improve your MIO’s here. It’s mainly defensive in nature, while the more aggressive stats can be found in the political branches.
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The first Focus will see you take your first step in reorganizing the army after almost a century of peace and lack of actual combat experience.
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Then you can choose between investing in your MIO’s, namely Hærens Tekniske Korps, and Dansk Industry Syndikat
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With Hjemmeværnet you get the decision to activate the Home Guard during wars, but also the Hæren spirit.
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I could go on about each individual focus here, but it’s mostly about improving Hæren, research bonuses, and increasing funds for the various MIO’s. Let’s instead take a look at what Hæren yields after completing these focuses instead!
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These stats can be improved even further in the political branches - which will add entirely new modifiers as well.

Now, let’s turn our attention to the Naval Branch, where you’ll get the Søværnet spirit. Here you have a few choices to make, depending on where you want to take your navy. You can refit old ships, or modernize the navy. You can try to dominate the Baltic Sea with smaller ships or try to rule the North Sea with carriers and capital ships.
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Going with the Refit Old Ships will improve the Danish Industrial Capabilities spirit and unlock two decisions to get access to ships fast.
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If you on the other hand Modernize The Navy you will get the Søværnet spirit. This will give you two ship variants in production; one for a Coastal Defense Ship and one for a Destroyer. These variants are actually based on designs the Danish navy had but were abandoned due to budget constraints. There are actually different variations of these variants depending on the tech level.
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Towards the end of the branch, you face the second choice you will have to make; do you aim for Baltic Sea Domination or do you have North Sea Ambitions? The Baltic Sea Domination is the more straightforward of the two;
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Having completed this focus and the Generalkommandoen in the army branch will open up the Frømandskorpset, which might be helpful for naval invasions…
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The North Sea Ambitions is a bit more complicated though, since it’s affected by what choice you made between Refit Old Ships or Modernize the Navy (and I know the tooltip is egregious, but it’s necessary to show off the effects):
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And finishing off this focus will also open up the Torpedofly focus in the Airforce Branch;
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Before we leave the Navy Branch and take our first look at how the International Market can interact with the Focus Trees, let’s see what the
Søværnet can look like after completing the Naval branch. After completing the Baltic Sea Domination:
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And after completing North Sea Ambitions;
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Now, let’s fly over to the Airforce Branch - where you’ll have to decide between Domestic Designs or Foreign Designs for your aircraft straightaway.
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What you’ll get by completing Domestic Designs is two aircraft variants which are actually based on historical designs Denmark were working on when they got invaded.
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But if you on the other hand opt to go for Foreign Designs you’ll receive something called a Subsidy, which will make you as a buyer pay off your purchase faster. As a seller, you’re receiving the full payment with the only difference that the deliveries will go faster. So it’s kind of a win-win situation. You can read more about the International Market in the this dev diary.
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This specific Subsidy is for airplanes, but others can be for tanks, trucks, infantry equipment or what have you. If you look closely you’ll also realize that this Subsidy is only eligible for airplanes purchased from the Netherlands, The UK, Germany, or Sweden. That’s pretty cool, huh? I know you wanna know more about all of this, and we’ll talk more in-depth about it in an upcoming dev diary, so don’t you worry! Anyways, let’s move on with the Airforce Branch.

The next focus is Unify Flyvevåbnet, where you’ll get the Flyvevåbnet spirit. Denmark used to have two different airforces; the Army’s and the Navy’s, but they were eventually unified in the 50s. You don’t have to wait that long though!
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After that, you improve the Flyvevåbnet even further before choosing how you want to specify your Airforce; do you want to focus on fighters, close air support, or bombers? It’s really up to you and how you want to play the game. After completing the Airforce branch and having done the Jagerfly focus, the Flyvevåbnet spirit would look like this:
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Political Path
Now we’ve come to the Political branch, where we’ll only take a look at a small part of it, and leave the rest for the alt-history dev diary (because this is getting long). The left part of the branch is accessible after completing the Policy of Disarmament, which will see you enhancing your industrial capabilities even more.
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And in the end, you'll be able to complete Full Employment
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But before getting this far you have to first Reaffirm Neutrality as your very first focus in the political branch. Yeah, yeah I’m doing this backward; finishing with the beginning - but there’s good response for that! You see, when you have taken Reaffirm Neutrality you’ll get the Declaration of Neutrality spirit which will give you the option to fight or fold when attacked.
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Historically, Denmark surrendered after two hours of the German invasion (even though fighting took place up to four more hours). The Danes had a very different experience as an occupied country from everyone else that got invaded; they got to keep their government and even had elections during the occupation. And that’s what you’ll get too if becoming a puppet while having the Declaration of Neutrality spirit.
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And to be honest, this is the true historical path. Let me introduce to you the resistance, or as they say in Denmark; velkommen til modstanden!

Occupation
This is what you have to work with as a subject; the Industrial Branch and the Occupation Branch. But don’t think for one moment that you’ll be a good little puppet that will do your master's bidding. No no, this branch is all about gathering foreign support and building up a Resistance so you can topple your overlord! There are also plenty of
International Market Subsidies throughout the branch, to build up your forces even more.
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With Align with Foreign Powers you’ll seek out support that can provide you with weapons and support during the occupation, but once you declare independence you’ll also be able to join their faction - gaining an ally in your war for freedom.
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Historically, Denmark set up an exile force in Sweden. They were training to help in the liberation of Denmark under the guise as “military police”. This is of course something you’ll be able to do as well! Having gained a host for your Danish Brigades, you’ll also get a new division template that you can improve through focuses.
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To help you resist your overlord you have the Motstandsbevægelsen spirit which you have to improve to stand a chance against Germany.
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Balance of Power Redux
As a subject you’ll also get a different Balance of Power which will be crucial to regaining your freedom. All of these decisions are unlocked through various focuses and will help you in your struggle against your overlord.
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And that’s about it for me this time around. Who knew there was so much to say about such a small country? It’s barely more than a suburb of Sweden, but there are surprisingly many interesting things going on in Denmark during this time period. I hope you enjoyed the (looong) read! And if you don’t want to become a puppet of the Germans - don’t fret! There are ways to resist an invasion, but those will have to wait until another time.

