• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Feature Highlight 2 - Rooms & Objects

What’s up with Rooms and Objects in Prison Architect 2?

Watch CharliePryor walk us through the different Rooms and Objects in Prison Architect 2!
❗❗ Note: Visuals and gameplay footage are not a representation of the final game.


The Devs have some additional words to accompany this tutorial - read more about what the developers can tell us about the rooms & objects below!

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾

Hello fellow architects!
The devs of Prison Architect 2 are back with some additional notes and tidbits related to the topics of Charlie’s latest video.

Embracing 3D
3D presents many cool opportunities in this area, but also challenges. We realized very quickly we’d have to develop character pathfinding from the ground up in Prison Architect 2, to ensure characters aren’t constantly walking through 3D objects and furniture, which is more acceptable with a 2D, top-down approach.
This meant that rooms would also need more space, and the prison map would need to be bigger too. Multiple floors were a resounding benefit for providing more creative and construction space, in addition to more land to expand on, on both sides of the road. Players should be able to expand in all directions and create much bigger compounds.


p97-ASS0VMUw9D-7SnNZQfBLxP71nnvri0HPakfc-i78Iqx8zpKMK7ZoYyIiw5g68_OT10Uw0_E80exKgOP8OQItxOKQdFBxgzvude5jrNy6wO2eHW6qzYjnEHeCjFN-wrtbJKYBVjekMvSwfdNH__g


Objects
Many new objects provide new functions, as well as audio and animations. Shelves added to the Storage room will see your Workers stack delivery crates and supplies, making use of the game’s verticality. Fuse Boxes act to protect against power surges, only shutting down branches of your electricity network and not the entire prison.
Any new objects will interplay with the new prisoner Connections system in Prison Architect 2; a chess table for example gives two inmates a place to bond and build a connection. Similarly, adding a bunk bed to a cell will provide the opportunity for a cellmate, and social interaction.

Wf5xdrhfoBSZeaEem-EFW3aMpDSHIij1N7JZ7IDnn-i4F7cltmMVy2ypBgD2VixOCv2_lHqvAVn3hr9Xc8pV1Xm9ekn_-YD_Jg-Zx65DYGeH7WKIrJgDxBh7KiEDYPcYnBH4J1Upv34xMXJIxZRrJ4k


Object placement can help to cater to inmate needs and daily routines too. Adding a shower to an inmate’s cell may save them a journey to the shared shower block. Alternatively, outfitting their cell with other ‘enrichment’ objects such as a radio or arcade machine (if you’re really generous), will help reduce Comfort and Recreation needs. This may also help cater to their ‘Privacy’ need, giving them more reasons to enjoy more time alone in their cells.

Brn0iqtMUknEAHwItipd9fdlqZEM28W9tNPbiKqx_1Y7RbUSUC1lt51x3nt9y99rjrwupt01Bi181x8_9xlBiQqXRfJKANjWSpr1dYxR9HPXpWNtqAWLLl6iQbTfE2SO4irLgG0g9mEBOX7V8pJuqkg


Aesthetics & Decor
Prison Architect 2 will launch with tons of aesthetic objects. In early playtests of the game’s new 3D world, we found ourselves wanting to decorate and make the outdoor areas of some prisons look more realistic or peaceful with various flora and fauna. So we added a wide variety of objects in their own menu tab, which we think will appeal to creative players.

IAGkG4iyGqRnfC4otu00IlplXhlP-KuPzJwouSVvc2OvufPFoOKYLCas85k8EcbLa8a7wACQbgYAa_yGhgZifgfeDB4TL4ZBOt5gGSB5pxDvsW_8teObVI2QxCnVBZnpiY1wstBYCk-jtu-6ReViLXk


All the surface (or flooring) types and trees in our environment generation at the start of a new Sandbox game, are also available to place in desert, urban or rural maps.

The new 3D presentation, along with new options to install dramatic lighting (which we’ll talk about later), allows players to build something both functional and beautiful.

rkRGE7WJDnHPgtl2IaprDUkbsw4BNNee7UtrE_b5x8KIg_Ba_mOXAIgoepMrRoZcBUKT5_ViB0mLQ-prlWD8eydi9PMUNp0FBURN_Ie0c4x5ktjA434mV9jzxcoWvPUFnN6fH6dlE8pmmyGCgdJvJ-k


Rooms
Decorating rooms is also very simple, as Charlie touched on. ‘Area Fill’ options allow players to carpet or wallpaper a whole room, area, or corridor really quickly. And the control is still there to decorate on an individual tile (or wall column) basis.

