Hello everyone!
We have setup a new opt-in open beta branch for Barbarossa, aptly named open_beta. If the branch does not appear, restarting Steam should fix it.
This is meant for the brave souls who want to try out the upcoming fixes & balance changes early.
Contrary to normal releases this branch is a work-in-progress that has yet to go through our full release QA process, so while we try to keep relatively stable you may experience new issues or crashes.
This patch aims to resolve some of the common issues encountered with popular mods, especially out of sync issues and crashes.
Feel free to leave your feedback in this thread or in the bug report forum as usual, especially if you encounter new issues not present in 1.11.5, or if something marked as fixed in the below changelog still occurs for you.
We have setup a new opt-in open beta branch for Barbarossa, aptly named open_beta. If the branch does not appear, restarting Steam should fix it.
This is meant for the brave souls who want to try out the upcoming fixes & balance changes early.
Contrary to normal releases this branch is a work-in-progress that has yet to go through our full release QA process, so while we try to keep relatively stable you may experience new issues or crashes.
This patch aims to resolve some of the common issues encountered with popular mods, especially out of sync issues and crashes.
Feel free to leave your feedback in this thread or in the bug report forum as usual, especially if you encounter new issues not present in 1.11.5, or if something marked as fixed in the below changelog still occurs for you.
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# Balance
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- Flattened tank chassis IC cost, raising earlier chassis by 10-20%, up to no change at later chassis.
- Transport planes now cost fuel to run.
- Reduced truck damage from logistics strike mission by approx 30%, reduced train damage from logistics strike mission by approx 15%
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# Modding
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- Fixed dynamic modifiers not returning localized keys when supplied
- set_nationality effect will no longer check if the character is 'available' in the target country before transferring them
- set_nationality on characters will no longer cause their owning country to reset to their original country on loading savegame. This addresses several CTDs and some unexpected behaviour.
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# Stability & Performance
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- Fixed OOS and other subtle issues caused by bad ordering of logistics stockpile in deployment logic
- Fixed CTD with mods that fire leaders without giving AI a proper 7 days notice period
- Liberal use of diplomatic_relation in script will not longer slowly corrupt memory, triggering random CTD and OOS
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# Bugfix
##################################
- Fixed CTD when clicking on provinces with no owner (mods only)
# Balance
##################################
- Flattened tank chassis IC cost, raising earlier chassis by 10-20%, up to no change at later chassis.
- Transport planes now cost fuel to run.
- Reduced truck damage from logistics strike mission by approx 30%, reduced train damage from logistics strike mission by approx 15%
##################################
# Modding
##################################
- Fixed dynamic modifiers not returning localized keys when supplied
- set_nationality effect will no longer check if the character is 'available' in the target country before transferring them
- set_nationality on characters will no longer cause their owning country to reset to their original country on loading savegame. This addresses several CTDs and some unexpected behaviour.
##################################
# Stability & Performance
##################################
- Fixed OOS and other subtle issues caused by bad ordering of logistics stockpile in deployment logic
- Fixed CTD with mods that fire leaders without giving AI a proper 7 days notice period
- Liberal use of diplomatic_relation in script will not longer slowly corrupt memory, triggering random CTD and OOS
##################################
# Bugfix
##################################
- Fixed CTD when clicking on provinces with no owner (mods only)
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