Farvel!

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Reserved for Developer replies :) (Updated late as I have been busy with Midgeman out of the office for the week, my bad on that everyone! I will be speedier next time

Paradox_Danne replies;

Kaiser Wilhelm is best said:
Good job as always.

If I may ask, why isnt King Christian a national spirit? Personally I think he should be.
Thanks!

It's mainly because he wasn't very involved in politics, and because he nearly caused a civil war right after WWI, so having him with as a national spirit giving the usual +5% Stability felt... wrong. BUT I did use his 40th-anniversary badge as inspiration for the Resistance spirit if you're occupied


Cpt.Cross said:
I was expecting an incredibly short dev diary.
So did I! But lo and hold, there was plenty of stuff going on in Denmark at the time!


ryokun98 said:
Will Germany be able to demand Sønderjylland from Denmark if Denmark decides to surrender despite them not doing that in real life? And will there be a way for the fascists or monarchists to integrate this state into Germany?
As of right now, there's no way for Germany to get Sønderjylland, since that wasn't anything they were actually trying to take


Falkenhayn1 said:
I hope that puppet status will provide possibilities for Germany to use Danish territory, but the Danes won't fight for the Germans
Yes, this is exactly what is happening; Germany has full access to Danish territory but the Danes won't/can't be called into war


Dumbledood said:
Because I love looking at pretty pictures, do you have any leader's images to share at this point?

Also, can you talk breifly about which democratic leaders will be avaliable, and and which different democratic parties that you can choose?
Weeeeell, since you're asking so nicely ^^
We have Thorvald Stauning for the Social Democrats, Christmas Moller for the Conservatives and Knud Kristensen for Venstre (The Liberals). I have unfortunately missplaced Knud's portrait - bit it WILL be in when we ship XD
thorvald.png

christmas moller.png

knud kristersen.png

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ClydeFrosch said:
but it should be as its a historical core of the german empire and had many german speakers
We'll see down the road if we can fit something in, but no promises


Me_ said:
"But don’t think for one moment that you’ll be a good little puppet that will do your master's bidding."

Is there an option to be loyal and hope for some gains on the side?

Also, what happens to Iceland if you surrender? I dislike how it sometimes joins the Axis on its own.
No, as of right now you won't gain anything from any overlord. I want to add something like that, but we'll have to see considering time restraints and stuff


Carlos Burbon said:
I wonder where is Iceland. I think it will also have a small focus tree. I'm so exited about it! BTW great job so far.
::googly eyes::

Dumbledood said:
Firstly very cute puppy. Secondly Knud and Vilhelm were both Prime Ministers of Denmark, will this be similar to the Swiss system where any of the advisors can become the leader of the country?
No, there's a set number of country leaders, so not all of them will be eligible - but some of them will be!


Potionsseller said:
Nice job guys, but again, no kings national spirit?
As I said in a previous post, it didn't really make sense since he was very hands-off during this period and had almost caused a civil war less than 20 years prior to the game's start


Ossiv said:
Historically 6000 Danish volunteered for the German SS. How will that be represented in game?
The intention is for Germany to be able to get manpower from Denmark through various ways


Can we please get a higher resolution of the occupation part of the tree?
well ok then ;) And it's even received an upgrade!!!

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Micmicc said:
Kinda difficult to notice Denmark's 1936 election in April when it says "Next Election April 1939"

So why are most advisors dogs? Placeholders I assume. But it would be funny to hire a fascist demagogue who's a dog.

Is Bornholm considered remote? I mean it's not even closely as remote as the Faroe Islands and Greenland
Denmark had an election in 1935, so there won't be one in 36 - unless you have a Vote of no Confidence

Yup, placeholders - but I like your idea XD

It's not as remote as the Faroes or Greenland, but it's not part of mainland Denmark per say


Bendeguz said:
Great to see the immense amount of historical research you are all putting into the game, ever since the Italian DLC I have loved the new direction!

Not only is it making some really fun little countries to play with personally, but also making a bunch of new unique ways to experience the world of the 1930's as any of the other major players in ww2. Being able to learn about all these other countries, no matter how small, is fantastic, it makes the whole map feel 'lived in' and authentic, and I hope some others will get this treatment later on too (I'm looking at poor forlorn Hungary with its tragic Hapsburg restoration rather than the Austria it belongs to)

Speaking of, will the Danish food bonus also be passed onto Germany (or anyone else) if they occupy them? Historically, the Reich got a LOT of food from Denmark, and it was one of the many ways the German people were one of the best fed and thus most supportive of the military effort up until the late war. As Mogens R. Nissen's abstract for Danish Food Production in the German War Economy says: "The economic collaboration of Danish authorities and agricultural organisations established a very efficient system with strict controls of food production and food consumption, to the mutual benefit of Denmark and Germany."
Click to expand...
I suppose that's one of the great things with a live service kind of model; we actually have the time to visit all kinds of nations and give them more... personality

Yes, any Overlord gets "The Butter Front" spirit. Now, remember that these numbers are VERY MUCH WIP. We're still working with balancing and things like that
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Dimmie_Dumm said:
Will they become actual straights? I.e. blockable by ships and penalty imposing for simple foot marching?
Yes, it's blockable now


@Paradox_Danne
Will Thorvald Stauning have a death event? He died in 1942 during the occupation.
I suppose you have to play and find out ;D


Lofina said:
I noticed that the Diary did not mention Iceland at all. I suppose that the team is cooking something Special for them? ;)
::googly eyes::


