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Europa Universalis IV - Development Diary 21st of June 2022

Welcome to our next Development Diary for Europa Universalis IV! For today we take a look at a fan favorite™ of the Scandinavian region: Scandinavia itself.

Unlike our other Scandinavian kingdoms, the unified country of Scandinavia was never a real country. Yet it is undeniable that Denmark and Sweden tried to unite Scandinavia under their own banner during the history of this region. The Kalmar Union was the closest to a unification of these countries.

As Scandinavia is a formable with little historical ties we decided to make its mission tree into an extension of pre-existing mission trees of Sweden, Denmark and Norway. The newly gained missions are either an expansion on the current playstyle, or are mirroring key missions from the other Scandinavian Kingdoms. So let us go through the different tags and how forming Scandinavia impacts them.

As Sweden already has a very extensive mission tree the formation of Scandinavia expands the mission tree by 13 new missions:
swedish_scandinavian_mission_tree.png
Sweden receives three new branches of their mission tree and two additional missions expanding the Caroleans and Hakkapeliitta even further.

Starting from the left, the missions “Invest in the Workforce”, “Scandes Infrastructure” and “Intensify Metal Production” are newly acquired missions which are available to both Denmark and Sweden when forming Scandinavia. They give you access to the Mountain Expansion privilege as well as the event chains to discover new sources of copper, iron and even silver in Scandinavia. So in other words: they are the development missions of Norway.

The missions started with “Handle the Empire” are Swedish specific as they are a continuation of Gustavus Adolphus’ ambitions in Germany. Either through conquest or diplomacy, the goal of these missions is to dominate the Holy Roman Empire. The great payoff of uniting Germany is the following reward:
hegemon_of_germany.png

Note: keep in mind that at this point you already are the strongest nation anyway, so the payoff is one final “get richer” reward.

The final branch on the right covers the construction of a flagship which should be the pride of Swedish Scandinavia. Of course this whole branch is a reference to the Vasa.
the_first_vasa.png
However, if you had the event “The Sinking of Vasa” before then this event changes slightly:
vasa_ii.png
The missions “Refine the Caroleans” and “Incorporate the Cavalry” revolve around the Carolean and the Hakkapeliitta. With the former mission you need to specialize even further into your military by reaching 20% Discipline OR gain 14 Military Power per month, have 25 Swedish or Finnish provinces with a barracks and at least 75% Army Professionalism. As a reward you get the following effect:
carolean_mission_reward.png

Note: This image of the Carolean buff has been done before we got to rebalance it. Right now, the reward is not set in stone.

Meanwhile, the cavalry requires you to have the Hakkapeliitta in action for 5 years as well as either having 20% Cavalry Combat Ability OR 50 cavalry in total, and having at least 10 Finnish provinces with 10 development and a barracks.
hakkapeliitta_reward.png

hakkapeliitta_mercs.png
You might notice that their names are in green. The reason for that is to showcase that these mercenaries cost no Army Professionalism to hire. They also possess a special tooltip when you hover over them to showcase their special feat:
free_merc.png

These were the Scandinavian missions for Sweden. Two to go!
Next we move on to the Danish version of the Scandinavian missions:
danish_scandinavian_mission_tree.png
As Denmark your missions for the Indian subcontinent get expanded even further. “Rule over West India” and “Dominate North India” give you claims on the vast Indian regions while the “Crown of India” finishes this path of the mission tree with a permanent modifier which increases Trade Steering by 20% and Trade Company Governing Cost by 25%.

Note: We did and still do consider adding the Indian estates as a reward too for the “Crown of India” mission. Due to problems with the UI (the estate window would require a rework to be able to show more than 5 estates + crownland at the same time) as well as the issues of immersion (all the Dharma estate events will assume you are an Indian nation, not a Scandinavian foreign power which happens to own India) we are hesitant to add this reward though.

Additionally to the development missions of Norway, you also get the ones of Sweden, which are about the Sami and the Forest Expansion. These two missions are shared with Norway. You also gain the Swedish missions about dominating the Baltic Sea and conquering the entire coastline of said sea.

Finally, the mission “The Military Question” is the finisher for the mercenaries of Denmark. By having a completed Military idea group, 30% Army Professionalism, 40% Army Tradition and a level 3 Military Advisor you can fulfill this mission and trigger the following event:
merc_event.png

merc_event_second_option.png

That was the Danish Scandinavian missions. Last but not least, let’s see what Norway gets from forming Scandinavia.

Norway gets the biggest addition to its mission tree with 17 new missions from forming Scandinavia.
norwegian_scandinavian_mission_tree.png
As Norwegian Scandiavia your New World ambition gets expanded way beyond North America. Do note that the “Dominate North America” and “Control South America” are not only about colonizing these continents, but also about keeping your rivals and enemies away from there. “Settle in Rio Grande” will give a permanent claim on every province owned by your rival/enemy or by their subjects in North America while “Expand the Frontier” does the same for South American provinces.

