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Surviving the Aftermath - Announcing Rebirth DLC



For the longest time, you strove to survive the aftermath on planet Earth. Now, thanks to your knowledge, skills, and leadership, you can finally look forward to a new chapter for humankind. “Rebirth” is your mantra, your goal, the dream that will make you overcome old and new challenges, for your survivors and all humanity...


Greetings, survivors!

We’re almost ready to release something we’ve wanted to share with you for quite some time - our third DLC, Rebirth! It features an all-new way to literally transform your colony via terraforming the very soil it’s built on as well as a new, ever-present threat.

Surviving the Aftermath: Rebirth launches on March 16th for PC, Xbox One, and Playstation4 at a suggested retail price of 14.99 USD / 11.99 GBP / 14.99 EUR.

Here are its core features:

  • The Blight: from threat to resource
    After decades of exposure to radioactive pollution, a new infestation called Blight has emerged. Mutated fungi have started to infect the animals, causing them to become aggressive and dangerous. This infection has spread through the wasteland and is threatening to take over. You will need to find a cure for the Blight to defend against it. Gather Blight samples, study them in a new research building and make discoveries to unlock new buildings, resources, and upgrades.

  • Terraforming: from a wasteland to green pastures
    Let’s turn this barren land into fertile soil! With the Terraformer, you will be able to welcome new life: the more you terraform, the more your map will turn green and lush with vegetation and animals. Be aware of the blighted areas that you will terraform, here, blight monsters will spawn and attack your survivors.

  • Blight Lab - plus other new buildings and upgrades
    “Rebirth” adds three new buildings, three building upgrades, plus an all-new multi-stage Blight lab with its own Research tree. Embark on a quest to find a scientist with the means of fighting against the blight and build the modular Blight Lab to make discoveries to aid and overcome the threat. A Purification post will allow you to remove small pollution deposits and it can be upgraded to an Extermination post to clear blighted nests, hives, and lairs. The Basic Terraformer turns the land into terraformed soil and it can be upgraded to Advanced Terraformer. The Environmental Station becomes the Hazmat station: with it, survivors can clear the blight cores and stop the creatures' attacks. While not a new building, the Guard Posts have received significant improvements and will now be more critical than ever when defending your colony.

Wishlist on Steam here.

Watch the reveal teaser on YouTube:


 
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... terraforming the ... soil ...

Is it just a textural change in the land with top soil appearance? ie from dry, barren to lush greens?
So, we cannot terraform the land itself, as in flatten or raise terrain?

Well, I suspect with introduction of Blight as new resource, my Resource Factory mod is gonna be impacted more than with other DLCs.
Shattered Hope's MoonRock / Lunar Dust affected Bread recipe so I hope the impact of this DLC#3 is not too severe...
 
Is it just a textural change in the land with top soil appearance? ie from dry, barren to lush greens?
So, we cannot terraform the land itself, as in flatten or raise terrain?

Well, I suspect with introduction of Blight as new resource, my Resource Factory mod is gonna be impacted more than with other DLCs.
Shattered Hope's MoonRock / Lunar Dust affected Bread recipe so I hope the impact of this DLC#3 is not too severe...

More than just the top soil, there will also be changes to props and foliage. But no terrain manipulation tools though, no.

The Blight resource should be the only new resource introduced. Hopefully it doesn't affect the Resource Factory mod too much!
 
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More than just the top soil, there will also be changes to props and foliage. But no terrain manipulation tools though, no.

The Blight resource should be the only new resource introduced. Hopefully it doesn't affect the Resource Factory mod too much!
Blight samples are indeed the only new resource. Terraforming transforms all soil types into the best one for fields and water production, even the barren one. And looks pretty, too!
 
The game launcher showing owned contents but why i cant play this DLCs? I brought the game before release. Now I have to buy again?
 

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The game launcher showing owned contents but why i cant play this DLCs? I brought the game before release. Now I have to buy again?
There is a bug between this game and the launcher where all content shows as enabled there, even if you have not bought it.

Look in the Steam-Manage My DLCs page instead, that is what you own and can use in the game.