Telenil said:
7 states sounds like a lot for Denmark, I don't recall(say) the Netherlands having that many. Was there a specific reason to split the peninsula in multiple parts? Aside from that Swedish dopamine shot.
It's mostly to make Denmark more fun to play. And for Sweden to conquer more ofc ;)


leviathan_13 said:
If I can make a request, would you consider adding a diplomatic action (or some other kind of mechanic/effect) to request passage through naval straits? IIRC at the moment they are tied with military access, but that is basically only granted to allies. It's virtually impossible to gain access if you have different ideologies (even not opposed ideologies like neutral and democratic). Of course, you would still need to improve your relationship quite a lot to gain straits access, but I'd like it if it wasn't as hard as military access. Denmark and Turkey are a pain to deal with if your access to the ocean has to pass through their straits. And to be clear, that's the strategic advantage of controlling a strait, but I'm just asking for a viable alternative to gain access different than either conquering them or allying them.
I think that's a good suggestion and will bring it up - but I don't think it's gonna happen with this release


Masterbobli said:
Seeing that Denmark has unique focus icons for different regions (Greenland, Faroe Islands), I'm wondering if it's possible to add some new icons for older focuses. For example, adding a map of Algeria to the icon of the French focus "invest in Algerian France"
There's plenty of places that could stand with a make-over, sadly it's outside of this scope


SeekTruthFromFx said:
Probably my favourite feature is the decisions to buy ships from other countries, since I am most interested in the naval side. It has always been common for smaller countries to buy major warships from Great Powers. I understand why this isn't possible on the International Market so I thought it wouldn't be possible in this patch cycle. I realize that these decisions will probably create new ships (rather than actually transferring ships between tags) for technical reasons, but I hope that these events can be scripted to create a mutually beneficial deal, e.g. the selling power gets an offmap Dockyard for 30 days.

I like the NFs (Modernize the Navy) that give both ship templates and grant MIO bonuses. But I don't understand why the screenshots show two versions of the Peter Raben Class (a CA and a CL) and the Delfinen class (a 720 IC version and a 1823 IC version with more guns). And I am concerned that Denmark won't actually benefit from the MIO bonuses, since the production lines are created immediately (without MIO bonuses applied). Will 500 Funds be enough for Orlogsværftet to immediately apply a bonus to these designs and if so, will you be adding script to make sure that the AI applies it?

I am a bit worried though about the decision to create a new Balance of Power for occupied Denmark, instead of using the existing Autonomy system. I suspect that you are going to end up with lots of bugs and corner cases in the interaction between subject Autonomy and this new BoP. I know Fascist Autonomy is locked behind DOD, but I wonder whether you will find that that adding a couple of lines of code/script to unlock it for only Denmark (if players own AAT but not DOD) will save you a lot of trouble in the long run.

And I find some of the Occupation branch focuses somewhat unbelievable. Is Germany (or another occupier?) really going to sit back and watch Denmark buy weapons from its enemies and do nothing? I like this suggestion, which would make the Occupation path much more interesting:
Click to expand...
Countries that sell ships to Denmark will get something in return ;)

Denmark will receive a more updated version if they have the tech researched

The Occupation BoP kinda exists in parallel with the Autonomy system and doesn't interact that much

Manchukuo has a similar build up to regain its independence. Sadly, it's hard to keep a subjects intention hidden from their Overlord. But Germany has ways to annex Denmark completely if they become too unruly.


Чорная Русь said:
Will Greenland and Iceland receive any content?
You'll have to wait and see I suppose


Spráng said:
Seems like a good job. I appreciate having Scavenius af the foreign minister rather than the facist demagoue.

A bit of spelling.
"Det Danske Stålvalseværket" Is a bit wronly worded.

It should either be

Det Danske Stålvalseværk

Or if you want to keep "Stålvalseværket"
it should be named something like

"Stålvalseværket i Danmark"

Also your naming of Denmark is a bit inconsistant, while you have Nørrejylland and Sønderjylland both with "ø" you have chosen to name Sjaelland without the Æ, while i might be a miss of any historical source stating that Sjælland is spelled without Æ at the time of WW2, i don't think this is the case.
Further on "Nørrejylland" while the term indeed mostly refer to the region you've designated, it would more aligned with how it's used to just call it "Jylland" while keeping the "Sønderjylland"


With regard to your focus "Sign the Kanslergadeforlig"
It would be more appropiate to call it "Sign Kanslergadeforliget" Also Kanslergadeforliget was signed in 1933, so pehaps renaming the focus to Continue Kanslergadeforliget, might be more appropiate.

Bondepartiet as representing the non-aligned i a bid odd in my opinion, the party was insignificant, but pehaps your choice might be the best moddeling of it after all.

The straights should argueably be split into two parts.

Historically prior to WW2 the danish straigts was where you blocked fleets off, however, Germany constructed massive guns on both the danish coast of Northern Jutland and on the South Coast of Norway to effectially create a new straight that was blocked off.

Also i really hope you touch on the fact that Germany expected an Allied landing in Denmark, and thus Denmark had a massive share of the atlantic wall build along the coast of Jutland.

Lastly, you should add a port in Esbjerg
Click to expand...
This is great! Thank you very much!
I'm aware that Kanslergadeforliget was signed in 1933, but there's so few things going on in Denmark to base a Focus Tree around so I added it. Renaming it isn't a bad idea though

Bondepartiet did get 3% of the votes in 1935 and is a better fit than the previous non-aligned party Venstre ;)


Veltia said:
Someone else mentioned German cores on Sønderjylland: I would like to flip that question around and ask what about Danish cores on Schleswig?