The final mission rewards of dominating the entirety of the New World are two permanent modifiers:
new_world_perma_modifiers.png

You will also gain some old world related missions such as new goals in Africa and the Baltic Sea.

The more exciting missions are, however, in the middle. With “Expand the Leidang” you unlock two new estate privileges for the Nobility which mirror the customizability of the Swedish Caroleans - but not it affects your marines.
leidang_privileges.png

Finally the mission “Kingdom of the Sea” gives a permanent 20% Good Produced and the bonus of getting 0.5% Army Professionalism whenever you hire an admiral.

Those were the Scandinavian mission trees for the three kingdoms. Of course you know that Scandinavia is not a formable exclusive to Sweden, Denmark and Norway, so the question arises: what happens if somebody else forms Scandinavia? Don’t worry, we got this case covered!
scandinavian_mission_tree.png
The Scandinavian mission tree was mostly inspired by the Germany mission tree as both formables are late game “what if” nations in EU4. Because of that the mission tree is split into 4 branches:
  • A conquest branch, which is about the conquest of North Germany, the British Isles, the Baltics and Russia. The big reward is a permanent +100 Power Projection.
  • A colonial branch which revolves around the New and the Old World colonialism. The highlight of these missions is a permanent Trade Company Investment cost reduction of 20% and Build Cost reduction of 10%.
  • A branch about absolutism and revolution - Scandinavia is a tag you form with admin tech 20 after all unless you are either Sweden, Denmark or Norway. +20% Max Absolutism, +1 Diplomat and -3 Global Unrest are the rewards for sticking to the late game.
  • A branch about the internal development of your country. Unlike the other branches, this one has the more interesting rewards and requirements. Through “Let the Ducat Roll” you unlock the Mountain and Forest Expansion privileges. “Invest in Finland” unlocks the Hakkapeliitta mercenaries for your country, “Develop the Scandes” fires the Norwegian event chain for the copper and iron in Scandinavia. And “Empire of the North” gives permanently +5% Development Efficiency.

That was it for the Scandinavian content for the DLC. However, I am not done yet with them as there are other changes related to this tag. First thing (and I know this one might not be very popular): Scandinavia is an Endgame Tag, which means you cannot form any other country other than the Roman Empire and the unified HRE.

To compensate this, however, Scandinavia receives its own unique set of ideas which reflects the different aspects of the Northern kingdoms:

Code:
SCA_ideas = {
    start = {
        discipline = 0.05
        ship_durability = 0.1
    }
 
    bonus = {
        manpower_recovery_speed = 0.33
    }
 
    trigger = {
        tag = SCA
    }
    free = yes
 
    sca_connecting_history = {
        stability_cost_modifier = -0.2
    }
    sca_unified_scandinavian = {
        possible_policy = 1
    }
    sca_danish_baltic_fleet = {
        naval_morale = 0.2
    }
    sca_norwegian_marines = {
        allowed_marine_fraction = 0.25
        sailors_recovery_speed = 0.25
    }
    sca_finnish_hakkapeliita = {
        cavalry_fire = 1
        cavalry_power = 0.1
    }
    sca_swedish_carolean = {
        infantry_power = 0.15
    }
    sca_empire_of_the_north = {
        legitimacy = 1
        devotion = 1
        republican_tradition = 0.3
        yearly_absolutism = 0.5
    }
}

Next I want to close the Carolean topic. Our newest unit had a little bit of an identity crisis as their first iteration was one of a special elite unit and the second iteration was the result of a too harsh nerf hammer.

Now we have the third and final iteration of them:
carolean_final_version.png

Note: These three manpower modifiers do NOT stack with each other. So in Sweden’s case it would work like this: Swedish provinces give +33% more Manpower, Finnish provinces (which are accepted by Sweden) give +20% more Manpower, Danish provinces (which are not accepted but are in the same culture group) give +10% more Manpower.
carolean_privileges.png
Additionally, we reduced the number of development required to recruit a Carolean unit. Now you can recruit one regiment of Caroleans for every 10 development of Swedish or Finnish provinces.

The goal is to make the Caroleans more into the standard army of Sweden than a special elite force, but they should still have a significant punch. Maybe this version might be a bit too strong, but that is the one we will stick to until the release of the DLC.

Last week’s development diary showcased the monarchy government reforms and today I want to give an update in that regard.

Many of the new reforms and changes to old reforms adjusted absolutism for monarchies which was not a very popular approach whatsoever. Because of that we have decided to drop this idea entirely. We also did some rebalancing of the tiers. Here is the new update of the monarchy reforms:

Tier 2:
monarchy_reforms_2.png

Tier 3:
monarchy_reforms_3.png

Note: The requirements of the Centralized Bureaucracy reforms scales with the ages. With every age the range of the requirements increases by 10 (for example: Centralized Imperial Bureaucracy would require 35 provinces in the Age of Absolutism to be visible while during the Age of Discovery it would be only 15 provinces).