Prison Architect (1) players will also be pleased to hear we brought back the Quick Builds (Rooms) feature that we developed for console, and then brought to PC. Quick Builds, along with Cloning, allow players to for example ‘quickly’ copy and stamp down cells next to each other, and above, creating instructions for their workforce to build a multi-floor cell block in no time.
d_VeuxfGW2D1zDNqzcJyrDLUdvExqLAZadATEsQIJTFGOptV0ocI_OEtMsp7oDttt_UZz5zsJZm4FNX7jCtQE7YEfDG8Ma7hHhOckRVvT7kOZjeL2L10gc-rITfxuR-nk_gqr919vBNRbSdH4pgxTSA


Lastly, Room minimum-size guidelines are now based on area, so players can create L or other oddly shaped rooms more freely.

The new ‘Intake’ room (or zone) is a personal favourite! Similar to Deliveries, Garbage, or Exports, players can now essentially decide where the bus transporting their new prisoners will stop along the road.

Lights
Within a 3D world with a day/night cycle, lights are now more aesthetically relevant and provide a lot more creativity for players. Windows and now skylights (since we have roofs) can allow sun and moonlight into rooms, and a whole variety of floor, wall, and ceiling lights can further illuminate the prison during the night.
An optional setting also exists for players to choose to let the sunlight flood into their prisons, vs the more realistic default of global light being blocked by ceilings.

YPWmdFyjOKs_JrczLr_pDmQgyvuN5pgbc6KnDd1PxGK2O1fwGXhWSWD4qD0ZDDieECv7-kpp7QjkkjmVTTAFb5KaUgFD0OgvbOpvjjBBbMde0cz6jmk_wyZsf0Py_q87kVZ6-csOD9ao6bGw_H7nrPE


In the future it could be quite cool to perhaps expand in this area, there are a lot of future possibilities.

Closing Comment
We love Prison Architect (1), which was developed (in part by us) and molded over a span of 12+ years. Similarly, we also see Prison Architect 2 as the start of a journey; taking fans, feedback, and feature requests along the way to grow the game for YOU, the passionate player base, and the modding community.

As such, if you have any queries about the aspects covered here, cool expectations, or ideas for the future in this area, we, the devs, would love to hear and collate them.

If you haven’t already, please check out Charlie’s previous video (on Construction) here, and some of our accompanying insights.

See you soon for the next video :)





Next up on Prison Architect Academy: Prisoner Needs

Next week we’ll be telling you all about the needs of your inmates in Prison Architect 2 - Click the bell on the YouTube premiere below to get notified when the video is live


Make sure to subscribe to the Prison Architect YouTube to not miss out on any new tutorials, teasers, and more!



✅Join our communities

Website
YouTube
TikTok
X (Formerly Twitter)
Facebook
Reddit (Fanrun)
Discord (Fanrun)
 
  • 11Like
Reactions:
Wallpaper is a great idea to provide lots of variation while keeping wall types to a minimum. Why have you opted to instead have red/green/grey doors as separate types rather than use a similar design?
 
Most of my concerns with this game have been shut down video by video by seeing more gameplay. One of my last concerns was with building space (being forced to do more levels for more room) but it looks like we have more ground space than ever before. I'm sincerely excited about this game.

One side note- are walkways considered secure if there are no stairs down to an unsecured area? It feels as though prisoners could just jump over the safety bars and down, or even jump forward and over close fences or walls with the height walkways give.
 
  • 2Like
Reactions:
Most of my concerns with this game have been shut down video by video by seeing more gameplay. One of my last concerns was with building space (being forced to do more levels for more room) but it looks like we have more ground space than ever before. I'm sincerely excited about this game.

One side note- are walkways considered secure if there are no stairs down to an unsecured area? It feels as though prisoners could just jump over the safety bars and down, or even jump forward and over close fences or walls with the height walkways give.
They are considered secure.
 
I had a few questions! Do DLC's transfer over? I just bought 60$ worth of DLC's then the game got announced. I am wondering if I should refund them or should I keep them? I also wanted to ask if any DLC's for the new game? Will prisoners have gangs, Will there be weather, insane asylum, ect. Will the game have a story? If so will it be dark like the previous one? Will there be a death row? If so I think it would be cool if you could choose the method depending on the map! Like if you had a futuristic map it could be an injection but if its a haunted/undead map it could be a guillotine! I have so many ideas I really wish I was a member of the team :<

Since its the future I think it would be really cool if things like solar panels were a part of the base game rather than a DLC idk just a thought pshshshshsh.

I don't want this to get too long but will prisoners have separate personalities that make them easily identifiable? I prefer having a small prison to get to know the inmates a bit so I think that could be really cool! Last question... will there be female prisoners like in the last game?
 
Sure, the warehouse racks could be considered "realistic", but the toilet :p thankfully, stuff that is hanging on the walls doesn't have a space behind it, its just everything else. Contraband storage space galore! Strange decision, imo.