A sufficiently skilled (or console-commands using) Danish player might be able to not only resist German invasion but conquer Schleswig-Holstein from Germany and succeed where Denmark failed in 1864: Integrate Slesvig-Holsten into Denmark.
Unlikely, perhaps, but there are more unlikely alternate history outcomes in the game already.
hush now, don't spoil up coming dev diaries ;)


SeekTruthFromFx said:
Some comments on particular focuses, events, and spirits:
  • Danish Industrial Capabilities NF: The text would read more easily as "...but its industries" as industries have not been previously mentioned.
  • Danish Produce spirit/The Butter Front spirit: These National Spirits represent the economic boost provided by trade with Denmark. Since this boosted the economy as a whole, rather than the armed forces specifically, I think it would be better represented by grant offmap CIVs (representing the economic gains from trade) or reducing the number of Consumer Goods Factories by a flat number like 2 CIVs (representing domestic consumption being provided by Denmark rather domestic agriculture) rather than bonuses to military Supply, construction speed, etc.
  • Devalue the Krone NF: Devaluation makes economies more competitive, but in the short term it causes unpopular domestic price rises. I think this NF should have an immediate Stability -5%, while retaining the long-term increase in Weekly Stability, to represent this. I also think the PP+50 should be removed, as devaluations (however wise and necessary) are usually embarrassing for governments and cost them political capital.
  • The Economic Crisis NF has a grammar error. Macroeconomic demand is non-countable, so it should read "falling demand for agricultural produce has meant...."
  • The Election Campaign Planning event has a grammar error. "Parties" is plural so the text should end "their respective causes".
  • Expand the Industries NF: Industry in this sense is non-countable, so it should be "Expand Industry"; "Expand Our Industries" would be an alternative.
  • The Neglected Military NF has a grammar error and a collocation mistake. The first sentence is a statement, not a question, so it should be "the then-Prussian army, we have pursued a policy...." The third sentence should be "have received funding cuts".
  • Stockpile Oil NF: It makes no sense to me that stockpiling oil allows Denmark to change the laws of chemistry and increase Fuel gain per Oil. And I doubt that a maritime country with a very limited number of CIVs will or should built Fuel Silos. This NF should instead do what players will expect and actually stockpile oil: give Denmark some (20,000?) units of fuel in its stockpile or even fill its fuel silos to the maximum.
Since I have made some language corrections, I should state clearly that Danne's English is very, very good (writing humour in a foreign language is hard and you do it so well!) and these are minor mistakes that anyone could make. In fact, it's hardly surprising if someone gets muddled when writing English text, full of Danish words, in a Swedish-speaking city....
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Thanks! Feedback and correcting my spelling mistakes are always welcome! I'm gonna blame the Danish language for all of my mistakes - whether they be spelling mistakes or not ;)

And thanks for the compliments ::blushes::


Memenarchist said:
Could you show off some Danish commander portraits? (assuming they're done?)
Just because I'm in such a good mood ;) Now remember, these are VERY MUCH WIP - but any feedback regarding skills and abilities are welcome!!! Honestly, I'm just gotta take this opportunity and gush a bit over all the portraits! They're sooo goooood
generals1.png

generals2.png

admirals1.png

admirals2.png



Nor William said:
Can you explain more about Occupation Branch, please?

We're going to prepare our army for the liberation of Denmark and sabotage against Germany, right? Or we can do something to damage the Germans even more?

And in ww2 there's no Danish War of Independence, does that mean Historical AI will never get a freedom war?

I see we have choice to close up with Overlord that mean we will get something good from do this?

And can Germany replace the former Danish government with fascists like it has in history?

(Sorry for my bad english skill and many many question DX )
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Denmark will mostly just sabotage Germany's ability to extract things from Denmark, and not harm them per say.
Unless you stop Denmark, they're probably gonna rebel! But you can install this guy, Werner Best:
werner.png



I thought your English was very good - and questions are appreciated!


Saevynn said:
I think that You're purposefully hiding Iceland, which leads me to believe that it's an integrated puppet or a PU of Denmark at the start of the game.
Also You get decisions to develop Greenland (so it's not independent), so I think Greenland will be a releasable.
::googley eyes::


Herr Robert said:
Being a Swede, I just loved the danishbashing in the dev diary.

I think it was a sound decision to have more then one region in Denmark - we all want the swedish puppet to have more options for construction.
Man tar ju varenda chans man får för like dansk-bashing ;)


Spráng said:
Thanks for the Reply.

Ye i think i misphrased my point regarding bondepartiet.
Mostly the fact that, there's limited support for them to reinstate the king. Also i hope you touch on the massive popularity the king gained during the German occupation.
Konservative might be a better representation of the non aligned, however that is doubled edged because they are also avid supporters of democracy

Also, Greenland should not be core territory of Denmark, while it can however be argued that the Faroes and Iceland could be considered core terrioty. The Greenlandic people are in essence a native population colonised by Denmark, while Iceland and the Faroes are of the same scandinavian descent as Denmark. Pehaps they should start as core territory, but lose it once the UK occopy them
Konservative is a democratic party you can elect to power, so they're represented. We'll, there's at least one event that will have dire consequences for Denmark tied to the king ;)


Carlos Burbon said:
I have to admit that I thought that Denmark will be boring, however now I'm so hyped about their new focus tree. I think it is the coolest one so far!
::blushes::
Oh golly, oh gee, I don't know what to say ^^


Thygen said:
Awesome Dev Diary, cool to finally see my own country in the spotlight! (Even if I have to endure all those swedish jokes... At least there were no "Kamelåså" jokes)

I'd like to quickly note that Christmas Møller is missing his first name, John. Well, his full name was Guido Leo John Christmas Møller, but he normally just went with John Christmas Møller.
Yeah sorry about that - that's on my! I had gully intended to end the DD with the actual Kamelåså video XD

Thanks for the correction!! Much appreciated


Áurum said:
I didn't expect the historical path of being a democratic puppet of Germany, well done there.

Will Germany have decisions to influence the Occupation Balance of Power?
Yes they will, as well as events that will trigger under the "right" circumstances


Darth Howard said:
@Paradox_Danne when will you start with showcases of focus trees on twitch?
I'm not entirely sure actually. We're all off on vacation soon, so some time after August I would assume


valentineradushev said:
I like this so far! But I will once again say: please listen to the community feedback on this and include all 3 Scandinavian monarchs as spirits. It doesn't matter how prominent, liked or popular they were. They all are part of the country and an important one at that.

Not to mention it really creates this disconnect with just about every other constitutional monarchy in the game which has their monarchs as spirits.

King Christiaan doesn't need to need to give any stability even. Not to mention that he WILL be very important to the occupation later and serve as a major rallying point for the people against the Germans. He'd ride in town on his horse and be a symbol against the invaders. He was also against the deportation of Jews.

