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Stellaris: Console Edition Development Diary #36 - Planetary Management Changes

Hello, Stellaris: Console Edition Community!

It’s been a while, and it’s great to be back with another Console Edition Development Diary! Yes, it’s April Fool’s day. No, this is not an April Fool’s Dev Diary. OR IS IT? :p (It’s.. really not.)

Today we’ll be talking about some of the upcoming changes in the next major update for Stellaris: Console Edition. While we’re not ready to announce a release date yet, but there are a few economic and other changes coming in the next patch we feel are important to talk about!

Industrial Districts​

One of the biggest changes coming in the next version of Stellaris: Console Edition is the addition of Industrial Districts. Industrial Districts replace Alloy Foundries and Civilian Industries as the primary source of Alloys and Consumer Goods. Each Industrial District provides +2 Housing, and 1 Artisan (Consumer Goods) and 1 Metallurgist (Alloys) job. Similar to City Districts, Industrial Districts are uncapped, meaning they are not limited by Planetary Features and are instead limited by the total number of districts a planet can support.

industrial district.png

The Alloy Foundry and Consumer Goods buildings are now limited to one each per planet and provide an additional 2 Artisan or Metallurgist jobs. The upgrades of these buildings provide an additional +1 and +2 output per job, in exchange for increased job upkeep.

alloy foundry.png

There are also new Planetary Designations which will affect the number of Metallurgist/Artisan jobs produced by Industrial Districts. Designating a planet a Forge World will shift 1 Artisan job per Industrial District to a Metallurgist job, and vice versa for the Industrial World designation.

forge world.png


industrial world (2).png

Building Slots​

Previously in Stellaris: Console Edition, building slots were unlocked by having x population on a planet. One of our biggest bits of feedback on this system, was the tedium of waiting for that last pop to grow, or having a pop die at the wrong time and having to wait even longer for that extra building slot to open up.

In the next update, building slots will unlock by increasing the infrastructure of the planet. Building City Districts (or their equivalent), and upgrading your Capital Buildings will now open up more building slots on the planet. As well there are two new technologies that will also unlock a building slot, as well as a tradition in the adaptability tree (for those who have access to it.)

As a pleasant side effect of this, your buildings will no longer get ruined when a pop gets resettled, ritually killed, or eaten by mutants.

Resettlement​

In the next major update for Stellaris: Console Edition, manually resettling pops will have an associated influence cost for most job types. Costs vary depending on the strata of the pop being moved, worker strata pops are fairly cheap, while ruler strata pops are far more expensive to move.

resettle slave.png
resettle worker.png
resettle specialist.png
resettle ruler.png

Resettlement cost for Slaves, Workers, Specialists, Rulers

This Influence cost is waived by the Corvée System civic. The Subsumed Will and Over The Air Updates civics also waive influence costs for manual resettlement of drones. Slaves and non-sapient robots can be moved without expending influence. Manually resettling the last pop off of a world carries an additional influence charge.

abandon colony.png

With Federations, we introduced a resolution called Greater than Ourselves, which automatically resettled pops within your empire, provided you had an edict active. With this update, we have expanded on this functionality. Greater Than Ourselves has been changed to significantly increase Automatic Resettlement Chance.

Planets with sapient, unemployed, free pops now have a small chance per month for one to automatically migrate to other planets with appropriate jobs, housing, and decent habitability. Migration controls will prevent this auto-resettlement. Having multiple unemployed pops on a planet will increase the chance of one of them moving.

Transit Hubs are a new type of Starbase Building, that will increase resettlement chance from planets within its system by 100%.

transit hub tech.png

That’s it for this week, be sure to join us next week when we’ll be talking about changes coming to Pop Growth and First Contact!
 
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Too bad you're not jumping straight to 3.3 with resettlement costing unity instead of influence. Last year it was hinted that console will completely catch up to PC this year. I wonder if that will happen.
 