Tier 5:
monarchy_reforms_5.png

Note: Only the “Dynastic Administration” is new here. The other three reforms are untouched from the current version.

Tier 6:
monarchy_reforms_6.png

Note: Parliamentarism and States General are unchanged.

Tier 8:
monarchy_reforms_8.png


Tier 9:
monarchy_reforms_9.png

Note: L’Etat c’est moi is also part of this tier, but unchanged.

Tier 10:
monarchy_reforms_10.png

Note: Not in picture, “Become a Republic” and “Install Theocratic Government” are also part of this tier, but unchanged.

We also overhauled the republican reforms too. See for yourself!
republican_reforms.png

Tier 2:
republic_reforms_2.png

Tier 3:
republic_reforms_3.png

Note: Merchant republic related reforms will not be touched and are not shown here.

Tier 5:
republic_reforms_5.png

Tier 6:
republic_reforms_6.png

Tier 8:
republic_reforms_8.png

Tier 9:
republic_reforms_9.png

Tier 10:
republic_reforms_10.png

Tier 11 and 12 are currently WIP.

Here is also an update for the shared Tier 4 and 7.

Tier 4:
generic_religious_reforms_4.png

Note: All the different reforms for the religions will be revealed in a later Development Diary.

Tier 7:
generic_economical_reforms_7.png

This was it for this week! Next week we will take a look into a region on the other side of the Baltic Sea. I won’t say which region, but expect for next week to learn to hate your nobles when you play the star of next week’s Development Diary.

Until then I wish you all a nice week!

EDIT: I just noticed that the numbers for the army tradition decay modifiers are off. Of course we mean -0.3% and -0.1% Army Tradition Decay, not -3.0% and -1.0%. This has been fixed internally already.
 
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Is Re-Forming Denmark, Norway, Sweden, and Finland possible? Totally not looking for a way to form Sweden and immediately after form scandinavia for some juicy carolean units bonuses, I promise. And are there any changes to come to specifically the Finnish Tag and the Icelandic Tag? Im gonna spare you of the mandatory, where my nordic religion update question. But good thing that this long neglected region is becoming fun to play once more! Keep it up Boss!
 
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Next week we will take a look into a region on the other side of the Baltic Sea.
Interesting, looking forward to more info!

Scandinavia seems like it's going to be very powerful, which is fine considering it's a late game tag, awesome to see so many new missions though.
 
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Still nothing about Norse. Saddening :(
 
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So first things first. I love all the new flavor. It looks awesome and I'll play every showcased nation for sure.

But the one thing I lack is a new and improved flag for Scandinavia.

It's a bit memeish for the Scanian flag to represent all three nations, and i guess that was funny for the original swedish devs. But the current flag is so ugly.

Maybe a version of the swedish-norwegian union flag or something could work better? Maybe one that leans heavier on which nation is forming Scandinavia? Forever jealous of the Sardinia-piedmont flag at the moment.
 
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Very cool, I like the different missions for each country that forms Scandinavia very much, although (as per usual) Sweden seems to have gotten the best deal out of it..

Also the reforms look really good now! But that reminds me: can Eastern Plutocracy please be available for all muslims? As it is it’s not available to countries in the Western Tech group, so that exludes Andalusia as well as any European converts (very sad when I found this out as a muslim Portugal :(
 
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The final branch on the right covers the construction of a flagship which should be the pride of Swedish Scandinavia. Of course this whole branch is a reference to the Vasa.
However, if you had the event “The Sinking of Vasa” before then this event changes slightly:
Then we also have a few country specific ones.
  • Swedish Mass Load Cannons: +100 More Cannons on Flagship

Is this canceled (or similar) flagship mechanism coming back for Sweden?
 
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I wasn't opposed to the increased amount of absolutism modifiers in the first iteration of the reforms, but it's probably made the choices you have on offer here easier to consider by whittling them down, so perhaps that's the right call. I still have a few questions:

- With that reform that cuts out the Clergy entirely, is there a similar one for Burghers?
- You have "All Estates Influence Modifier" coloured red/green. Maybe they should be yellow like the individual influence is?
- Would it be possible to consider moving "L'Etat C'est Moi" (i.e. the 250 Gov Cap) closer to its original tier 6? In current gameplay it turns up around 1560, but now it looks like we won't get it for maybe another 100 years, unless reform progress has been rejiggered beyond the sources you can get within reforms here. Seems like a long time to wait, and personally I often welcome when it arrives, because otherwise I'm waiting 60 years for another source of capacity.
 
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Did you guys fix some of the modifiers not working for special units? Like Reinforce Speed, Recover Army Morale Speed, etc.
Since there was fixed some, when got reported but only those reported ones got fixed and not the rest of the modifiers.
 
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