Like it or not - all 3 monarchs were very important to their countries. They should be reflected. Not least of all because these countries are STILL monarchies to this day even.

Edit: Just read more on Christian - he is considered one of the most popular modern monarchs due to his status as a resistance icon! That alone should make him a spirit. Come on now! Why are we doing the monarchs dirty like this?
Click to expand...
I was actually going to use him as the symbol for the Resistance if you get occupied, but found out that the Danes wore his 40th-anniversery badge as a silent protest, and I just couldn't resist using that badge as the Spirit Icon. You can see the icon in the DD


Defussion said:
Pretty interesting focus tree and new content.

This question can be a little bit off topic but I'm curious about the historical german focuses "Around Magnot" and "Operation Weserübung", the latter having a lot of prerequisites so the germans can't pick Weserübung first. Historically, Germany invaded the nordic nations before the Benelux/France, but even with historical focus on, the germans always do the opposite, will this be fixed?
We're looking into it


Diddlmus said:
Just ond question as a Dane i have never heard of Nørrejylland? Was that just a Swedish bashing. :)

and remember according to Old “Law” we Danes are allowed to hit a Swede with a stick if the cross a freezing Øresund
No, that's me not grasping all the different ways you Danes name your places :p I think Nørrejylland is an old term or something? I'll most likely rename it either Nordjylland or just plain old "Jylland". I've gotten plenty of good feedback after the DD!

If you ever see me coming wandering over a frozen Belt, you're more than welcome to hit me with a stick! XD


Cruxador said:
Maybe this is revisionist folk history, but wasn't one of the key political purposes at this time to limit harm to Denmark and to Danes? This is how I always understood Danish politics behind the surrender and the lead up to it, coming from a Danish background. Therefore it seems strange to me that all the content is about hurting Germany, and much less about benefiting Denmark
All of this is definitely true! The Danish government was very sensible and gave in to the lesser evil to spare the people from war, death and ruin.
The thing with having focuses that benefits Denmark is that it makes for a boring playthrough. And to be clear, they didn't benefit much from the occupation - except being spared war and death. It's not like it was a mutually beneficial relationship


Emren said:
Yes, Nørrejylland is definitely a very old term. I would just go with ‘Jylland’. Nordjylland is specifically the island at the very north of Jylland, so that won’t really do either!

I see somebody else asked about the crossings being blockable. I assume this also answers the question whether all the dotted lines are now proper naval crossings? Used to be only the crossing to Helsingborg that was a real naval crossing (only place where naval forts worked). And you had the screenshot showing the new strait. What are the rules for the strait now?
That's good to know!

I would like to refer all these strait questions to @Wrongwraith, who's the one that actually implemented these changes ^^


jag95 said:
Hey great work. I was just wondering didn't the Danish government resign in 1943? How are you going to implement that in the game? And what will the fascist playthrough of Denmark be like? And is there a communist focus tree for Denmark?
Yes they did. Those things will be handled through events and decisions made by Germany (or really ANY overlord). Germany will be able to install Werner Best as the country leader under the "right" circumstances (if you read through the comments you can see his portrait somewhere)


jag95 said:
Great! Will the player be able to turn Denmark fascist without Germany? Isn't there a Danish fascist party? and is there a communist focus tree for Denmark?

Attachments​

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Keksburg said:
There are 7 pages of posts now, and devs response accounts for 3. You are the most talkative dev I ever seen in this forum.
Haha yeah sorry XD I just can't help myself! I had to cut the DD short actually because I could have gone on and on talking about individual focuses and stuff like that XD

Staden said:
After going throug the dev diary several times, I can't help feel genuinly impressed this might be the best focus tree of the DLC. Great work @Paradox_Danne!
::blushes::
You're too kind! I would hold off judgement after reading all the alt-history DD's too, or even playing the different Trees ;) but also, you're biased because I didn't give Denmark just the 2 focuses long focus tree ;D

OcarinaGamingYT said:
Are there any new events for Iceland in this DLC? Though Iceland was a Danish dominion/territory, is there a bit more flavour for them?
Iceland will be more flavorful

OmegaPenguin56 said:
Will Germany have an option to reintegrate Sonderjylland (South Jutland or North Schleswig) just as they can with Luxembourg and Alsace Lorraine in the Fascist and Monarchist paths of their focus tree?

Will America/Britian/Canada get a decision to occupy Greenland just as America did in the real war?
Thanks for the compliment! There will be options for any Overlord to take a piece of Denmark - or that's the plan at least. We'll see if I have the time to do something special for Germany; vacation is coming

There are actually several things that can happen with Greenland ;)

Sighfer said:
Money is coming back? Oh my God! Okay. It's happening. Everybody stay calm. EVERYBODY STAY CALM!
No, we will not add money :p Are you referring to improving the MIO's? They use that term, but it's not money - sorry to disappoint you :)
mulrich said:
The company was called "Det danske Stålvalseværk" (spelt exactly like that). It was set up in 1940 in Frederiksværk, and finally went bust in 2002.
I came here to point out the same thing.
As someone living in Aalborg, and from Vendsyssel, I also find it funny that North Jutland encompasses all of Middle Jutland.

On another note, I agree with other previous commenters that King Christian X should be a national spirit if Denmark is occupied. After all, he went out on his horse pretty much every day, riding through the streets of Copenhagen, and became something of a symbol of unity.
Duly noted! I will for sure rename Stålvalseværke, but I did some further digging and found out that Å wasn't introduced until AFTER WW", so it'll be called "Det Danske Staalvalseværk" - for accuracy ;)
I'll probably end up renaming Nørrejylland to simply Jylland. I've taken enough of a beating from you Danes and just have to fold instead of fighting this XD


Admiral Fisker said:
I am sorry, but this is disappointing, and it shows a poor and simplified picture of Denmark in the 1930s and 1940s. This might be inevitable in HoI4, but some things can be changed to make Denmark better and more accurate. There is no reason why Denmark should just be dunked on and made into a joke, while a neutral country like Sweden is given a serious, and probably slightly overpowered, focus tree. But hey, maybe Sweden could also get a two-part, historically accurate focus tree: first focus could be "Help Nazi Germany", second focus could be "Do nothing else".