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Too bad you're not jumping straight to 3.3 with resettlement costing unity instead of influence. Last year it was hinted that console will completely catch up to PC this year. I wonder if that will happen.
the issue is that the changes that the Nemesis patch bring alone are pretty hefty

also taking on the Unity/Admin rework might be a bit much for Tantalus
 
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Oh yea! Great news!!
The new industry district sounds like it will open up the buildable options on planets. How drastically does change it how planets are built? Most of my 2.8 worlds are covered in forges and mote makers. Do we even need motes to mass produce alloys anymore?
 
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Oh yea! Great news!!
The new industry district sounds like it will open up the buildable options on planets. How drastically does change it how planets are built? Most of my 2.8 worlds are covered in forges and mote makers. Do we even need motes to mass produce alloys anymore?

Motes are still important for the 2nd and 3rd tier Alloy and Consumer Goods buildings. As the DD states, 2nd tier of Alloy Foundry (Alloy Megaforge) gives +1 Alloy per alloy job, as well as extra jobs. The upgrades for the specialty buildings are more important than ever, imo.
 
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i agree with updates but damn got to re learn the game, im used to creating multiple alloy factories to get 700+ alloy is tht even going to be possible


It's easier because you can build industrial districts from the getgo, and once the reassembled ship shelter is upgraded, you can specialize in alloys by building an alloy forge.
 
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I doubt it

That should have come with Expansion Pass 4

but much like the fact we don't have the biggest galaxy sizes, other things from pc just can't be ported over due to the limitations the older systems have
I have trouble seeing how making the crisis ×10 and x25 on console is a limitation, it's alot more reasonable for the galaxy size, the strength of the crisis is just a math multiplier
 
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I have trouble seeing how making the crisis ×10 and x25 on console is a limitation, it's alot more reasonable for the galaxy size, the strength of the crisis is just a math multiplier
the tech basically can't handle the number of ships that a x10 and x25 crisis has [possibly also the damage numbers as well, given those fleets tend to be several million in terms of fleet power]

the game, as it is right now, lags really heavily at around 2400-2500 even using restrictions on galaxy generation just because of how the internal ai works when calculating jobs and stuff
 
Hey, my name is Olliver (xXUNOSBRUNOSXx) on PS
and i play stellaris all the time i have bought all the expansions and its super fun.. but i have question, when will ps4 players Get nemisis.. I LOVE the content i cant wait to play it i Watch videos on yt probably mor than once a day on playtrougs on pc with nemisis i want to be a crisis so bad i just got my girlfriend to play stellaris with me.. and she loves it too. It would be beond great to have an awnser buy its probably unlikely that you see this mail :( anyways love u guys keep it up !!!!!
Sorry for bad english Im Norwegian lol
 
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Hey, my name is Olliver (xXUNOSBRUNOSXx) on PS
and i play stellaris all the time i have bought all the expansions and its super fun.. but i have question, when will ps4 players Get nemisis.. I LOVE the content i cant wait to play it i Watch videos on yt probably mor than once a day on playtrougs on pc with nemisis i want to be a crisis so bad i just got my girlfriend to play stellaris with me.. and she loves it too. It would be beond great to have an awnser buy its probably unlikely that you see this mail :( anyways love u guys keep it up !!!!!
Sorry for bad english Im Norwegian lol
Soon:tm:

there isn't a set date as of yet

given they are just now starting to talk about some of the stuff coming with Nemesis [and the pc 3.0 patch cycle]

i'd expect actual news to hit probably closer to summer
 
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Hey, my name is Olliver (xXUNOSBRUNOSXx) on PS
and i play stellaris all the time i have bought all the expansions and its super fun.. but i have question, when will ps4 players Get nemisis.. I LOVE the content i cant wait to play it i Watch videos on yt probably mor than once a day on playtrougs on pc with nemisis i want to be a crisis so bad i just got my girlfriend to play stellaris with me.. and she loves it too. It would be beond great to have an awnser buy its probably unlikely that you see this mail :( anyways love u guys keep it up !!!!!
Sorry for bad english Im Norwegian lol

Hey Oliver,

glad you and your girlfriend are enjoying Stellaris. There's lots of cool stuff coming to Console Edition. Keep an eye on our social media channels, and here on the forums so you don't miss the news! :cool:
 
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