Crusader Kings III

Crusader Kings III

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Princes of Darkness
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1.692 GB
Sep 1, 2020 @ 12:11pm
Apr 5 @ 9:34pm
92 Change Notes ( view )

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Princes of Darkness

In 1 collection by Sparc
Princes of Darkness Compatible Mods
43 items
Description
Dark Ages just got a whole lot darker. Play Crusader Kings III as a vampire, hunter, werewolf, changeling, mummy or demon! You are the Prince of the city! Inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade...

"Hunters & Heists" Update, Hot Fix 4, Version 1.12.4.1, April 6, 2024
Compatible with CK3 1.12.4 "Scythe" and "Legends of the Dead" DLC

Compatible Community Flavor Pack (CFP) with no compatibility submod patch required. If you are using Community Flavor Pack (CFP), put it BEFORE Princes of Darkness Mod in your load order.

This mod works with Agima's "Better Barbershop" if you install the very small "POD + Better Barbershop Compatibility Patch" mod located at https://steamcommunity.com/sharedfiles/filedetails/?id=2979098718

Load Order with Better Barbershop is:
Princes of Darkness
Better Barbershop
POD + Better Barbershop

If you are using the Community Flavor Pack and better Barbershop, the Load Order is:
Community Flavor Pack
Princes of Darkness
Better Barbershop
POD + Better Barbershop

If you are having trouble installing the mod you can try unsubscribing/subscribing. You can also try downloading it from mods at paradox plaza, nexus mods or mod db. Then do a manual install:
https://www.princesofdarknessmod.com/wiki/index.php/Manual_Install

Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.

You can support us on Patreon (which includes access to the developer build of the mod.) https://www.patreon.com/princesofdarkness

You also are welcome to join us on Discord. https://discord.gg/vAkbCdK

We are also on Twitter. https://twitter.com/PrincesofDarkn5

We are also on Reddit. https://www.reddit.com/r/PrincesOfDarknessCK3/

Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. See: https://www.worldofdarkness.com/dark-pack

The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.

1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?

This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.

Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.

The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...
Popular Discussions View All (376)
4
Apr 18 @ 11:01pm
How to increase beatific experience?
WHAT ZAAAA?!?!
4
Apr 14 @ 11:19am
How to absorb other inquisition realms
haji818
5
Apr 17 @ 11:34am
How do you deal with stress?
rauchst
5,510 Comments
Sparc  [author] 1 hour ago 
“The Final Heist” presentation for ModCon3 highlighting our expansion to the mod based on Dark Ages: Fae and Changeling: the Dreaming. Adventure with Siegfried and “The Professionals” to steal gold from Mammon, the Demon of Greed, using the mod’s new Journeys and Heists mechanics. The Dark Ages Fae bookmark including Journeys and Heists is available for download to play now on Steam Workshop, Mods at Paradox Plaza, NexusMods and ModDB.

Queue the funky sound track!

https://www.youtube.com/watch?v=CEG7oLGukGE
hildegard.pupenstiehl 23 hours ago 
I don´t seem to get any resonance experience through manual feeding with the manipulate vessel interaction in difference to previous versions!
Is this to balance the pace with which you get Disciplines?
Sparc  [author] Apr 23 @ 7:07pm 
Cultist, Fera are a work in progress in development build. Right now, its Bastet getting alot of the attention.
Cultist Apr 23 @ 6:04pm 
Hi, are Ajaba implemented and playable yet? I couldn't find info on it. Thanks in advance
Sparc  [author] Apr 23 @ 3:19pm 
Rylanor, not a bug. Iberian Struggle is only for vampires. The other splats can't resolve it, so its disabled for them. Iberian Struggle doesn't appear in the multi-splat bookmarks.
Rylanor Apr 23 @ 3:09pm 
There seems to be a bug, when I make a custom mummy character the Iberian struggle wont start, it works if I make a vampire character and then use custom character to turn them into a mummy, but its weird.
jesusjr Apr 20 @ 10:13am 
Hi any chance you guys would consider making a patch for Ruler Designer - Safe Genes Unlocked? It doesn't conflict too much but does mess up some barbershop designs and transformations. I ask the original modder but said you guys would know better what could safely be changed or touched up without messing up mod.
I haz grapes Apr 20 @ 9:24am 
By the way, I've figured why I don't like stright resurrection and why, I suspect, writers never use it, in spite of their love for recycling "dead" characters.

Diablerie.

Imagine, I resurrect Michael. What happens to the one that's inside Mary? Do we have two Michaels now? Is he pulled from inside the Mary and she is now 5th gen?

Better yet. I resurrect Irad, Enoch and Zillah. Quite thrilling development in itself, right? But what happens to Antediluvians? Are they less than what they were, because they now never ever have consumed 2nd gens?
I haz grapes Apr 20 @ 3:42am 
@Karde
You talk about level 9 ritual, would be a good start to make it look like one. Right now it's not even a scheme, it's interaction that assumes consent.

Correct me if I am wrong. I engage wight in a peaceful interaction, which is quite a feat in itself, but alright. Blablabla, the Beast is subdued and grows up the Conciousness back exactly the way it was before wassail. It's extremely important what Blablabla there respresents.

Why don't I do the same to my own Beast. I mean, who needs Golconda? Just have a seat with the Beast, talk some sense into it, set up some ground rules like two adults we are, and live happily thereafter.
Karde  [author] Apr 20 @ 1:24am 
Bardo in the mod should follow Khetamon's lore unwighting of Kemintiri, nothing else or nothing more. I haven't looked at the interaction recently, if it does something else (like teaching the victim Bardo), that's a bug or a design oversight.

For a more general answer, the mod isn't really taking stances or telling the players what is right or wrong in the WoD. There is no "bad wrong fun" position among the devs.
We apply a simple philosophy. Does a potentially interesting gameplay mechanic has a basis in lore? (like Bardo's unwighting, playing Abominations or discovering your inner Hun and P'oi). If yes? We try to make it fun as a CK3 mechanic. If no? (like bloodgorged) We don't use it.

We are, because we use CK3, a very different beast from the tabletop so different rules apply (like the tabletop would never allow you to start as Mithras). So, like many video games about the WoD before us, we try to stay faithful to the universe itself, not the tabletop rules directly.