There are inaccuracies and missed opportunities here, and I'd like to go through some of them:



First of all, Denmark did not begin a policy of disarmament after 1864. On the contrary, Denmark spent large sums building up a huge defensive perimeter around Copenhagen, and all Danish politics actually revolved around this issue during the last part of the 1800s. King Christian IX even instituted a sort of semi-dictatorship in order to keep Council President Estrup - the firmest proponent of the West Wall around Copenhagen - in power. Denmark had, relative to its size, the strongest armed forces in Scandinavia by the time World War I broke out. On paper the army could mobilise 178,000 men, and the navy was well-stacked with mines, torpedo boats and submarines. This is because Danish policy actually was to deter the British from commencing major raids and operations into the Baltic, thus making a German invasion of Denmark unnecessary. This of course required a very strong military, which I've just mentioned that Denmark had. The Venstre Prime Minister I. C. Christensen had been the chief architect behind this policy, as the previous Estrup government was almost solely focused on countering the threat of what was seen as an inevitable German invasion.

The Danish policy of disarmament and low military spending therefore did in fact not start until 1922, when the Neergaard government decided that the military threat of Germany had disappeared with the country's defeat in World War I. The radical disarmament of Denmark's military, and the beginning of the poor state that it was in when the Germans invaded, did in fact not come about till the Military Budget / Military Law of 1932. So while the Danish military was in a bad stape in 1936, it did in fact have lots of experience to draw from, and it would not have been hard to bring it back to its old strength from before 1932 or 1922. The policy of disarmament was officially abandoned in 1937, when Stauning instituted a new military budget, the aim of which was the slow rearmament of Denmark. Even when the Germans invaded in 1940, the Danish Army did in fact number 94,000 men. But the army hadn't been mobilised, and the commonly mentioned number of 14,500 Danish troops on the 9th of April 1940 was actually just the number of sergeants, professional officers and conscripts undergoing basic training - the real, actual army did not get to fight. The Danish Army was thus much better prepared to face the German onslaught than the Norwegian Army was, despite decades of neglect. The reason for Denmark's quick surrender was the Stauning government, whose foreign policy was run by P. Munch. No Munch, no two hour surrender.

---

Why are the names Sønderjylland and Schleswig both used? It's just the Danish and German words for the same province. The German name could fittingly be Southern Schleswig.

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Denmark was an agrarian society, but it was more industrialised than both Norway and Finland, and it had major dockyards. Why does Denmark, of all the Nordics, get a malus to its industry? It was the richest country in the North.



This is very wrong and actually the cause of a huge missed opportunity. First of all, just for historical accuracy - no, the King did not nearly cause a civil war 20 years prior. The Easter Crisis has often been overblown. The election following the crisis was a huge victory for the parties that had supported the King's actions. Anyway, I digress: the King was certainly a big political player, and he became the symbol of Danish national unity during the war. Not having him be a national spirit makes absolutely no sense.

The King was a close friend of Stauning, and the King, alongside the King's trusted friend General Erik With, actually tried to influence Stauning to become more pro-military. They succeeded in this, and Stauning's relationship with the severely anti-militaristic party Radikale Venstre grew a bit sour in the middle of the 30s. It was not until 1939 that Stauning gave up on his rearmament plan. Even after this the King continued to play a political role, and his political power sharply increased after the occupation, as he became a hugely popular national icon, and therefore someone that the politicians had to listen to. He demanded the dismissal of Foreign Minister P. Munch, leader of Radikale Venstre, and instead appointed three apolitical ministers - Erik Scavenius as Foreign Minister, Eigil Thune Jakobsen as Minister of Justice and Gunnar Larsen as Minister of Transport. The King's rising power culminated in October of 1940, when a delegation known as the Højgaard Circle approached the King with a proposal: appoint his royal cousin, Prince Axel, as Prime Minister and leader a cabinet composed almost entirely of businessmen and non-politicians. The group was heavily inspired by Maréchal Pétain, and the King seriously considered the matter for some days.

You can read more about it here: https://meile.dk/wp-content/uploads/2022/07/Hoejgaardkredsen1940.pdf (There is an English abstract on page 89).

The Højgaard Circle is rather famous here in Denmark, and it should be the obvious candidate for the non-aligned faction spot. The faction could work like this: The King appoints Prince Axel, and Denmark then has the choice of trying to stay neutral, being pressured into joining the war on Germany's side or openly rebelling against the Germans. The last thing was actual thing that many Danish officers conspired to do, especially one Colonel Helge Bennike, who wanted to mobilise the army and gather it on Sjælland to fight to the last man and redeem the humiliating surrender in 1940. A Prince Axel government, though a political bomb, would have been very popular amongst the revanchist officer corps, and the King - being very anti-German - would probably have taken kindly to such officers and their plans.

---

With regards to the historical political tree - why is 'Sign the Kanslergadeforlig' a focus? It was signed in 1933 - three years before the start of the game. Christmas Møller was the true leader of the opposition, and he was also without a doubt the most interesting politician in Denmark in this time period. It would make much more sense to construct an explicit pro-Stauning tree and an explicit pro-Christmas Møller tree. The Stauning tree could include slowly rearming the military, like he historically tried to do, and maybe it could also include focuses where the Social Democrats work with Møller's Conservatives, which Møller wanted. Stauning's tree should also focus on his work to give Denmark a new constitution, and the outcome of this project should be rather decisive for the Stauning path. Stauning became rather depressed and tired when the constitutional referendum failed, and it probably played a large part in his fatalism in 1940. A victory for Stauning's constitution in the referendum would likely have meant that Stauning would have resigned in favour of Hans Hedtoft, who was known as an avidly pro-defence politician in the ranks of the Social Democratic Party. Stauning retiring would therefore have led to a very different World War II for Denmark.

Hedtoft might've followed the I. C. Christensen policy from World War I: Satisfy the Germans by keeping the British out. However, the British had plans to push into the Baltic, and such a push might land a Hedtoft-led Denmark in a war with Britain on the side of Germany. This is another missed opportunity in this dev diary: A non-fascist Denmark should also have the potential of joining up with Germany due to this old World War I-era policy, which had in fact been the cornerstone of Danish neutrality prior to P. Munch taking over the foreign ministry in 1929. But one should not forget that Germany was Denmark's archnemesis, and Denmark ending up on its side against our traditional friends in Britain and France might also here lead to the Højgaard Circle approaching the King with a certain proposal. The King certainly wouldn't have taken kindly to Danish soldiers fighting and dying for the cause of Germany against his relatives in Britain.

The Møller-path, however, should be extremely pro-rearmament. Whereas Stauning was slow and cautious with rearmament, it was Christmas Møller's whole raison d'étre. He would have unwaveringly built up the military, no matter the cost, and Christmas breaking with Denmark's policy of neutrality and joining up with the Allies prior or during the war should also be an option. Møller was anti-German, and he would not have fought the British if they had executed Operation Catherine.

Møller would have countered any German invasion of Denmark. On the morning of the 9th of April 1940 he stormed into the Folketing and told the other politicians that they could easily assemble enough soldiers to kick the Germans back into the sea, since not many Germans had been landed. The other politicians disagreed, and when he learnt that the government had surrendered without a real fight he broke down in tears.

Møller should also be able to take charge of the country in some capacity during the occupation, which would mean a violent break with the Germans.

Lastly, a Erik Scavenius path should definitely also be a possibility. His Danish government would follow a strictly pro-German line, though trying to maintain neutrality. This could possibly end with the Allies or the Soviets declaring war on Denmark, however.



Where is The Little General Staff / Den Lille Generalstab? Why is there no Little General Staff mechanic? They were hugely important, and could serve for some interesting paths for the Danish player. As I've said, many members of the Danish officer corps wanted a violent break with the forces of occupation, but they were all subservient to The Little General Staff. The aforementioned Bennike proposed raising a 50,000 strong Danish volunteer army in Sweden in order to liberate Denmark by force of arms. Ebbe Gørtz, the leader of The Little General Staff, believed that the only purpose of the army was to serve as the loyal servants of the politicians. He therefore wanted the DANFORCE to be the military arm of the legitimate Danish government, and a tool with which they could restore order after liberation. Eventually Gørtz's point of view won out, but it could have turned out differently. Why not have a The Little General Staff mechanic, where the pro-liberation war (Bennike) and pro-government (Gørtz) factions battle it out for the power over and the fate of The Royal Danish Army? This would also be very exciting for the player.

In addition to The Little General Staff, Denmark should also have some events / decisions related to the so-called 'military waiting groups', also known as Undergrundshæren / The Underground Army. These were groups of military-trained Danes, loyal to The Little General Staff and led by officers of the Danish Army. The Underground Army was supposed to rise up when the battle for the liberation of Denmark had commenced. The military waiting groups consisted of about 50,000 men.



Denmark seems to have very few political advisors compared to the other Nordic countries. I would suggest adding some more. Candidates could definitely include Ole Bjørn Kraft, Aksel Møller and Halfdan Hendriksen for the Conservatives; Hans Hedtoft, H. C. Hansen and Hartvig Frisch for the Social Democrats; Søren Brorsen and Thomas Mygdal-Madsen for Venstre. Gustav Rasmussen should also be potential advisor, as some in the Højgaard Circle wanted him to serve as Foreign Minister in Erik Scavenius's place. Vilhelm la Cour might also have a place as a non-aligned advisor.

Cay Lembcke was out of the DNSAP by 1933. His wife later forced him to make a 180-degree turn and become opposed to Nazi ideology. C. O. Jørgensen would be a better candidate for the advisorial role that Lembcke currently occupies.



Knud Kristensen didn't become the leader of Venstre until 1941. Oluf Kragh should be the leader of Venstre in 1936.



Erik baron Bille-Brahe was considered for the position of Chief of Army in 1940. He should definitely be an available commander. Kristian Knudtzon was leader of DANFORCE, so he should also be an available commander. Aage Rolsted should probably be a commander as well.

With was an extremely talented officer. I would give him a higher skill level. In fact - why are all Danish commanders skill level 1? Rolsted, Knudtzon, Bille-Brahe, Hammerich, Vedel, etc. were all good and talented officers. Vedel could be given skill level 3.

Sweden gets a plethora of skill 2 and 3 commanders. Why doesn't Denmark? The Danish officers had had far more amble opportunity to gain experience during World War I. The Danish Army made a partial mobilisation of 60,000 men. The Swedish Army only ever mobilised 13,000 men. And furthermore, 30,000 Danes had served in the German Army during World War I, and some of these would go on to became officers in the Danish Army. H. M. Lunding, leader of the Danish intelligence service, was a WW1 veteran.

This might just be because the commanders are WIP, but it does look a lot like a mixture of ignorance and Swedish bias.



The Military Law of 1922 had actually established a Home Guard, the Landstorm. This Landstorm's backbone was the 30,000 Danes from Schleswig who had been conscripted into the German Army in World War I, and who thus had real combat experience. Though, to be fair, what the Landstorm was basically what the Home Guard became after the war. It could be interesting to mention the Landstorm somewhere, though, since it had only been disestablished in 1932.

Furthermore, the Danish Army relied on a lot of volunteer recoil rifle-corps. These were disallowed by the 1937 military law. They were in effect a type of Home Guard, though they were very well trained and often had better equipment than the ordinary army, as they were often made up of well-off middle class people, who could afford to buy good equipment for themselves. Why not also have some focuses / events centered around the volunteer units, where you can decide on whether to dissolve or expand them? Christmas Møller was an avid and active member of Akademisk Skyttekorps. Below you can see him and future Foreign Minister Gustav Rasmussen at the final farewell-parade of the unit:

View attachment 1000803

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Denmark had built large fortifications around Copenhagen prior to World War I, and during World War I it had built a strongly-fortified line known as the Tune Line. This line, though not entirely seen as effective by Danish officers, was crucial in convincing the Germans not to attack Denmark in 1917, when the German naval leadership was pushing very hard for such an operation. The Germans feared that this line was still in use in 1940, and almost abandoned their planned occupation of Sjælland because of this. Why not have some focuses related to the re-establishment of the Tune Line? It would go well with Colonel Bennike's planned last stand on Sjælland.

---

These are just some of the things I noticed, and some comments off the top of my head. This is a bit short and simplified, but I'd be happy to expand a bit on these topics with more nuance, though.

I know that some of these things might be covered in the up-coming ahistorical dev diary, but I think that many of these things are important to mention, so that Denmark can be given some appropriate love - just like Sweden, Norway and Finland will be given. I definitely feel like Denmark is a bit of a quick fix compared to the other countries so far, which is a shame since Denmark was actually in the war - unlike Sweden. And Denmark was a lot more complex than it is shown here. Denmark is a country which could plausible have a pro-Allies democratic path (Møller), a pro-neutrality democratic path (Stauning), a begrudging pro-German democratic path (Hedtoft / Scavenius) and a monarchist path (Højgaard Circle, as well as the possibility of the King taking personal power).
Click to expand...
This is literally gonna take my entire workday to read through XD I'd love to respond to this more in-depth, but we'll see if I'll get around to doing so. Anyways, I'm seeing a few interesting this in here! And feedback is always appreciated from my POV, especially if it's correcting some misconception I have that ended up in the game.

Please remember that this is a game, which means that we have to simplify things and that fun comes before accuracy (even though we strive for combining them as much as possible, and history always informs our designs - even the alt-history paths)

And lastly, regarding the Tune Line, dude???
tunestillingen.png



kettyo said:
I wonder how the AI will decide whether to resist or fold on the onset of an invasion.
It actually depends on the army's size of the invading country and if it's a "major" country or not. If you try to invade as puny Norway, Denmark will stand their ground! Unless Norway already conquered Sweden :/

Admiral Fisker said:
Of course, that's completely understandable. I don't expect a fully realistic or fleshed out picture of a small country like Denmark to be shown, but I do think that some nuance could be added that could make a Danish campaign more fun, while avoiding spreading some misconceptions about Danish / Scandinavian history. There are probably also some of the things I've mentioned that you already know of, but which you've decided are too niche to be in the game, and that's completely understandable.



Forgive me, I must've been tired. I should've noticed that. That's pretty cool.

I hope that I haven't come off as rude in my comment, by the way.
Naw, it's cool! I like these kinds of comments (and comments correcting my horrible naming conventions for all things Danish XD), and things like this actually do help us making informed decisions if we're gonna redesign things or not. That's one of the reasons why we have these DD's; so that we can get some input and change things if we feel like it's appropriate. So it's all good!


General Tao said:
This looks like a promising focus tree and I look forward to seeing it in action.

One thing I didn't quite understand from the diary or subsequent discussion: I assume Denmark AI on historical will go down the puppet route and then do the occupation focuses, causing problems for Germany. If the player is Germany, might they just not rather avoid this puppet mechanic and invade and cap Denmark, which presumably stops this occupation mechanic altogether?

I'm just not clear on what benefits Germany will get for playing along, other than a headache. Also not sure how this will work with spies and collab govts...
They will get the Butter Front National Spirit and the option to Annex Denmark completely (AND keep the Butter Front)
sahnefront.png
 
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Well done focus, Denmark was what I was least interested in, now it might be what I'm most interested in. Well done with Balance of Power, Welfare policies v. military policies, good domesric politics and making it a challenge to improve for sure while being respectful and paying attention to historyand what might have been.
 
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Good job as always.

If I may ask, why isnt King Christian a national spirit? Personally I think he should be.
Thanks!

It's mainly because he wasn't very involved in politics, and because he nearly caused a civil war right after WWI, so having him with as a national spirit giving the usual +5% Stability felt... wrong. BUT I did use his 40th-anniversary badge as inspiration for the Resistance spirit if you're occupied
 
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Will Germany be able to demand Sønderjylland from Denmark if Denmark decides to surrender despite them not doing that in real life? And will there be a way for the fascists or monarchists to integrate this state into Germany?
 
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This all plays into how politics works in Denmark for Arms Against Tyranny. You will be able to select between different democratic parties and leaders now, as well as the Non-aligned, Communist, and Fascist parties.

Because I love looking at pretty pictures, do you have any leader's images to share at this point?

Also, can you talk breifly about which democratic leaders will be avaliable, and and which different democratic parties that you can choose?
 
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Will Germany be able to demand Sønderjylland from Denmark if Denmark decides to surrender despite them not doing that in real life? And will there be a way for the fascists or monarchists to integrate this state into Germany?
As of right now, there's no way for Germany to get Sønderjylland, since that wasn't anything they were actually trying to take
 
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Thanks!

It's mainly because he wasn't very involved in politics, and because he nearly caused a civil war right after WWI, so having him with as a national spirit giving the usual +5% Stability felt... wrong. BUT I did use his 40th-anniversary badge as inspiration for the Resistance spirit if you're occupied
Good points. But during the war be became a national symbol of resistance. Maybe if he did have a national spirit it could be minimal, or even Slightly negative. But after occupation it could turn and come with great benefits.

Just a suggestion though.
 
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With Expand the Industries you unlock the decision to develop Greenland, the Faroe Islands, and Bornholm.

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Add the "action has been repeated" part to the Dutch West Indies decisions!
 
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but it should be as its a historical core of the german empire and had many german speakers
The issue was actually resolved. IIRC even Nazi-Germany respected it. However, I can see a resurgent German Empire would reclaim it, to defy all the treaties made after the November Revolution, but it should only be a claim then and not a core IMO
 
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"But don’t think for one moment that you’ll be a good little puppet that will do your master's bidding."

Is there an option to be loyal and hope for some gains on the side?

Also, what happens to Iceland if you surrender? I dislike how it sometimes joins the Axis on its own.
 
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